mirror of
https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-04-22 06:25:44 +00:00
Note: multiteam causes the game to reach the image asset limit so you cannot use the mod on multiteam.
56 lines
1.1 KiB
Plaintext
56 lines
1.1 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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main()
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{
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replaceFunc( maps\mp\teams\_teams::set_player_model, ::set_player_model_override );
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}
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set_player_model_override( team, weapon )
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{
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weaponclass = getweaponclass( weapon );
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bodytype = "default";
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switch ( weaponclass )
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{
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case "weapon_sniper":
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bodytype = "rifle";
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break;
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case "weapon_cqb":
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bodytype = "spread";
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break;
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case "weapon_lmg":
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bodytype = "mg";
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break;
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case "weapon_smg":
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bodytype = "smg";
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break;
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}
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self detachall();
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self setmovespeedscale( 1 );
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self setsprintduration( 4 );
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self setsprintcooldown( 0 );
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possible_models = [];
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if ( !level.teambased || level.multiteam )
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{
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possible_models = arrayCombine( game[ "characters" ][ "allies" ], game[ "characters" ][ "axis" ], false, true );
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}
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else
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{
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possible_models = game[ "characters" ][ team ];
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}
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if ( isDefined( possible_models ) && possible_models.size > 0 )
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{
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model = random( possible_models );
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self setModel( model[ "body_model" ] );
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self setViewModel( model[ "view_model" ] );
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}
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else
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{
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self [[ game["set_player_model"][team][bodytype] ]]();
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}
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} |