t6-fastfile-mods/zm_ai_pack/animtrees/zm_buried_basic.atr
JezuzLizard f38c34ce3a Revert "Remove unneeded files, and cleanup zone source."
This reverts commit 253dafb12ca10754379ab9d790eacea2f62985ef.
2024-02-26 18:38:02 -08:00

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body
{
ai_zombie_idle_v1_delta
ai_zombie_idle_crawl_delta
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
ai_zombie_sprint_v1
ai_zombie_sprint_v2
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
ai_zombie_boardtear_aligned_m_1_grab
ai_zombie_boardtear_aligned_m_2_grab
ai_zombie_boardtear_aligned_m_3_grab
ai_zombie_boardtear_aligned_m_4_grab
ai_zombie_boardtear_aligned_m_5_grab
ai_zombie_boardtear_aligned_m_6_grab
ai_zombie_boardtear_aligned_r_1_grab
ai_zombie_boardtear_aligned_r_2_grab
ai_zombie_boardtear_aligned_r_3_grab
ai_zombie_boardtear_aligned_r_4_grab
ai_zombie_boardtear_aligned_r_5_grab
ai_zombie_boardtear_aligned_r_6_grab
ai_zombie_boardtear_aligned_l_1_grab
ai_zombie_boardtear_aligned_l_2_grab
ai_zombie_boardtear_aligned_l_3_grab
ai_zombie_boardtear_aligned_l_4_grab
ai_zombie_boardtear_aligned_l_5_grab
ai_zombie_boardtear_aligned_l_6_grab
ai_zombie_boardtear_aligned_m_1_hold
ai_zombie_boardtear_aligned_m_2_hold
ai_zombie_boardtear_aligned_m_3_hold
ai_zombie_boardtear_aligned_m_4_hold
ai_zombie_boardtear_aligned_m_5_hold
ai_zombie_boardtear_aligned_m_6_hold
ai_zombie_boardtear_aligned_r_1_hold
ai_zombie_boardtear_aligned_r_2_hold
ai_zombie_boardtear_aligned_r_3_hold
ai_zombie_boardtear_aligned_r_4_hold
ai_zombie_boardtear_aligned_r_5_hold
ai_zombie_boardtear_aligned_r_6_hold
ai_zombie_boardtear_aligned_l_1_hold
ai_zombie_boardtear_aligned_l_2_hold
ai_zombie_boardtear_aligned_l_3_hold
ai_zombie_boardtear_aligned_l_4_hold
ai_zombie_boardtear_aligned_l_5_hold
ai_zombie_boardtear_aligned_l_6_hold
ai_zombie_boardtear_aligned_m_1_pull
ai_zombie_boardtear_aligned_m_2_pull
ai_zombie_boardtear_aligned_m_3_pull
ai_zombie_boardtear_aligned_m_4_pull
ai_zombie_boardtear_aligned_m_5_pull
ai_zombie_boardtear_aligned_m_6_pull
ai_zombie_boardtear_aligned_r_1_pull
ai_zombie_boardtear_aligned_r_2_pull
ai_zombie_boardtear_aligned_r_3_pull
ai_zombie_boardtear_aligned_r_4_pull
ai_zombie_boardtear_aligned_r_5_pull
ai_zombie_boardtear_aligned_r_6_pull
ai_zombie_boardtear_aligned_l_1_pull
ai_zombie_boardtear_aligned_l_2_pull
ai_zombie_boardtear_aligned_l_3_pull
ai_zombie_boardtear_aligned_l_4_pull
ai_zombie_boardtear_aligned_l_5_pull
ai_zombie_boardtear_aligned_l_6_pull
ai_zombie_crawl_boardtear_aligned_m_1_grab
ai_zombie_crawl_boardtear_aligned_m_2_grab
ai_zombie_crawl_boardtear_aligned_m_3_grab
ai_zombie_crawl_boardtear_aligned_m_4_grab
ai_zombie_crawl_boardtear_aligned_m_5_grab
ai_zombie_crawl_boardtear_aligned_m_6_grab
ai_zombie_crawl_boardtear_aligned_r_1_grab
ai_zombie_crawl_boardtear_aligned_r_2_grab
ai_zombie_crawl_boardtear_aligned_r_3_grab
ai_zombie_crawl_boardtear_aligned_r_4_grab
ai_zombie_crawl_boardtear_aligned_r_5_grab
ai_zombie_crawl_boardtear_aligned_r_6_grab
ai_zombie_crawl_boardtear_aligned_l_1_grab
ai_zombie_crawl_boardtear_aligned_l_2_grab
ai_zombie_crawl_boardtear_aligned_l_3_grab
ai_zombie_crawl_boardtear_aligned_l_4_grab
ai_zombie_crawl_boardtear_aligned_l_5_grab
ai_zombie_crawl_boardtear_aligned_l_6_grab
ai_zombie_crawl_boardtear_aligned_m_1_hold
ai_zombie_crawl_boardtear_aligned_m_2_hold
