mirror of
https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-04-23 15:05:44 +00:00
1205 lines
27 KiB
Plaintext
1205 lines
27 KiB
Plaintext
// T6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_zonemgr;
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init()
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{
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/#
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println( "ZM >> Zombiemode Server Scripts Init (_zm_zonemgr.gsc)" );
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#/
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flag_init( "zones_initialized" );
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level.zones = [];
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level.zone_flags = [];
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level.zone_scanning_active = 0;
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if ( !isdefined( level.create_spawner_list_func ) )
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level.create_spawner_list_func = ::create_spawner_list;
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}
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zone_is_enabled( zone_name )
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{
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if ( !isdefined( level.zones ) || !isdefined( level.zones[zone_name] ) || !level.zones[zone_name].is_enabled )
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return false;
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return true;
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}
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get_player_zone()
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{
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player_zone = undefined;
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keys = getarraykeys( level.zones );
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for ( i = 0; i < keys.size; i++ )
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{
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if ( self entity_in_zone( keys[i] ) )
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{
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player_zone = keys[i];
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break;
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}
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}
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return player_zone;
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}
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get_zone_from_position( v_pos, ignore_enabled_check )
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{
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zone = undefined;
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scr_org = spawn( "script_origin", v_pos );
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keys = getarraykeys( level.zones );
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for ( i = 0; i < keys.size; i++ )
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{
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if ( scr_org entity_in_zone( keys[i], ignore_enabled_check ) )
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{
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zone = keys[i];
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break;
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}
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}
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scr_org delete();
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return zone;
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}
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get_zone_magic_boxes( zone_name )
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{
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if ( isdefined( zone_name ) && !zone_is_enabled( zone_name ) )
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return undefined;
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zone = level.zones[zone_name];
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assert( isdefined( zone_name ) );
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return zone.magic_boxes;
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}
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get_zone_zbarriers( zone_name )
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{
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if ( isdefined( zone_name ) && !zone_is_enabled( zone_name ) )
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return undefined;
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zone = level.zones[zone_name];
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assert( isdefined( zone_name ) );
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return zone.zbarriers;
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}
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get_players_in_zone( zone_name, return_players )
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{
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if ( !zone_is_enabled( zone_name ) )
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return 0;
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zone = level.zones[zone_name];
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num_in_zone = 0;
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players_in_zone = [];
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players = get_players();
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for ( i = 0; i < zone.volumes.size; i++ )
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{
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for ( j = 0; j < players.size; j++ )
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{
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if ( players[j] istouching( zone.volumes[i] ) )
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{
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num_in_zone++;
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players_in_zone[players_in_zone.size] = players[j];
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}
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}
