2024-01-07 18:35:38 -08:00

817 lines
25 KiB
Common Lisp

zm_inert : aliased notify inert_anim
{
inert1 ai_zombie_inert_look_v1
inert2 ai_zombie_inert_look_v2
inert3 ai_zombie_inert_stagger_v1
inert4 ai_zombie_inert_stagger_v2
inert5 ai_zombie_inert_stagger_v3
inert6 ai_zombie_inert_stagger_v4
inert7 ai_zombie_inert_circle_v1
}
zm_inert_trans : aliased notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_inert_2_walk_v11
inert_2_walk_2 ai_zombie_inert_2_walk_v12
inert_2_walk_3 ai_zombie_inert_2_walk_v13
inert_2_walk_4 ai_zombie_inert_2_walk_v14
inert_2_run_1 ai_zombie_inert_2_run_v1
inert_2_run_2 ai_zombie_inert_2_run_v2
inert_2_sprint_1 ai_zombie_inert_2_sprint_v1
inert_2_sprint_2 ai_zombie_inert_2_sprint_v2
}
zm_inert_crawl : aliased missing_legs notify inert_anim
{
inert1 ai_zombie_crawl_inert_v1
inert2 ai_zombie_crawl_inert_v2
inert3 ai_zombie_crawl_inert_v3
inert4 ai_zombie_crawl_inert_v4
inert5 ai_zombie_crawl_inert_v5
inert6 ai_zombie_crawl_inert_v6
inert7 ai_zombie_crawl_inert_v7
}
zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_crawl_inert_2_walk_v1
inert_2_run_1 ai_zombie_crawl_inert_2_run_v1
inert_2_run_2 ai_zombie_crawl_inert_2_run_v2
inert_2_sprint_1 ai_zombie_crawl_inert_2_sprint_v1
inert_2_sprint_2 ai_zombie_crawl_inert_2_sprint_v2
}
zm_idle : notify idle_anim
{
ai_zombie_idle_v1_delta
}
zm_idle_crawl : notify idle_anim
{
ai_zombie_idle_crawl_delta
}
zm_move_walk : notify move_anim
{
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_walk_v9
}
zm_move_walk_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_run : notify move_anim
{
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
}
zm_move_run_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_sprint : notify move_anim
{
ai_zombie_sprint_v1
ai_zombie_sprint_v2
}
zm_move_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
}
zm_move_super_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_stumpy : missing_legs notify move_anim
{
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
}
zm_move_slide_fall : restart notify slide_fall_anim
{
ai_zombie_slipslide_collapse
}
zm_move_walk_slide : notify move_anim
{
ai_zombie_walk_slipslide
ai_zombie_walk_slipslide_a
}
zm_move_walk_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_slow
}
zm_move_run_slide : notify move_anim
{
ai_zombie_run_slipslide
ai_zombie_run_slipslide_a
}
zm_move_run_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_slow
}
zm_move_sprint_slide : notify move_anim
{
ai_zombie_sprint_slipslide
ai_zombie_sprint_slipslide_a
}
zm_move_sprint_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_fast
}
zm_move_slide_recover : restart notify slide_recover_anim
{
ai_zombie_stand_slipslide_recover
}
zm_move_slide_recover_crawl : restart missing_legs notify slide_recover_anim
{
ai_zombie_crawl_slipslide_recover
}
zm_step_left : restart notify step_anim
{
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
}
zm_step_right : restart notify step_anim
{
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
}
zm_roll_forward : restart notify step_anim
{
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
}
zm_walk_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
}
zm_run_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_stumpy_melee : restart missing_legs notify melee_anim
{
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
}
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_window_melee : restart notify window_melee_anim
{
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
}
zm_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_climbout_fast
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
}
zm_faller_attack : restart notify attack_anim
{
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
}
zm_faller_emerge : restart notify emerge_anim
{
ai_zombie_ceiling_emerge_01
}
zm_faller_emerge_death : restart notify death_anim
{
ai_zombie_ceiling_death
}
zm_faller_fall : restart notify fall_anim
{
ai_zombie_ceiling_dropdown_01
}
zm_faller_fall_loop : notify fall_anim
{
ai_zombie_ceiling_fall_loop
}
zm_faller_land : restart notify land_anim
{
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
}
zm_death : restart notify death_anim
