mirror of
https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-04-23 15:05:44 +00:00
101 lines
2.7 KiB
Plaintext
101 lines
2.7 KiB
Plaintext
body
|
|
{
|
|
// Deaths
|
|
ai_zombie_mech_death
|
|
ai_zombie_mech_death_explode
|
|
|
|
// Ranged attacks/aiming (ft = flamethrower)
|
|
ai_zombie_mech_ft_aim_1
|
|
ai_zombie_mech_ft_aim_2
|
|
ai_zombie_mech_ft_aim_3
|
|
ai_zombie_mech_ft_aim_4
|
|
ai_zombie_mech_ft_aim_5
|
|
ai_zombie_mech_ft_aim_6
|
|
ai_zombie_mech_ft_aim_7
|
|
ai_zombie_mech_ft_aim_8
|
|
ai_zombie_mech_ft_aim_9
|
|
ai_zombie_mech_ft_intro_sprint_to_aim_5
|
|
//ai_zombie_mech_ft_intro_to_aim_5 -- OLD ANIM
|
|
ai_zombie_mech_ft_aim_idle
|
|
ai_zombie_mech_ft_fire_end
|
|
ai_zombie_mech_ft_fire_loop
|
|
ai_zombie_mech_ft_fire_start
|
|
ai_zombie_mech_ft_sweep
|
|
ai_zombie_mech_ft_sweep_up
|
|
ai_zombie_mech_ft_burn_player
|
|
|
|
// Claw Grapple
|
|
ai_zombie_mech_grapple_aim_1
|
|
ai_zombie_mech_grapple_aim_2
|
|
ai_zombie_mech_grapple_aim_3
|
|
ai_zombie_mech_grapple_aim_4
|
|
ai_zombie_mech_grapple_aim_5
|
|
ai_zombie_mech_grapple_aim_6
|
|
ai_zombie_mech_grapple_aim_7
|
|
ai_zombie_mech_grapple_aim_8
|
|
ai_zombie_mech_grapple_aim_9
|
|
//ai_zombie_mech_grapple_intro_to_aim_5
|
|
//ai_zombie_mech_grapple_outtro_from_aim_5
|
|
ai_zombie_mech_grapple_intro_sprint_to_aim_5
|
|
|
|
// Flying Arm anims:
|
|
ai_zombie_mech_grapple_arm_closed_idle
|
|
ai_zombie_mech_grapple_arm_open_idle
|
|
|
|
// Idle
|
|
ai_zombie_mech_idle
|
|
|
|
// Melee
|
|
ai_zombie_mech_melee_a
|
|
ai_zombie_mech_melee_b
|
|
ai_zombie_mech_run_melee
|
|
ai_zombie_mech_sprint_melee
|
|
|
|
// Pain
|
|
ai_zombie_mech_pain
|
|
ai_zombie_mech_injury_hit_by_tank
|
|
ai_zombie_mech_injury_down_by_tank_loop
|
|
ai_zombie_mech_injury_recover_from_tank
|
|
ai_zombie_mech_injury_hit_by_footstep
|
|
ai_zombie_mech_injury_down_by_footstep_loop
|
|
ai_zombie_mech_injury_recover_from_footstep
|
|
ai_zombie_mech_stunned
|
|
ai_zombie_mech_powercore_pain
|
|
ai_zombie_mech_faceplate_pain
|
|
ai_zombie_mech_head_pain
|
|
|
|
// Locomotion
|
|
ai_zombie_mech_run
|
|
ai_zombie_mech_walk_basic
|
|
ai_zombie_mech_walk_patrol
|
|
ai_zombie_mech_sprint
|
|
ai_zombie_mech_sprint_booster_liftoff
|
|
ai_zombie_mech_sprint_booster_loop
|
|
ai_zombie_mech_sprint_booster_touchdown
|
|
|
|
|
|
// Traversalish
|
|
ai_zombie_mech_intro_jump_in
|
|
ai_zombie_mech_exit
|
|
ai_zombie_mech_exit_hover
|
|
ai_zombie_mech_arrive
|
|
ai_zombie_mech_jump_down_48
|
|
ai_zombie_mech_jump_down_72
|
|
ai_zombie_mech_jump_down_96
|
|
ai_zombie_mech_jump_down_127
|
|
ai_zombie_mech_jump_up_48
|
|
// ai_zombie_mech_jump_up_72
|
|
ai_zombie_mech_jump_up_96
|
|
ai_zombie_mech_jump_up_127
|
|
ai_zombie_mech_traverse_hurdle_40
|
|
ai_zombie_mech_jump_across_120
|
|
ai_zombie_mech_jump_down_church
|
|
ai_zombie_mech_jump_down_dlc4_trench_wall_96
|
|
ai_zombie_mech_jump_down_dlc4_trench_wall_112
|
|
ai_zombie_mech_jump_down_dlc4_trench_wall_120
|
|
// ai_zombie_mech_jump_up_dlc4_trench_wall_96
|
|
// ai_zombie_mech_jump_up_dlc4_trench_wall_112
|
|
// ai_zombie_mech_jump_up_dlc4_trench_wall_120
|
|
ai_zombie_mech_jump_up_dlc4_trench_wall_140
|
|
} // end body
|