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}
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if ( isdefined( return_players ) )
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return players_in_zone;
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return num_in_zone;
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}
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player_in_zone( zone_name )
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{
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if ( !zone_is_enabled( zone_name ) )
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return false;
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zone = level.zones[zone_name];
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for ( i = 0; i < zone.volumes.size; i++ )
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{
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players = get_players();
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for ( j = 0; j < players.size; j++ )
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{
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if ( players[j] istouching( zone.volumes[i] ) && !( players[j].sessionstate == "spectator" ) )
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return true;
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}
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}
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return false;
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}
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entity_in_zone( zone_name, ignore_enabled_check )
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{
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if ( !zone_is_enabled( zone_name ) && !( isdefined( ignore_enabled_check ) && ignore_enabled_check ) )
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return false;
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zone = level.zones[zone_name];
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for ( i = 0; i < zone.volumes.size; i++ )
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{
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if ( self istouching( zone.volumes[i] ) )
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return true;
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}
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return false;
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}
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deactivate_initial_barrier_goals()
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{
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special_goals = getstructarray( "exterior_goal", "targetname" );
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for ( i = 0; i < special_goals.size; i++ )
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{
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if ( isdefined( special_goals[i].script_noteworthy ) )
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{
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special_goals[i].is_active = 0;
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special_goals[i] trigger_off();
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}
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}
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}
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zone_init( zone_name )
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{
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if ( isdefined( level.zones[zone_name] ) )
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return;
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/#
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println( "ZM >> zone_init (1) = " + zone_name );
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#/
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level.zones[zone_name] = spawnstruct();
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zone = level.zones[zone_name];
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zone.is_enabled = 0;
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zone.is_occupied = 0;
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zone.is_active = 0;
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zone.adjacent_zones = [];
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zone.is_spawning_allowed = 0;
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zone.volumes = [];
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volumes = getentarray( zone_name, "targetname" );
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/#
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println( "ZM >> zone_init (2) = " + volumes.size );
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#/
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for ( i = 0; i < volumes.size; i++ )
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{
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if ( volumes[i].classname == "info_volume" )
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zone.volumes[zone.volumes.size] = volumes[i];
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}
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assert( isdefined( zone.volumes[0] ), "zone_init: No volumes found for zone: " + zone_name );
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if ( isdefined( zone.volumes[0].target ) )
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{
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spots = getstructarray( zone.volumes[0].target, "targetname" );
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zone.spawn_locations = [];
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zone.dog_locations = [];
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zone.zombie_dog_locations = [];
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zone.screecher_locations = [];
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zone.avogadro_locations = [];
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zone.inert_locations = [];
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zone.quad_locations = [];
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zone.leaper_locations = [];
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zone.brutus_locations = [];
