2024-01-07 18:35:38 -08:00

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// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
precache()
{
}
#using_animtree("mechz_claw");
init_animtree()
{
scriptmodelsuseanimtree( #animtree );
}
add_fx_element( index, fx_element, tag_name, min_freq, max_freq )
{
if ( !isdefined( level.mechz_clientside_fx ) )
level.mechz_clientside_fx = [];
if ( !isdefined( level.mechz_clientside_fx_inst ) )
level.mechz_clientside_fx_inst = [];
if ( !isdefined( level.mechz_clientside_fx[index] ) )
level.mechz_clientside_fx[index] = [];
if ( !isdefined( level.mechz_clientside_fx_inst[index] ) )
level.mechz_clientside_fx_inst[index] = [];
new_fx_struct = spawnstruct();
new_fx_struct.fx_element = loadfx( fx_element );
new_fx_struct.tag_name = tag_name;
new_fx_struct.min_freq = min_freq;
new_fx_struct.max_freq = max_freq;
curr_size = level.mechz_clientside_fx[index].size;
level.mechz_clientside_fx[index][curr_size] = new_fx_struct;
}
main()
{
if ( getDvar( "mapname" ) == "zm_tomb" )
{
return;
}
clientscripts\mp\zombies\_callbacks::onfinalizeinitialization_callback( ::mechz_clientfields );
}
mechz_clientfields()
{
registerclientfield( "actor", "mechz_fx", 14000, 12, "int", ::mechz_handle_fx );
registerclientfield( "toplayer", "mechz_grab", 14000, 1, "int", ::mechz_claw_callback );
registerclientfield( "actor", "anim_rate", 14000, 2, "float", undefined, 0 );
setupclientfieldanimspeedcallbacks( "actor", 1, "anim_rate" );
}
init()
{
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_Knee_Attach_LE" );
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Knee_Attach_LE", 0.25, 0.75 );
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Knee_Attach_LE", 0.1, 0.3 );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_Knee_Attach_RI" );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Knee_Attach_RI", 0.25, 0.75 );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Knee_Attach_RI", 0.1, 0.3 );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_ShoulderArmor_LE" );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_ShoulderArmor_LE", 0.25, 0.75 );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_ShoulderArmor_LE", 0.1, 0.3 );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_ShoulderArmor_RI" );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_ShoulderArmor_RI", 0.25, 0.75 );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_ShoulderArmor_RI", 0.1, 0.3 );
add_fx_element( 4, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Root_Attach_RI", 0.25, 0.75 );
add_fx_element( 4, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Root_Attach_RI", 0.1, 0.3 );
add_fx_element( 5, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Root_Attach_LE", 0.25, 0.75 );
add_fx_element( 5, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Root_Attach_LE", 0.1, 0.3 );
add_fx_element( 6, "maps/zombie_tomb/fx_tomb_mech_wpn_flamethrower", "tag_flamethrower_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster", "tag_booster_LE_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster", "tag_booster_RI_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster_sm", "tag_leg_booster_LE_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster_sm", "tag_leg_booster_RI_FX", 0.25 );
add_fx_element( 8, "maps/zombie_tomb/fx_tomb_mech_wpn_source", "tag_claw", 0.5 );
add_fx_element( 9, "maps/zombie_tomb/fx_tomb_mech_jump_landing", "tag_origin" );
add_fx_element( 10, "maps/zombie_tomb/fx_tomb_mech_dmg_armor_face", "J_Helmet" );
add_fx_element( 11, "maps/zombie_tomb/fx_tomb_mech_head_light", "tag_headlamp_FX" );
registermechzfootstepcb( "zm_tomb_mech_zombie", ::mechzfootstepcbfunc );
level._effect["mech_footstep_steam"] = loadfx( "maps/zombie_tomb/fx_tomb_mech_foot_step_steam" );
level._effect["mech_exhaust_smoke"] = loadfx( "maps/zombie_tomb/fx_tomb_mech_exhaust_smoke" );
init_animtree();
}
setup_fx( localclientnum, index, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !is_true( self.fx_initialized ) )
{
self.fx_initialized = 1;
self.smoke_fx = playfxontag( localclientnum, level._effect["mech_exhaust_smoke"], self, "tag_back_exhaust_FX" );
self setsoundentcontext( "f35", "interior" );
}
if ( index == 10 )
self setsoundentcontext( "f35", "exterior" );
for ( i = 0; i < level.mechz_clientside_fx[index].size; i++ )
{
fx_struct = level.mechz_clientside_fx[index][i];
unique_script_id = "kill_fx_" + index + "_" + self getentitynumber();
self thread sndplayfxloops( localclientnum, index, fx_struct.tag_name );
if ( isdefined( fx_struct.min_freq ) )
{
self thread mechz_do_manual_looping_fx( localclientnum, unique_script_id, fx_struct.tag_name, fx_struct.fx_element, fx_struct.min_freq, fx_struct.max_freq );
continue;
}
