2024-03-01 23:15:41 -08:00

98 lines
3.1 KiB
Dns

>game,T6
>type,fastfile
>name,mod
>level.ipak_read,dlczm1
>level.ipak_read,dlczm2
>level.ipak_read,dlczm3
>level.ipak_read,dlczm4
//include,zm_all_basic
//include,buried/zm_buried_basic_no_anims
include,buried/zm_buried_ghost
//include,buried/zm_buried_sloth
//include,highrise/zm_highrise_basic_no_anims
//include,highrise/zm_highrise_leaper
//include,nuked/zm_nuked_basic_no_anims
//include,nuked/zm_nuked_dog
//include,prison/zm_alcatraz_basic_no_anims
include,prison/zm_alcatraz_brutus
//include,tomb/zm_tomb_basic_no_anims
//include,tomb/zm_tomb_giant_robot
include,tomb/zm_tomb_mech_zombie
include,transit/zm_transit_avogadro
//include,transit/zm_transit_basic_no_anims
include,transit/zm_transit_screecher
include,transit/zombie_dog
soundbank,mod.all
script,maps/mp/zombies/_zm_ai_ghost.gsc
script,maps/mp/zombies/_zm_ai_ghost_ffotd.gsc
script,clientscripts/mp/zombies/_zm_ai_ghost.csc
script,maps/mp/zombies/_zm_ai_brutus.gsc
script,clientscripts/mp/zombies/_zm_ai_brutus.csc
script,maps/mp/zombies/_zm_ai_dogs.gsc
script,maps/mp/zombies/_zm_ai_mechz.gsc
script,maps/mp/zombies/_zm_ai_mechz_ft.gsc
script,maps/mp/zombies/_zm_ai_mechz_ffotd.gsc
script,maps/mp/zombies/_zm_ai_mechz_dev.gsc
script,maps/mp/zombies/_zm_ai_mechz_claw.gsc
script,maps/mp/zombies/_zm_ai_mechz_booster.gsc
script,clientscripts/mp/zombies/_zm_ai_mechz.csc
script,maps/mp/zombies/_zm_ai_avogadro.gsc
script,clientscripts/mp/zombies/_zm_ai_avogadro.csc
script,maps/mp/zombies/_zm_ai_screecher.gsc
script,clientscripts/mp/zombies/_zm_ai_screecher.csc
script,maps/mp/zombies/_zm_ai_leaper.gsc
script,clientscripts/mp/zombies/_zm_ai_leaper.csc
script,maps/mp/zombies/_zm_zonemgr.gsc
script,scripts/zm/zm_ai_pack_mod_debug_main.csc
script,scripts/zm/zm_ai_pack_mod_debug_main.gsc
script,scripts/zm/zm_ai_pack_mod_main.csc
script,scripts/zm/zm_ai_pack_mod_main.gsc
script,scripts/zm/clientfield_alt_sys.csc
script,scripts/zm/clientfield_alt_sys.gsc
script,scripts/zm/zm_ai_pack/_utility.gsc
script,scripts/zm/zm_ai_pack/_round_manager.gsc
script,scripts/zm/zm_ai_pack/rounds/_avogadro.gsc
script,scripts/zm/zm_ai_pack/rounds/_brutus.gsc
script,scripts/zm/zm_ai_pack/rounds/_ghost.gsc
script,scripts/zm/zm_ai_pack/rounds/_leaper.gsc
script,scripts/zm/zm_ai_pack/rounds/_mechz.gsc
script,scripts/zm/zm_ai_pack/rounds/_mixed.gsc
script,scripts/zm/zm_ai_pack/rounds/_normal.gsc
script,scripts/zm/zm_ai_pack/rounds/_timed.gsc
script,scripts/zm/zm_ai_pack/rounds/_zombie_dog.gsc
script,scripts/zm/zm_ai_pack/mixed_presets/_default.gsc
script,scripts/zm/zm_ai_pack/mixed_presets/_wave.gsc
script,scripts/zm/zm_ai_pack/mixed_variants/_brutus_wave.gsc
script,scripts/zm/zm_ai_pack/mixed_variants/_dog_wave.gsc
script,scripts/zm/zm_ai_pack/mixed_variants/_mechz_wave.gsc
script,scripts/zm/zm_ai_pack/mixed_variants/_normal_wave.gsc
script,scripts/zm/zm_ai_pack/mixed_variants/_random.gsc
script,sys.gsc
script,pluto_sys.gsc
// Map specific scripts
script,scripts/zm/zm_prison/zm_ai_pack_mod_zm_prison_main.gsc
script,scripts/zm/zm_buried/zm_ai_pack_mod_zm_buried_main.gsc
script,scripts/zm/zm_highrise/zm_ai_pack_mod_zm_highrise_main.gsc
script,scripts/zm/zm_transit/zm_ai_pack_mod_zm_transit_main.gsc