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zone.mechz_locations = [];
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zone.astro_locations = [];
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zone.napalm_locations = [];
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zone.zbarriers = [];
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zone.magic_boxes = [];
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barricades = getstructarray( "exterior_goal", "targetname" );
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box_locs = getstructarray( "treasure_chest_use", "targetname" );
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for ( i = 0; i < spots.size; i++ )
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{
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spots[i].zone_name = zone_name;
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if ( !( isdefined( spots[i].is_blocked ) && spots[i].is_blocked ) )
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spots[i].is_enabled = 1;
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else
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spots[i].is_enabled = 0;
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tokens = strtok( spots[i].script_noteworthy, " " );
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foreach ( token in tokens )
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{
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if ( token == "dog_location" )
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{
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zone.dog_locations[zone.dog_locations.size] = spots[i];
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continue;
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}
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if ( token == "zombie_dog_location" )
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{
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zone.zombie_dog_locations[zone.zombie_dog_locations.size] = spots[i];
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continue;
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}
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if ( token == "screecher_location" )
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{
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zone.screecher_locations[zone.screecher_locations.size] = spots[i];
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continue;
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}
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if ( token == "avogadro_location" )
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{
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zone.avogadro_locations[zone.avogadro_locations.size] = spots[i];
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continue;
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}
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if ( token == "inert_location" )
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{
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zone.inert_locations[zone.inert_locations.size] = spots[i];
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continue;
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}
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if ( token == "quad_location" )
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{
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zone.quad_locations[zone.quad_locations.size] = spots[i];
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continue;
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}
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if ( token == "leaper_location" )
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{
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zone.leaper_locations[zone.leaper_locations.size] = spots[i];
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continue;
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}
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if ( token == "brutus_location" )
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{
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zone.brutus_locations[zone.brutus_locations.size] = spots[i];
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continue;
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}
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if ( token == "mechz_location" )
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{
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zone.mechz_locations[zone.mechz_locations.size] = spots[i];
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continue;
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}
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if ( token == "astro_location" )
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{
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zone.astro_locations[zone.astro_locations.size] = spots[i];
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continue;
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}
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if ( token == "napalm_location" )
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{
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zone.napalm_locations[zone.napalm_locations.size] = spots[i];
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continue;
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}
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zone.spawn_locations[zone.spawn_locations.size] = spots[i];
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}
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if ( isdefined( spots[i].script_string ) )
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{
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barricade_id = spots[i].script_string;
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for ( k = 0; k < barricades.size; k++ )
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{
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if ( isdefined( barricades[k].script_string ) && barricades[k].script_string == barricade_id )
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{
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nodes = getnodearray( barricades[k].target, "targetname" );