{
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
}
zm_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_no_restart : aliased notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_traverse_barrier_crawl_no_restart : aliased missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
}
//traverse anims, not all necessarily used on every level
zm_traverse : aliased restart notify traverse_anim
{
jump_across_120 ai_zombie_jump_across_120
// jump_down_40 ai_zombie_jump_down_40
jump_down_48 ai_zombie_jump_down_48
jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
// jump_down_120 ai_zombie_jump_down_120
jump_down_127 ai_zombie_jump_down_127
jump_down_176 ai_zombie_jump_down_176
// jump_down_184 ai_zombie_jump_down_184
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_down_240 ai_zombie_jump_down_240
// jump_down_286 ai_zombie_jump_down_286
// jump_down_386 ai_zombie_jump_down_386
jump_up_96 ai_zombie_jump_up_96
jump_up_127 ai_zombie_jump_up_127
jump_up_154 ai_zombie_jump_up_154
jump_up_222 ai_zombie_jump_up_222
// jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
// mantle_over_40_hurdle ai_zombie_traverse_v6
jump_up_startrailing ai_zombie_jump_up_startrailing
jump_down_startrailing ai_zombie_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48
traverse_48 ai_zombie_traverse_48
}
zm_traverse_no_restart : aliased notify traverse_anim
{
jump_across_120 ai_zombie_jump_across_120
// jump_down_40 ai_zombie_jump_down_40
jump_down_48 ai_zombie_jump_down_48
jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
// jump_down_120 ai_zombie_jump_down_120
jump_down_127 ai_zombie_jump_down_127
jump_down_176 ai_zombie_jump_down_176
// jump_down_184 ai_zombie_jump_down_184
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_down_240 ai_zombie_jump_down_240
// jump_down_286 ai_zombie_jump_down_286
// jump_down_386 ai_zombie_jump_down_386
jump_up_96 ai_zombie_jump_up_96
jump_up_127 ai_zombie_jump_up_127
jump_up_154 ai_zombie_jump_up_154
jump_up_222 ai_zombie_jump_up_222
// jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
// mantle_over_40_hurdle ai_zombie_traverse_v6
jump_up_startrailing ai_zombie_jump_up_startrailing
jump_down_startrailing ai_zombie_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48
traverse_48 ai_zombie_traverse_48
}
//
//traverse anims, not all necessarily used on every level
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
{
jump_across_120_crawl ai_zombie_crawl_jump_across_120
// jump_down_40_crawl ai_zombie_crawl_jump_down_40
jump_down_48_crawl ai_zombie_crawl_jump_down_48
jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
// jump_down_120_crawl ai_zombie_crawl_jump_down_120
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_176_crawl ai_zombie_crawl_jump_down_176
// jump_down_184_crawl ai_zombie_crawl_jump_down_184
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_down_240_crawl ai_zombie_crawl_jump_down_240
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
jump_up_96_crawl ai_zombie_crawl_jump_up_96
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_154_crawl ai_zombie_crawl_jump_up_154
jump_up_222_crawl ai_zombie_crawl_jump_up_222
// jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
// mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing
jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing
jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48
traverse_48_crawl ai_zombie_crawl_traverse_48
}
//
//traverse anims, not all necessarily used on every level
zm_traverse_crawl_no_restart : aliased missing_legs notify traverse_anim
{
jump_across_120_crawl ai_zombie_crawl_jump_across_120
// jump_down_40_crawl ai_zombie_crawl_jump_down_40
jump_down_48_crawl ai_zombie_crawl_jump_down_48
jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
// jump_down_120_crawl ai_zombie_crawl_jump_down_120
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_176_crawl ai_zombie_crawl_jump_down_176
// jump_down_184_crawl ai_zombie_crawl_jump_down_184
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_down_240_crawl ai_zombie_crawl_jump_down_240
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
jump_up_96_crawl ai_zombie_crawl_jump_up_96
