t6-fastfile-mods/zm_ai_pack/animstatedefs/zm_transit_screecher.asd
2024-01-07 18:35:38 -08:00

97 lines
2.0 KiB
Common Lisp

zm_burrow : restart notify burrow_anim
{
ai_zombie_screecher_burrow_into_ground
}
zm_death : restart notify death_anim
{
ai_zombie_screecher_death_v1
}
zm_headpull : restart
{
ai_zombie_screecher_headpull
}
zm_headpull_fail : restart
{
ai_zombie_screecher_headpull_fail
}
zm_headpull_success : restart notify headpull_success_anim
{
ai_zombie_screecher_headpull_success
}
zm_jump_up : restart notify jump_up_anim
{
ai_zombie_screecher_jump_up
}
zm_jump_land_success_fromback : restart notify jump_land_success_anim
{
ai_zombie_screecher_jump_land_success_fromback
}
zm_jump_land_success_fromfront : restart notify jump_land_success_anim
{
ai_zombie_screecher_jump_land_success_fromfront
}
zm_jump_loop
{
ai_zombie_screecher_jump_loop
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_screecher_run
ai_zombie_screecher_run_bounce
ai_zombie_screecher_run_hop
ai_zombie_screecher_run_zigzag
}
zm_rise : restart notify rise_anim
{
ai_zombie_screecher_traverse_ground_v1
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_screecher_death_v1
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_screecher_death_v1
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_screecher_jump_up
}
zm_traverse : aliased restart notify traverse_anim
{
climb_down_pothole ai_zombie_screecher_climb_down_pothole
climb_up_pothole ai_zombie_screecher_climb_up_pothole
traverse_car ai_zombie_screecher_traverse_car
traverse_car_sprint ai_zombie_screecher_traverse_car
traverse_car_reverse ai_zombie_screecher_traverse_car_pass_to_driver_side
traverse_diner_roof_hatch_up ai_zombie_screecher_diner_roof_hatch_jump_up
jump_down_96 ai_zombie_screecher_jump_down_96
jump_down_127 ai_zombie_screecher_jump_down_127
jump_up_127 ai_zombie_screecher_jump_up_127
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_sprint ai_zombie_screecher_tunnel_traversal
}