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for ( j = 0; j < nodes.size; j++ )
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{
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if ( isdefined( nodes[j].type ) && nodes[j].type == "Begin" )
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spots[i].target = nodes[j].targetname;
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}
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}
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}
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}
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}
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for ( i = 0; i < barricades.size; i++ )
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{
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targets = getentarray( barricades[i].target, "targetname" );
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for ( j = 0; j < targets.size; j++ )
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{
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if ( targets[j] iszbarrier() && isdefined( targets[j].script_string ) && targets[j].script_string == zone_name )
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zone.zbarriers[zone.zbarriers.size] = targets[j];
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}
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}
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for ( i = 0; i < box_locs.size; i++ )
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{
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chest_ent = getent( box_locs[i].script_noteworthy + "_zbarrier", "script_noteworthy" );
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if ( chest_ent entity_in_zone( zone_name, 1 ) )
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zone.magic_boxes[zone.magic_boxes.size] = box_locs[i];
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}
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}
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}
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reinit_zone_spawners()
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{
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zkeys = getarraykeys( level.zones );
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for ( i = 0; i < level.zones.size; i++ )
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{
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zone = level.zones[zkeys[i]];
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if ( isdefined( zone.volumes[0].target ) )
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{
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spots = getstructarray( zone.volumes[0].target, "targetname" );
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zone.spawn_locations = [];
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zone.dog_locations = [];
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zone.zombie_dog_locations = [];
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zone.screecher_locations = [];
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zone.avogadro_locations = [];
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zone.quad_locations = [];
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zone.leaper_locations = [];
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zone.brutus_locations = [];
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zone.mechz_locations = [];
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zone.astro_locations = [];
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zone.napalm_locations = [];
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for ( j = 0; j < spots.size; j++ )
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{
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spots[j].zone_name = zkeys[j];
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if ( !( isdefined( spots[j].is_blocked ) && spots[j].is_blocked ) )
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spots[j].is_enabled = 1;
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else
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spots[j].is_enabled = 0;
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tokens = strtok( spots[j].script_noteworthy, " " );
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foreach ( token in tokens )
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{
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if ( token == "dog_location" )
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{
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zone.dog_locations[zone.dog_locations.size] = spots[j];
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continue;
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}
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if ( token == "zombie_dog_location" )
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{
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zone.zombie_dog_locations[zone.zombie_dog_locations.size] = spots[j];
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continue;
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}
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if ( token == "screecher_location" )
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{
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zone.screecher_locations[zone.screecher_locations.size] = spots[j];
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continue;
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}
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if ( token == "avogadro_location" )
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{
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zone.avogadro_locations[zone.avogadro_locations.size] = spots[j];
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continue;
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}
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if ( token == "quad_location" )
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{
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zone.quad_locations[zone.quad_locations.size] = spots[j];
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continue;