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_154_crawl ai_zombie_crawl_jump_up_154
jump_up_222_crawl ai_zombie_crawl_jump_up_222
// jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
// mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing
jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing
jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48
traverse_48_crawl ai_zombie_crawl_traverse_48
}
// zombies coming from elevator door openings
//zm_traverse_elevator_shaft : notify move_anim
//{
// ai_zombie_riser_elevator_from_floor
// ai_zombie_riser_elevator_from_ceiling
//}
zm_subwoofer_fall_front : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_forwardtoface
ai_zombie_thundergun_hit_jackiespin_left
ai_zombie_thundergun_hit_jackiespin_right
}
zm_subwoofer_fall_left : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_legsout_right
}
zm_subwoofer_fall_right : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_legsout_left
}
zm_subwoofer_fall_back : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_jackiespin_vertical
ai_zombie_thundergun_hit_stumblefall
ai_zombie_thundergun_hit_upontoback
}
zm_subwoofer_getup_back_default : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup
}
zm_subwoofer_getup_back_early : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
}
zm_subwoofer_getup_back_late : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup
ai_zombie_thundergun_getup_b
ai_zombie_thundergun_getup_c
}
zm_subwoofer_getup_belly_default : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_a
}
zm_subwoofer_getup_belly_early : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_quick_a
}
zm_subwoofer_getup_belly_late : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_a
}
zm_rise_hedge : restart notify rise_anim
{
ai_zombie_hedgemaze_emerge_slow
ai_zombie_hedgemaze_emerge_fast
}
zm_crawler_crawlerhold_idle : notify crawler_crawlerhold_idle_anim
{
ai_zombie_crawler_crawlerhold_idle
}
zm_crawler_crawlerhold_walk : notify crawler_crawlerhold_walk_anim
{
ai_zombie_crawler_crawlerhold_walk
}
zm_crawler_pickup_by_sloth : notify crawler_pickup_by_sloth_anim
{
ai_zombie_crawler_pickup_by_sloth
}
zm_crawler_putdown_by_sloth : notify crawler_putdown_by_sloth_anim
{
ai_zombie_crawler_putdown_by_sloth
}
zm_crawler_slothkill_stomp : notify crawler_slothkill_stomp_anim
{
ai_zombie_crawler_slothkill_stomp
}
zm_crawler_slothkill_suplex : notify crawler_slothkill_suplex_anim
{
ai_zombie_crawler_slothkill_suplex
}
zm_crawler_sloth_crawlerhold_sling : notify crawler_sloth_crawlerhold_sling_anim
{
ai_zombie_crawler_sloth_crawlerhold_sling
}
zm_crawler_sloth_crawlerhold_slung_idle : notify crawler_sloth_crawlerhold_slung_idle_anim
{
ai_zombie_crawler_sloth_crawlerhold_slung_idle
}
zm_crawler_sloth_crawlerhold_unsling : notify crawler_sloth_crawlerhold_unsling_anim
{
ai_zombie_crawler_sloth_crawlerhold_unsling
}
zm_crawler_crawlerhold_idle_hunched : notify crawler_crawlerhold_idle_anim
{
ai_zombie_crawler_crawlerhold_idle_hunched
}
zm_crawler_crawlerhold_walk_hunched : notify crawler_crawlerhold_walk_anim
{
ai_zombie_crawler_crawlerhold_walk_hunched
}
zm_crawler_pickup_by_sloth_hunched : notify crawler_pickup_by_sloth_anim
{
ai_zombie_crawler_pickup_by_sloth_hunched
}
zm_crawler_putdown_by_sloth_hunched : notify crawler_putdown_by_sloth_anim
{
ai_zombie_crawler_putdown_by_sloth_hunched
}
zm_crawler_slothkill_stomp_hunched : notify crawler_slothkill_stomp_anim
{
ai_zombie_crawler_slothkill_stomp_hunched
}
zm_crawler_slothkill_suplex_hunched : notify crawler_slothkill_suplex_anim
{
ai_zombie_crawler_slothkill_suplex_hunched
}
zm_crawler_sloth_crawlerhold_sling_hunched : notify crawler_sloth_crawlerhold_sling_anim
{
ai_zombie_crawler_sloth_crawlerhold_sling_hunched
}
zm_crawler_sloth_crawlerhold_unsling_hunched : notify crawler_sloth_crawlerhold_unsling_anim
{
ai_zombie_crawler_sloth_crawlerhold_unsling_hunched
}
zm_crawler_crawlerhold_walk_turn_180 : restart notify crawler_turn_180_anim
{
ai_zombie_crawler_crawlerhold_walk_turn_180
}
zm_crawler_crawlerhold_walk_hunched_turn_180 : restart notify crawler_turn_180_anim
{
ai_zombie_crawler_crawlerhold_walk_hunched_turn_180
}