self thread mechz_do_auto_looping_fx( localclientnum, index, fx_struct.tag_name, fx_struct.fx_element );
}
}
cleanup_fx( localclientnum, index, bnewent, binitialsnap, fieldname, bwasdemojump )
{
unique_script_id = "kill_fx_" + index + "_" + self getentitynumber();
fx_array = level.mechz_clientside_fx_inst[index];
if ( isdefined( fx_array ) && fx_array.size > 0 )
{
for ( i = fx_array.size - 1; i >= 0; i-- )
{
stopfx( localclientnum, fx_array[i] );
fx_array[i] = undefined;
}
}
self notify( unique_script_id );
}
mechz_handle_fx( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
for ( i = 0; i < level.mechz_clientside_fx.size; i++ )
{
set_in_new = ( newval & 1 << i ) != 0;
set_in_old = ( oldval & 1 << i ) != 0;
if ( set_in_new && !set_in_old )
{
self thread setup_fx( localclientnum, i, bnewent, binitialsnap, fieldname, bwasdemojump );
continue;
}
if ( !set_in_new && set_in_old )
self thread cleanup_fx( localclientnum, i, bnewent, binitialsnap, fieldname, bwasdemojump );
}
if ( !newval && is_true( self.fx_initialized ) )
{
self.fx_initialized = 0;
if ( isdefined( self.smoke_fx ) )
deletefx( localclientnum, self.smoke_fx );
}
}
mechz_do_manual_looping_fx( localclientnum, script_id, tag_name, fx_element, min_wait, max_wait )
{
self endon( script_id );
self endon( "death" );
if ( !isdefined( min_wait ) )
{
playfxontag( localclientnum, fx_element, self, tag_name );
return;
}
if ( !isdefined( max_wait ) )
max_wait = min_wait;
while ( true )
{
if ( !isdefined( self ) )
return;
playfxontag( localclientnum, fx_element, self, tag_name );
//waitrealtime( randomfloatrange( min_wait, max_wait ) );
wait randomfloatrange( min_wait, max_wait );
}
}
mechz_do_auto_looping_fx( localclientnum, index, tag_name, fx_element )
{
curr_size = level.mechz_clientside_fx_inst[index].size;
level.mechz_clientside_fx_inst[index][curr_size] = playfxontag( localclientnum, fx_element, self, tag_name );
}
mechz_screen_shake_loop( localclientnum )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_screen_shake" );
while ( true )
{
self playrumbleonentity( localclientnum, "mechz_footsteps" );
//waitrealtime( 0.1 );
wait 0.1;
}
}
mechz_claw_callback( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( oldval == 1 && newval == 0 )
{
self stoprumble( localclientnum, "mechz_footsteps" );
self notify( "kill_screen_shake" );
}
else if ( newval == 1 )
self thread mechz_screen_shake_loop( localclientnum );
}
mechzfootstepcbfunc( localclientnum, pos, surface, notetrack, bone )
{
players = getlocalplayers();
for ( i = 0; i < players.size; i++ )
{
if ( !players[i] isplayer() )
continue;
if ( abs( self.origin[2] - players[i].origin[2] ) < 100 )
{
n_distance = distance2d( self.origin, players[i].origin );
if ( n_distance < 1500 && n_distance > 750 )
{
if ( !is_true( players[i].mechz_camshake ) )
{
players[i] earthquake( 0.25, 0.1, self.origin, 1500 );
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if ( isdefined( playerlocalclientnum ) )
playrumbleonposition( playerlocalclientnum, "shotgun_fire", self.origin );
continue;
}
if ( n_distance < 750 )
{
if ( !is_true( players[i].mechz_camshake ) )
{
players[i] earthquake( 0.35, 0.1, self.origin, 750 );
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if ( isdefined( playerlocalclientnum ) )
playrumbleonposition( playerlocalclientnum, "mechz_footsteps", self.origin );
}
}
}
if ( bone == "j_ball_ri" )
playfxontag( localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_RI" );
else if ( bone == "j_ball_le" )
playfxontag( localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_LE" );
footstepdoeverything();
}
prevent_camshake_stacking()
{
self.mechz_camshake = 1;
wait 0.1;
self.mechz_camshake = 0;
}
registermechzfootstepcb( aitype, func )
{
if ( !isdefined( level._footstepcbfuncs ) )
level._footstepcbfuncs = [];
if ( isdefined( level._footstepcbfuncs[aitype] ) )
{
/#
println( "Attempting to register footstep callback function for ai type " + aitype + " multiple times." );
#/
return;
}
level._footstepcbfuncs[aitype] = func;
}
sndplayfxloops( localclientnum, index, tag_name )
{
if ( index == 6 )
self thread sndflamethrower_start( localclientnum, index, tag_name );
}
sndflamethrower_start( localclientnum, index, tag_name )
{
self endon( "stop_flamethrower" );
sndorigin = self gettagorigin( tag_name );
sndent = spawn( 0, sndorigin, "script_origin" );
sndent linkto( self, tag_name );
sndent playsound( 0, "zmb_ai_mechz_flame_start" );
sndent playloopsound( "zmb_ai_mechz_flame_loop", 0.6 );
self thread sndflamethrower_stop( sndent, index );
}
sndflamethrower_stop( ent, index )
{
notify_name = "kill_fx_" + index + "_" + self getentitynumber();
self waittill( notify_name );
ent playsound( 0, "zmb_ai_mechz_flame_stop" );
ent stoploopsound( 0.25 );
wait 1;
ent delete();
}