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}
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if ( token == "leaper_location" )
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{
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zone.leaper_locations[zone.leaper_locations.size] = spots[j];
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continue;
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}
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if ( token == "brutus_location" )
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{
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zone.brutus_locations[zone.brutus_locations.size] = spots[j];
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continue;
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}
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if ( token == "mechz_location" )
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{
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zone.mechz_locations[zone.mechz_locations.size] = spots[j];
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continue;
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}
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if ( token == "astro_location" )
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{
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zone.astro_locations[zone.astro_locations.size] = spots[j];
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continue;
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}
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if ( token == "napalm_location" )
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{
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zone.napalm_locations[zone.napalm_locations.size] = spots[j];
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continue;
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}
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zone.spawn_locations[zone.spawn_locations.size] = spots[j];
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}
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}
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}
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}
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}
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enable_zone( zone_name )
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{
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assert( isdefined( level.zones ) && isdefined( level.zones[zone_name] ), "enable_zone: zone has not been initialized" );
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if ( level.zones[zone_name].is_enabled )
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return;
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level.zones[zone_name].is_enabled = 1;
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level.zones[zone_name].is_spawning_allowed = 1;
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level notify( zone_name );
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for ( i = 0; i < spawn_points.size; i++ )
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{
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if ( spawn_points[i].script_noteworthy == zone_name )
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spawn_points[i].locked = 0;
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}
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entry_points = getstructarray( zone_name + "_barriers", "script_noteworthy" );
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for ( i = 0; i < entry_points.size; i++ )
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{
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entry_points[i].is_active = 1;
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entry_points[i] trigger_on();
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}
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}
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make_zone_adjacent( main_zone_name, adj_zone_name, flag_name )
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{
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main_zone = level.zones[main_zone_name];
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if ( !isdefined( main_zone.adjacent_zones[adj_zone_name] ) )
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{
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main_zone.adjacent_zones[adj_zone_name] = spawnstruct();
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adj_zone = main_zone.adjacent_zones[adj_zone_name];
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adj_zone.is_connected = 0;
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adj_zone.flags_do_or_check = 0;
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if ( isarray( flag_name ) )
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adj_zone.flags = flag_name;
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else
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adj_zone.flags[0] = flag_name;
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}
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else
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{
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assert( !isarray( flag_name ), "make_zone_adjacent: can't mix single and arrays of flags" );
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adj_zone = main_zone.adjacent_zones[adj_zone_name];
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size = adj_zone.flags.size;
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adj_zone.flags_do_or_check = 1;
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adj_zone.flags[size] = flag_name;
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}
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}
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add_zone_flags( wait_flag, add_flags )
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{
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if ( !isarray( add_flags ) )
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{
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temp = add_flags;
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add_flags = [];
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add_flags[0] = temp;
