2024-01-07 18:35:38 -08:00

168 lines
3.2 KiB
Common Lisp

zm_stop_idle : notify stop_idle
{
zombie_dog_idle
}
zm_stop_attackidle_growl : notify attack_idle
{
zombie_dog_attackidle_growl
}
zm_stop_attackidle : notify attack_idle
{
zombie_dog_attackidle
}
zm_stop_attackidle_bark : notify attack_idle
{
zombie_dog_attackidle_bark
}
zm_combat_attack_player_close_range : notify attack_combat
{
zombie_dog_run_attack_low
}
zm_combat_attackidle_growl : notify attack_combat
{
zombie_dog_run_attack
}
zm_combat_attackidle : notify attack_combat
{
zombie_dog_run_attack
}
zm_combat_attackidle_bark : notify attack_combat
{
zombie_dog_run_attack
}
zm_move_run : notify move_run
{
zombie_dog_run
}
zm_move_stop : notify move_stop
{
zombie_dog_run_stop
}
zm_move_walk : notify move_walk
{
zombie_dog_trot
}
zm_move_start : notify move_start
{
zombie_dog_run_start
}
zm_traverse_wallhop : notify traverse_wallhop
{
zombie_dog_traverse_up_40
}
move_turn_left : notify move_turn
{
zombie_dog_turn_90_left
}
move_run_turn_left : notify move_turn
{
zombie_dog_run_turn_90_left
}
move_turn_right : notify move_turn
{
zombie_dog_turn_90_right
}
move_run_turn_right : notify move_turn
{
zombie_dog_run_turn_90_right
}
move_turn_around_left : notify move_turn
{
zombie_dog_turn_180_left
}
move_run_turn_around_left : notify move_turn
{
zombie_dog_run_turn_180_left
}
move_run_turn_around_right : notify move_turn
{
zombie_dog_run_turn_180_right
}
move_turn_around_right : notify move_turn
{
zombie_dog_turn_180_right
}
move_run_turn_around_right2 : notify move_turn
{
zombie_dog_run_turn_180_right
}
death_front : notify dead_dog
{
zombie_dog_death_front
}
death_right : notify dead_dog
{
zombie_dog_death_hit_right
}
death_back : notify dead_dog
{
zombie_dog_death_hit_back
}
death_left : notify dead_dog
{
zombie_dog_death_hit_left
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk zombie_dog_run_jump_window_40
barrier_walk zombie_dog_run_jump_window_40
barrier_run zombie_dog_run_jump_window_40
barrier_sprint zombie_dog_run_jump_window_40
barrier_sprint zombie_dog_run_jump_window_40
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m zombie_dog_run_jump_window_40
barrier_run_m zombie_dog_run_jump_window_40
barrier_sprint_m zombie_dog_run_jump_window_40
barrier_walk_r zombie_dog_run_jump_window_40
barrier_run_r zombie_dog_run_jump_window_40
barrier_sprint_r zombie_dog_run_jump_window_40
barrier_walk_l zombie_dog_run_jump_window_40
barrier_run_l zombie_dog_run_jump_window_40
barrier_sprint_l zombie_dog_run_jump_window_40
}
////traverse anims, not all necessarily used on every level
zm_traverse : aliased restart notify traverse_anim
{
// jump_down_48 zombie_dog_traverse_down_40
// jump_down_96 zombie_dog_traverse_down_96
jump_down_127 zombie_dog_traverse_down_126
// jump_down_190 zombie_dog_traverse_down_190
// jump_down_222 zombie_dog_traverse_down_190
jump_up_127 zombie_dog_traverse_up_40
// jump_up_222 zombie_dog_traverse_up_80
// jump_across_120 ai_zombie_dog_jump_across_120
}