ai_zombie_crawl_boardtear_aligned_m_3_hold
ai_zombie_crawl_boardtear_aligned_m_4_hold
ai_zombie_crawl_boardtear_aligned_m_5_hold
ai_zombie_crawl_boardtear_aligned_m_6_hold
ai_zombie_crawl_boardtear_aligned_r_1_hold
ai_zombie_crawl_boardtear_aligned_r_2_hold
ai_zombie_crawl_boardtear_aligned_r_3_hold
ai_zombie_crawl_boardtear_aligned_r_4_hold
ai_zombie_crawl_boardtear_aligned_r_5_hold
ai_zombie_crawl_boardtear_aligned_r_6_hold
ai_zombie_crawl_boardtear_aligned_l_1_hold
ai_zombie_crawl_boardtear_aligned_l_2_hold
ai_zombie_crawl_boardtear_aligned_l_3_hold
ai_zombie_crawl_boardtear_aligned_l_4_hold
ai_zombie_crawl_boardtear_aligned_l_5_hold
ai_zombie_crawl_boardtear_aligned_l_6_hold
ai_zombie_crawl_boardtear_aligned_m_1_pull
ai_zombie_crawl_boardtear_aligned_m_2_pull
ai_zombie_crawl_boardtear_aligned_m_3_pull
ai_zombie_crawl_boardtear_aligned_m_4_pull
ai_zombie_crawl_boardtear_aligned_m_5_pull
ai_zombie_crawl_boardtear_aligned_m_6_pull
ai_zombie_crawl_boardtear_aligned_r_1_pull
ai_zombie_crawl_boardtear_aligned_r_2_pull
ai_zombie_crawl_boardtear_aligned_r_3_pull
ai_zombie_crawl_boardtear_aligned_r_4_pull
ai_zombie_crawl_boardtear_aligned_r_5_pull
ai_zombie_crawl_boardtear_aligned_r_6_pull
ai_zombie_crawl_boardtear_aligned_l_1_pull
ai_zombie_crawl_boardtear_aligned_l_2_pull
ai_zombie_crawl_boardtear_aligned_l_3_pull
ai_zombie_crawl_boardtear_aligned_l_4_pull
ai_zombie_crawl_boardtear_aligned_l_5_pull
ai_zombie_crawl_boardtear_aligned_l_6_pull
ai_zombie_inert_look_v1
ai_zombie_inert_look_v2
ai_zombie_inert_stagger_v1
ai_zombie_inert_stagger_v2
ai_zombie_inert_stagger_v3
ai_zombie_inert_stagger_v4
ai_zombie_inert_circle_v1
ai_zombie_inert_2_walk_v11
ai_zombie_inert_2_walk_v12
ai_zombie_inert_2_walk_v13
ai_zombie_inert_2_walk_v14
ai_zombie_inert_2_run_v1
ai_zombie_inert_2_run_v2
ai_zombie_inert_2_sprint_v1
ai_zombie_inert_2_sprint_v2
ai_zombie_crawl_inert_v1
ai_zombie_crawl_inert_v2
ai_zombie_crawl_inert_v3
ai_zombie_crawl_inert_v4
ai_zombie_crawl_inert_v5
ai_zombie_crawl_inert_v6
ai_zombie_crawl_inert_v7
ai_zombie_crawl_inert_2_walk_v1
ai_zombie_crawl_inert_2_run_v1
ai_zombie_crawl_inert_2_run_v2
ai_zombie_crawl_inert_2_sprint_v1
ai_zombie_crawl_inert_2_sprint_v2
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
ai_zombie_traverse_ground_v1_walk
// ai_zombie_traverse_ground_v2_walk_altA
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_climbout_fast
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
ai_zombie_ceiling_emerge_01
ai_zombie_ceiling_death
ai_zombie_ceiling_dropdown_01
ai_zombie_ceiling_fall_loop
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
//barrier traversals, always used
ai_zombie_traverse_v1
ai_zombie_traverse_v2
ai_zombie_traverse_v5
ai_zombie_traverse_v6
ai_zombie_traverse_v7
ai_zombie_traverse_crawl_v1
ai_zombie_traverse_v4
ai_zombie_barricade_enter_l
ai_zombie_barricade_enter_r
ai_zombie_barricade_enter_m_nolegs
ai_zombie_barricade_enter_m_v1
ai_zombie_barricade_enter_m_v2
ai_zombie_barricade_enter_m_v3
ai_zombie_barricade_enter_m_v4
ai_zombie_barricade_enter_m_v5
ai_zombie_barricade_enter_m_v6
ai_zombie_barricade_enter_m_v7
ai_zombie_barricade_enter_run_l
ai_zombie_barricade_enter_run_r
ai_zombie_barricade_enter_sprint_l
ai_zombie_barricade_enter_sprint_r
ai_zombie_crawl_barricade_enter_l
ai_zombie_crawl_barricade_enter_r
ai_zombie_crawl_barricade_enter_run_l