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}
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keys = getarraykeys( level.zone_flags );
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for ( i = 0; i < keys.size; i++ )
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{
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if ( keys[i] == wait_flag )
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{
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level.zone_flags[keys[i]] = arraycombine( level.zone_flags[keys[i]], add_flags, 1, 0 );
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return;
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}
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}
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level.zone_flags[wait_flag] = add_flags;
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}
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add_adjacent_zone( zone_name_a, zone_name_b, flag_name, one_way )
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{
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if ( !isdefined( one_way ) )
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one_way = 0;
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if ( !isdefined( level.flag[flag_name] ) )
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flag_init( flag_name );
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zone_init( zone_name_a );
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zone_init( zone_name_b );
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make_zone_adjacent( zone_name_a, zone_name_b, flag_name );
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if ( !one_way )
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make_zone_adjacent( zone_name_b, zone_name_a, flag_name );
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}
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|
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setup_zone_flag_waits()
|
|
{
|
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flags = [];
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zkeys = getarraykeys( level.zones );
|
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|
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for ( z = 0; z < level.zones.size; z++ )
|
|
{
|
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zone = level.zones[zkeys[z]];
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azkeys = getarraykeys( zone.adjacent_zones );
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|
|
for ( az = 0; az < zone.adjacent_zones.size; az++ )
|
|
{
|
|
azone = zone.adjacent_zones[azkeys[az]];
|
|
|
|
for ( f = 0; f < azone.flags.size; f++ )
|
|
flags = add_to_array( flags, azone.flags[f], 0 );
|
|
}
|
|
}
|
|
|
|
for ( i = 0; i < flags.size; i++ )
|
|
level thread zone_flag_wait( flags[i] );
|
|
}
|
|
|
|
zone_flag_wait( flag_name )
|
|
{
|
|
if ( !isdefined( level.flag[flag_name] ) )
|
|
flag_init( flag_name );
|
|
|
|
flag_wait( flag_name );
|
|
flags_set = 0;
|
|
|
|
for ( z = 0; z < level.zones.size; z++ )
|
|
{
|
|
zkeys = getarraykeys( level.zones );
|
|
zone = level.zones[zkeys[z]];
|
|
|
|
for ( az = 0; az < zone.adjacent_zones.size; az++ )
|
|
{
|
|
azkeys = getarraykeys( zone.adjacent_zones );
|
|
azone = zone.adjacent_zones[azkeys[az]];
|
|
|
|
if ( !azone.is_connected )
|
|
{
|
|
if ( azone.flags_do_or_check )
|
|
{
|
|
flags_set = 0;
|
|
|
|
for ( f = 0; f < azone.flags.size; f++ )
|
|
{
|
|
if ( flag( azone.flags[f] ) )
|
|
{
|
|
flags_set = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flags_set = 1;
|
|
|
|
for ( f = 0; f < azone.flags.size; f++ )
|
|
{
|
|
if ( !flag( azone.flags[f] ) )
|
|
flags_set = 0;
|
|
}
|
|
}
|
|
|
|
if ( flags_set )
|
|
{
|
|
enable_zone( zkeys[z] );
|
|
azone.is_connected = 1;
|
|
|
|
if ( !level.zones[azkeys[az]].is_enabled )
|
|
enable_zone( azkeys[az] );
|
|
|
|
if ( flag( "door_can_close" ) )
|
|
azone thread door_close_disconnect( flag_name );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
keys = getarraykeys( level.zone_flags );
|
|
|
|
for ( i = 0; i < keys.size; i++ )
|
|
{
|
|
if ( keys[i] == flag_name )
|
|
{
|
|
check_flag = level.zone_flags[keys[i]];
|
|
|
|
for ( k = 0; k < check_flag.size; k++ )
|
|
flag_set( check_flag[k] );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
door_close_disconnect( flag_name )
|
|
{
|
|
while ( flag( flag_name ) )
|
|
wait 1.0;
|
|
|
|
self.is_connected = 0;
|
|
level thread zone_flag_wait( flag_name );
|
|
}
|
|
|
|
connect_zones( zone_name_a, zone_name_b, one_way )
|
|
{
|
|
if ( !isdefined( one_way ) )
|
|
one_way = 0;
|
|
|
|
zone_init( zone_name_a );
|
|
zone_init( zone_name_b );
|
|
enable_zone( zone_name_a );
|
|
enable_zone( zone_name_b );
|
|
|
|
if ( !isdefined( level.zones[zone_name_a].adjacent_zones[zone_name_b] ) )
|
|
{
|
|
level.zones[zone_name_a].adjacent_zones[zone_name_b] = spawnstruct();
|
|
level.zones[zone_name_a].adjacent_zones[zone_name_b].is_connected = 1;
|
|
}
|
|
|
|
if ( !one_way )
|
|
{
|
|
if ( !isdefined( level.zones[zone_name_b].adjacent_zones[zone_name_a] ) )
|
|
{
|
|
level.zones[zone_name_b].adjacent_zones[zone_name_a] = spawnstruct();
|
|
level.zones[zone_name_b].adjacent_zones[zone_name_a].is_connected = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
manage_zones( initial_zone )
|
|
{
|
|
assert( isdefined( initial_zone ), "You must specify an initial zone to manage" );
|
|
deactivate_initial_barrier_goals();
|
|
zone_choke = 0;
|
|
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
|
|
|
for ( i = 0; i < spawn_points.size; i++ )
|
|
{
|
|
assert( isdefined( spawn_points[i].script_noteworthy ), "player_respawn_point: You must specify a script noteworthy with the zone name" );
|
|
spawn_points[i].locked = 1;
|
|
}
|
|
|
|
if ( isdefined( level.zone_manager_init_func ) )
|
|
[[ level.zone_manager_init_func ]]();
|
|
|
|
/#
|
|
println( "ZM >> zone_init bbbb (_zm_zonemgr.gsc) = " + initial_zone.size );
|
|
#/
|
|
|
|
if ( isarray( initial_zone ) )
|
|
{
|
|
/#
|
|
println( "ZM >> zone_init aaaa (_zm_zonemgr.gsc) = " + initial_zone[0] );
|
|
#/
|
|
|
|
for ( i = 0; i < initial_zone.size; i++ )
|
|
{
|
|
zone_init( initial_zone[i] );
|
|
enable_zone( initial_zone[i] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/#
|
|
println( "ZM >> zone_init (_zm_zonemgr.gsc) = " + initial_zone );
