>game,T6 >type,fastfile >name,mod >level.ipak_read,dlczm1 >level.ipak_read,dlczm2 >level.ipak_read,dlczm3 >level.ipak_read,dlczm4 include,zm_all_basic include,buried/zm_buried_basic_no_anims include,buried/zm_buried_ghost //include,buried/zm_buried_sloth include,highrise/zm_highrise_basic_no_anims //include,highrise/zm_highrise_leaper include,nuked/zm_nuked_basic_no_anims //include,nuked/zm_nuked_dog include,prison/zm_alcatraz_basic_no_anims include,prison/zm_alcatraz_brutus include,tomb/zm_tomb_basic_no_anims //include,tomb/zm_tomb_giant_robot include,tomb/zm_tomb_mech_zombie include,transit/zm_transit_avogadro include,transit/zm_transit_basic_no_anims include,transit/zm_transit_screecher include,transit/zombie_dog soundbank,mod.all script,maps/mp/zombies/_zm_ai_ghost.gsc script,maps/mp/zombies/_zm_ai_ghost_ffotd.gsc script,clientscripts/mp/zombies/_zm_ai_ghost.csc script,maps/mp/zombies/_zm_ai_brutus.gsc script,clientscripts/mp/zombies/_zm_ai_brutus.csc script,maps/mp/zombies/_zm_ai_dogs.gsc script,maps/mp/zombies/_zm_ai_mechz.gsc script,maps/mp/zombies/_zm_ai_mechz_ft.gsc script,maps/mp/zombies/_zm_ai_mechz_ffotd.gsc script,maps/mp/zombies/_zm_ai_mechz_dev.gsc script,maps/mp/zombies/_zm_ai_mechz_claw.gsc script,maps/mp/zombies/_zm_ai_mechz_booster.gsc script,clientscripts/mp/zombies/_zm_ai_mechz.csc script,maps/mp/zombies/_zm_ai_avogadro.gsc script,clientscripts/mp/zombies/_zm_ai_avogadro.csc script,maps/mp/zombies/_zm_ai_screecher.gsc script,clientscripts/mp/zombies/_zm_ai_screecher.csc script,maps/mp/zombies/_zm_ai_leaper.gsc script,clientscripts/mp/zombies/_zm_ai_leaper.csc script,scripts/zm/zm_ai_pack_mod_debug_main.csc script,scripts/zm/zm_ai_pack_mod_debug_main.gsc script,scripts/zm/zm_ai_pack_mod_main.csc script,scripts/zm/zm_ai_pack_mod_main.gsc script,scripts/zm/clientfield_alt_sys.csc script,scripts/zm/clientfield_alt_sys.gsc script,sys.gsc script,pluto_sys.gsc // Map specific scripts script,scripts/zm/zm_prison/zm_ai_pack_mod_zm_prison_main.gsc