ai_zombie_crawl_barricade_enter_run_r
ai_zombie_crawl_barricade_enter_sprint_l
ai_zombie_crawl_barricade_enter_sprint_r
ai_zombie_slipslide_collapse
ai_zombie_walk_slipslide
ai_zombie_walk_slipslide_a
ai_zombie_run_slipslide
ai_zombie_run_slipslide_a
ai_zombie_sprint_slipslide
ai_zombie_sprint_slipslide_a
ai_zombie_stand_slipslide_recover
ai_zombie_crawl_slipslide_slow
ai_zombie_crawl_slipslide_fast
ai_zombie_crawl_slipslide_recover
// Subwoofer Falldown / Getup Anims
ai_zombie_thundergun_hit
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_jackiespin_vertical
ai_zombie_thundergun_hit_legsout_left
ai_zombie_thundergun_hit_stumblefall
ai_zombie_thundergun_hit_upontoback
ai_zombie_thundergun_getup
ai_zombie_thundergun_getup_b
ai_zombie_thundergun_getup_c
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_forwardtoface
ai_zombie_thundergun_hit_jackiespin_left
ai_zombie_thundergun_hit_jackiespin_right
ai_zombie_thundergun_hit_legsout_right
ai_zombie_thundergun_getup_a
ai_zombie_thundergun_getup_quick_a
ai_zombie_hedgemaze_emerge_slow
ai_zombie_hedgemaze_emerge_fast
crawler_walk : loopsync
{
ai_zombie_crawler_crawlerhold_walk
ai_zombie_crawler_crawlerhold_walk_hunched
}
ai_zombie_crawler_crawlerhold_idle
ai_zombie_crawler_pickup_by_sloth
ai_zombie_crawler_putdown_by_sloth
ai_zombie_crawler_slothkill_stomp
ai_zombie_crawler_slothkill_suplex
ai_zombie_crawler_sloth_crawlerhold_sling
ai_zombie_crawler_sloth_crawlerhold_slung_idle
ai_zombie_crawler_sloth_crawlerhold_unsling
ai_zombie_crawler_crawlerhold_idle_hunched
ai_zombie_crawler_pickup_by_sloth_hunched
ai_zombie_crawler_putdown_by_sloth_hunched
ai_zombie_crawler_slothkill_stomp_hunched
ai_zombie_crawler_slothkill_suplex_hunched
ai_zombie_crawler_sloth_crawlerhold_sling_hunched
ai_zombie_crawler_sloth_crawlerhold_unsling_hunched
ai_zombie_crawler_crawlerhold_walk_hunched_turn_180
ai_zombie_crawler_crawlerhold_walk_turn_180
//traverse anims, not all necessarily used on every level
ai_zombie_jump_across_120
ai_zombie_crawl_jump_across_120
// ai_zombie_jump_down_40
// ai_zombie_crawl_jump_down_40
ai_zombie_jump_down_48
ai_zombie_crawl_jump_down_48
ai_zombie_jump_down_72
ai_zombie_crawl_jump_down_72
ai_zombie_jump_down_96
ai_zombie_crawl_jump_down_96
// ai_zombie_jump_down_120
// ai_zombie_crawl_jump_down_120
ai_zombie_jump_down_127
ai_zombie_crawl_jump_down_127
ai_zombie_jump_down_176
ai_zombie_crawl_jump_down_176
// ai_zombie_jump_down_184
// ai_zombie_crawl_jump_down_184
ai_zombie_jump_down_190
ai_zombie_crawl_jump_down_189
ai_zombie_jump_down_222
ai_zombie_crawl_jump_down_222
ai_zombie_jump_down_240
ai_zombie_crawl_jump_down_240
// ai_zombie_jump_down_286
// ai_zombie_crawl_jump_down_286
// ai_zombie_jump_down_386
// ai_zombie_crawl_jump_down_386
ai_zombie_jump_up_96
ai_zombie_crawl_jump_up_96
ai_zombie_jump_up_127
ai_zombie_crawl_jump_up_127
ai_zombie_jump_up_154
ai_zombie_crawl_jump_up_154
ai_zombie_jump_up_222
ai_zombie_crawl_jump_up_222
// ai_zombie_jump_up_2_climb
// ai_zombie_crawl_jump_up_2_climb
// ai_zombie_jump_up_2_climb_coast
// ai_zombie_crawl_jump_up_2_climb_coast
ai_zombie_crawl_jump_up_startrailing
ai_zombie_jump_up_startrailing
ai_zombie_crawl_jump_down_startrailing
ai_zombie_jump_down_startrailing
ai_zombie_jump_up_grabbed_48
ai_zombie_crawl_jump_up_grabbed_48
ai_zombie_crawl_traverse_48
ai_zombie_traverse_48
} // end body