|
|
#/
|
|
zone_init( initial_zone );
|
|
enable_zone( initial_zone );
|
|
}
|
|
|
|
setup_zone_flag_waits();
|
|
zkeys = getarraykeys( level.zones );
|
|
level.zone_keys = zkeys;
|
|
level.newzones = [];
|
|
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
level.newzones[zkeys[z]] = spawnstruct();
|
|
|
|
oldzone = undefined;
|
|
flag_set( "zones_initialized" );
|
|
flag_wait( "begin_spawning" );
|
|
/#
|
|
level thread _debug_zones();
|
|
#/
|
|
|
|
while ( getdvarint( #"noclip" ) == 0 || getdvarint( #"notarget" ) != 0 )
|
|
{
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
level.newzones[zkeys[z]].is_active = 0;
|
|
level.newzones[zkeys[z]].is_occupied = 0;
|
|
}
|
|
|
|
a_zone_is_active = 0;
|
|
a_zone_is_spawning_allowed = 0;
|
|
level.zone_scanning_active = 1;
|
|
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
zone = level.zones[zkeys[z]];
|
|
newzone = level.newzones[zkeys[z]];
|
|
|
|
if ( !zone.is_enabled )
|
|
continue;
|
|
|
|
if ( isdefined( level.zone_occupied_func ) )
|
|
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[z] );
|
|
else
|
|
newzone.is_occupied = player_in_zone( zkeys[z] );
|
|
|
|
if ( newzone.is_occupied )
|
|
{
|
|
newzone.is_active = 1;
|
|
a_zone_is_active = 1;
|
|
|
|
if ( zone.is_spawning_allowed )
|
|
a_zone_is_spawning_allowed = 1;
|
|
|
|
if ( !isdefined( oldzone ) || oldzone != newzone )
|
|
{
|
|
level notify( "newzoneActive", zkeys[z] );
|
|
oldzone = newzone;
|
|
}
|
|
|
|
azkeys = getarraykeys( zone.adjacent_zones );
|
|
|
|
for ( az = 0; az < zone.adjacent_zones.size; az++ )
|
|
{
|
|
if ( zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled )
|
|
{
|
|
level.newzones[azkeys[az]].is_active = 1;
|
|
|
|
if ( level.zones[azkeys[az]].is_spawning_allowed )
|
|
a_zone_is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
zone_choke++;
|
|
|
|
if ( zone_choke >= 3 )
|
|
{
|
|
zone_choke = 0;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
level.zone_scanning_active = 0;
|
|
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
level.zones[zkeys[z]].is_active = level.newzones[zkeys[z]].is_active;
|
|
level.zones[zkeys[z]].is_occupied = level.newzones[zkeys[z]].is_occupied;
|
|
}
|
|
|
|
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
|
|
{
|
|
if ( isarray( initial_zone ) )
|
|
{
|
|
level.zones[initial_zone[0]].is_active = 1;
|
|
level.zones[initial_zone[0]].is_occupied = 1;
|
|
level.zones[initial_zone[0]].is_spawning_allowed = 1;
|
|
}
|
|
else
|
|
{
|
|
level.zones[initial_zone].is_active = 1;
|
|
level.zones[initial_zone].is_occupied = 1;
|
|
level.zones[initial_zone].is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
|
|
[[ level.create_spawner_list_func ]]( zkeys );
|
|
/#
|
|
debug_show_spawn_locations();
|
|
#/
|
|
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
debug_show_spawn_locations()
|
|
{
|
|
/#
|
|
if ( isdefined( level.toggle_show_spawn_locations ) && level.toggle_show_spawn_locations )
|
|
{
|
|
host_player = gethostplayer();
|
|
|
|
foreach ( location in level.zombie_spawn_locations )
|
|
{
|
|
distance = distance( location.origin, host_player.origin );
|
|
color = ( 0, 0, 1 );
|
|
|
|
if ( distance > getdvarint( #"scr_spawner_location_distance" ) * 12 )
|
|
color = ( 1, 0, 0 );
|
|
|
|
debugstar( location.origin, getdvarint( #"scr_spawner_location_time" ), color );
|
|
}
|
|
}
|
|
#/
|
|
}
|
|
|
|
old_manage_zones( initial_zone )
|
|
{
|
|
assert( isdefined( initial_zone ), "You must specify an initial zone to manage" );
|
|
deactivate_initial_barrier_goals();
|
|
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
|
|
|
for ( i = 0; i < spawn_points.size; i++ )
|
|
{
|
|
assert( isdefined( spawn_points[i].script_noteworthy ), "player_respawn_point: You must specify a script noteworthy with the zone name" );
|
|
spawn_points[i].locked = 1;
|
|
}
|
|
|
|
if ( isdefined( level.zone_manager_init_func ) )
|
|
[[ level.zone_manager_init_func ]]();
|
|
|
|
/#
|
|
println( "ZM >> zone_init bbbb (_zm_zonemgr.gsc) = " + initial_zone.size );
|
|
#/
|
|
|
|
if ( isarray( initial_zone ) )
|
|
{
|
|
/#
|
|
println( "ZM >> zone_init aaaa (_zm_zonemgr.gsc) = " + initial_zone[0] );
|
|
#/
|
|
|
|
for ( i = 0; i < initial_zone.size; i++ )
|
|
{
|
|
zone_init( initial_zone[i] );
|
|
enable_zone( initial_zone[i] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/#
|
|
println( "ZM >> zone_init (_zm_zonemgr.gsc) = " + initial_zone );
|
|
#/
|
|
zone_init( initial_zone );
|
|
enable_zone( initial_zone );
|
|
}
|
|
|
|
setup_zone_flag_waits();
|
|
zkeys = getarraykeys( level.zones );
|
|
level.zone_keys = zkeys;
|
|
flag_set( "zones_initialized" );
|
|
flag_wait( "begin_spawning" );
|
|
/#
|
|
level thread _debug_zones();
|
|
#/
|
|
|
|
while ( getdvarint( #"noclip" ) == 0 || getdvarint( #"notarget" ) != 0 )
|
|
{
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
level.zones[zkeys[z]].is_active = 0;
|
|
level.zones[zkeys[z]].is_occupied = 0;
|
|
}
|
|
|
|
a_zone_is_active = 0;
|
|
a_zone_is_spawning_allowed = 0;
|
|
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
zone = level.zones[zkeys[z]];
|
|
|
|
if ( !zone.is_enabled )
|
|
continue;
|
|
|
|
if ( isdefined( level.zone_occupied_func ) )
|
|
zone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[z] );
|
|
else
|
|
zone.is_occupied = player_in_zone( zkeys[z] );
|
|
|
|
if ( zone.is_occupied )
|
|
{
|
|
zone.is_active = 1;
|
|
a_zone_is_active = 1;
|
|
|
|
if ( zone.is_spawning_allowed )
|
|
a_zone_is_spawning_allowed = 1;
|
|
|
|
azkeys = getarraykeys( zone.adjacent_zones );
|
|
|
|
for ( az = 0; az < zone.adjacent_zones.size; az++ )
|
|
{
|
|
if ( zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled )
|
|
{
|
|
level.zones[azkeys[az]].is_active = 1;
|
|
|
|
if ( level.zones[azkeys[az]].is_spawning_allowed )
|
|
a_zone_is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
|
|
{
|
|
if ( isarray( initial_zone ) )
|
|
{
|
|
level.zones[initial_zone[0]].is_active = 1;
|
|
level.zones[initial_zone[0]].is_occupied = 1;
|
|
level.zones[initial_zone[0]].is_spawning_allowed = 1;
|
|
}
|
|
else
|
|
{
|
|
level.zones[initial_zone].is_active = 1;
|
|
level.zones[initial_zone].is_occupied = 1;
|
|
level.zones[initial_zone].is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
|
|
[[ level.create_spawner_list_func ]]( zkeys );
|
|
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
create_spawner_list( zkeys )
|
|
{
|
|
level.zombie_spawn_locations = [];
|
|
level.inert_locations = [];
|
|
level.enemy_dog_locations = [];
|
|
level.zombie_dog_locations = [];
|
|
level.zombie_screecher_locations = [];
|
|
level.zombie_avogadro_locations = [];
|
|
level.quad_locations = [];
|
|
level.zombie_leaper_locations = [];
|
|
level.zombie_astro_locations = [];
|
|
level.zombie_brutus_locations = [];
|
|
level.zombie_mechz_locations = [];
|
|
level.zombie_napalm_locations = [];
|
|
|
|
for ( z = 0; z < zkeys.size; z++ )
|
|
{
|
|
zone = level.zones[zkeys[z]];
|
|
|
|
if ( zone.is_enabled && zone.is_active && zone.is_spawning_allowed )
|
|
{
|
|
for ( i = 0; i < zone.spawn_locations.size; i++ )
|
|
{
|
|
if ( zone.spawn_locations[i].is_enabled )
|
|
level.zombie_spawn_locations[level.zombie_spawn_locations.size] = zone.spawn_locations[i];
|
|
}
|
|
|
|
for ( x = 0; x < zone.inert_locations.size; x++ )
|
|
{
|
|
if ( zone.inert_locations[x].is_enabled )
|
|
level.inert_locations[level.inert_locations.size] = zone.inert_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.dog_locations.size; x++ )
|
|
{
|
|
if ( zone.dog_locations[x].is_enabled )
|
|
level.enemy_dog_locations[level.enemy_dog_locations.size] = zone.dog_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.zombie_dog_locations.size; x++ )
|
|
{
|
|
if ( zone.zombie_dog_locations[x].is_enabled )
|
|
level.zombie_dog_locations[level.zombie_dog_locations.size] = zone.zombie_dog_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.screecher_locations.size; x++ )
|
|
{
|
|
if ( zone.screecher_locations[x].is_enabled )
|
|
level.zombie_screecher_locations[level.zombie_screecher_locations.size] = zone.screecher_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.avogadro_locations.size; x++ )
|
|
{
|
|
if ( zone.avogadro_locations[x].is_enabled )
|
|
level.zombie_avogadro_locations[level.zombie_avogadro_locations.size] = zone.avogadro_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.quad_locations.size; x++ )
|
|
{
|
|
if ( zone.quad_locations[x].is_enabled )
|
|
level.quad_locations[level.quad_locations.size] = zone.quad_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.leaper_locations.size; x++ )
|
|
{
|
|
if ( zone.leaper_locations[x].is_enabled )
|
|
level.zombie_leaper_locations[level.zombie_leaper_locations.size] = zone.leaper_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.astro_locations.size; x++ )
|
|
{
|
|
if ( zone.astro_locations[x].is_enabled )
|
|
level.zombie_astro_locations[level.zombie_astro_locations.size] = zone.astro_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.napalm_locations.size; x++ )
|
|
{
|
|
if ( zone.napalm_locations[x].is_enabled )
|
|
level.zombie_napalm_locations[level.zombie_napalm_locations.size] = zone.napalm_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.brutus_locations.size; x++ )
|
|
{
|
|
if ( zone.brutus_locations[x].is_enabled )
|
|
level.zombie_brutus_locations[level.zombie_brutus_locations.size] = zone.brutus_locations[x];
|
|
}
|
|
|
|
for ( x = 0; x < zone.mechz_locations.size; x++ )
|
|
{
|
|
if ( zone.mechz_locations[x].is_enabled )
|
|
level.zombie_mechz_locations[level.zombie_mechz_locations.size] = zone.mechz_locations[x];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
get_active_zone_names()
|
|
{
|
|
ret_list = [];
|
|
|
|
if ( !isdefined( level.zone_keys ) )
|
|
return ret_list;
|
|
|
|
while ( level.zone_scanning_active )
|
|
wait 0.05;
|
|
|
|
for ( i = 0; i < level.zone_keys.size; i++ )
|
|
{
|
|
if ( level.zones[level.zone_keys[i]].is_active )
|
|
ret_list[ret_list.size] = level.zone_keys[i];
|
|
}
|
|
|
|
return ret_list;
|
|
}
|
|
|
|
_init_debug_zones()
|
|
{
|
|
current_y = 30;
|
|
current_x = 20;
|
|
xloc = [];
|
|
xloc[0] = 50;
|
|
xloc[1] = 60;
|
|
xloc[2] = 100;
|
|
xloc[3] = 130;
|
|
xloc[4] = 170;
|
|
zkeys = getarraykeys( level.zones );
|
|
|
|
for ( i = 0; i < zkeys.size; i++ )
|
|
{
|
|
zonename = zkeys[i];
|
|
zone = level.zones[zonename];
|
|
zone.debug_hud = [];
|
|
|
|
for ( j = 0; j < 5; j++ )
|
|
{
|
|
zone.debug_hud[j] = newdebughudelem();
|
|
|
|
if ( !j )
|
|
zone.debug_hud[j].alignx = "right";
|
|
else
|
|
zone.debug_hud[j].alignx = "left";
|
|
|
|
zone.debug_hud[j].x = xloc[j];
|
|
zone.debug_hud[j].y = current_y;
|
|
}
|
|
|
|
current_y = current_y + 10;
|
|
zone.debug_hud[0] settext( zonename );
|
|
}
|
|
}
|
|
|
|
_destroy_debug_zones()
|
|
{
|
|
zkeys = getarraykeys( level.zones );
|
|
|
|
for ( i = 0; i < zkeys.size; i++ )
|
|
{
|
|
zonename = zkeys[i];
|
|
zone = level.zones[zonename];
|
|
|
|
for ( j = 0; j < 5; j++ )
|
|
{
|
|
zone.debug_hud[j] destroy();
|
|
zone.debug_hud[j] = undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
_debug_zones()
|
|
{
|
|
enabled = 0;
|
|
|
|
if ( getdvar( #"zombiemode_debug_zones" ) == "" )
|
|
setdvar( "zombiemode_debug_zones", "0" );
|
|
|
|
while ( true )
|
|
{
|
|
wasenabled = enabled;
|
|
enabled = getdvarint( #"zombiemode_debug_zones" );
|
|
|
|
if ( enabled && !wasenabled )
|
|
_init_debug_zones();
|
|
else if ( !enabled && wasenabled )
|
|
_destroy_debug_zones();
|
|
|
|
if ( enabled )
|
|
{
|
|
zkeys = getarraykeys( level.zones );
|
|
|
|
for ( i = 0; i < zkeys.size; i++ )
|
|
{
|
|
zonename = zkeys[i];
|
|
zone = level.zones[zonename];
|
|
text = zonename;
|
|
zone.debug_hud[0] settext( text );
|
|
|
|
if ( zone.is_enabled )
|
|
{
|
|
text = text + " Enabled";
|
|
zone.debug_hud[1] settext( "Enabled" );
|
|
}
|
|
else
|
|
zone.debug_hud[1] settext( "" );
|
|
|
|
if ( zone.is_active )
|
|
{
|
|
text = text + " Active";
|
|
zone.debug_hud[2] settext( "Active" );
|
|
}
|
|
else
|
|
zone.debug_hud[2] settext( "" );
|
|
|
|
if ( zone.is_occupied )
|
|
{
|
|
text = text + " Occupied";
|
|
zone.debug_hud[3] settext( "Occupied" );
|
|
}
|
|
else
|
|
zone.debug_hud[3] settext( "" );
|
|
|
|
if ( zone.is_spawning_allowed )
|
|
{
|
|
text = text + " SpawningAllowed";
|
|
zone.debug_hud[4] settext( "SpawningAllowed" );
|
|
}
|
|
else
|
|
zone.debug_hud[4] settext( "" );
|
|
|
|
/#
|
|
println( "ZM >> DEBUG=" + text );
|
|
#/
|
|
}
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
is_player_in_zone( zone_name )
|
|
{
|
|
zone = level.zones[zone_name];
|
|
|
|
for ( i = 0; i < zone.volumes.size; i++ )
|
|
{
|
|
if ( self istouching( level.zones[zone_name].volumes[i] ) && !( self.sessionstate == "spectator" ) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|