2024-02-26 12:38:52 -08:00

1184 lines
27 KiB
Plaintext

// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_zonemgr;
init()
{
/#
println( "ZM >> Zombiemode Server Scripts Init (_zm_zonemgr.gsc)" );
#/
flag_init( "zones_initialized" );
level.zones = [];
level.zone_flags = [];
level.zone_scanning_active = 0;
if ( !isdefined( level.create_spawner_list_func ) )
level.create_spawner_list_func = ::create_spawner_list;
}
zone_is_enabled( zone_name )
{
if ( !isdefined( level.zones ) || !isdefined( level.zones[zone_name] ) || !level.zones[zone_name].is_enabled )
return false;
return true;
}
get_player_zone()
{
player_zone = undefined;
keys = getarraykeys( level.zones );
for ( i = 0; i < keys.size; i++ )
{
if ( self entity_in_zone( keys[i] ) )
{
player_zone = keys[i];
break;
}
}
return player_zone;
}
get_zone_from_position( v_pos, ignore_enabled_check )
{
zone = undefined;
scr_org = spawn( "script_origin", v_pos );
keys = getarraykeys( level.zones );
for ( i = 0; i < keys.size; i++ )
{
if ( scr_org entity_in_zone( keys[i], ignore_enabled_check ) )
{
zone = keys[i];
break;
}
}
scr_org delete();
return zone;
}
get_zone_magic_boxes( zone_name )
{
if ( isdefined( zone_name ) && !zone_is_enabled( zone_name ) )
return undefined;
zone = level.zones[zone_name];
assert( isdefined( zone_name ) );
return zone.magic_boxes;
}
get_zone_zbarriers( zone_name )
{
if ( isdefined( zone_name ) && !zone_is_enabled( zone_name ) )
return undefined;
zone = level.zones[zone_name];
assert( isdefined( zone_name ) );
return zone.zbarriers;
}
get_players_in_zone( zone_name, return_players )
{
if ( !zone_is_enabled( zone_name ) )
return 0;
zone = level.zones[zone_name];
num_in_zone = 0;
players_in_zone = [];
players = get_players();
for ( i = 0; i < zone.volumes.size; i++ )
{
for ( j = 0; j < players.size; j++ )
{
if ( players[j] istouching( zone.volumes[i] ) )
{
num_in_zone++;
players_in_zone[players_in_zone.size] = players[j];
}
}
}
if ( isdefined( return_players ) )
return players_in_zone;
return num_in_zone;
}
player_in_zone( zone_name )
{
if ( !zone_is_enabled( zone_name ) )
return false;
zone = level.zones[zone_name];
for ( i = 0; i < zone.volumes.size; i++ )
{
players = get_players();
for ( j = 0; j < players.size; j++ )
{
if ( players[j] istouching( zone.volumes[i] ) && !( players[j].sessionstate == "spectator" ) )
return true;
}
}
return false;
}
entity_in_zone( zone_name, ignore_enabled_check )
{
if ( !zone_is_enabled( zone_name ) && !( isdefined( ignore_enabled_check ) && ignore_enabled_check ) )
return false;
zone = level.zones[zone_name];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( zone.volumes[i] ) )
return true;
}
return false;
}
deactivate_initial_barrier_goals()
{
special_goals = getstructarray( "exterior_goal", "targetname" );
for ( i = 0; i < special_goals.size; i++ )
{
if ( isdefined( special_goals[i].script_noteworthy ) )
{
special_goals[i].is_active = 0;
special_goals[i] trigger_off();
}
}
}
zone_init( zone_name )
{
if ( isdefined( level.zones[zone_name] ) )
return;
/#
println( "ZM >> zone_init (1) = " + zone_name );
#/
level.zones[zone_name] = spawnstruct();
zone = level.zones[zone_name];
zone.is_enabled = 0;
zone.is_occupied = 0;
zone.is_active = 0;
zone.adjacent_zones = [];
zone.is_spawning_allowed = 0;
zone.volumes = [];
volumes = getentarray( zone_name, "targetname" );
/#
println( "ZM >> zone_init (2) = " + volumes.size );
#/
for ( i = 0; i < volumes.size; i++ )
{
if ( volumes[i].classname == "info_volume" )
zone.volumes[zone.volumes.size] = volumes[i];
}
assert( isdefined( zone.volumes[0] ), "zone_init: No volumes found for zone: " + zone_name );
if ( isdefined( zone.volumes[0].target ) )
{
spots = getstructarray( zone.volumes[0].target, "targetname" );
zone.spawn_locations = [];
zone.dog_locations = [];
zone.screecher_locations = [];
zone.avogadro_locations = [];
zone.inert_locations = [];
zone.quad_locations = [];
zone.leaper_locations = [];
zone.brutus_locations = [];
zone.mechz_locations = [];
zone.astro_locations = [];
zone.napalm_locations = [];
zone.zbarriers = [];
zone.magic_boxes = [];
barricades = getstructarray( "exterior_goal", "targetname" );
box_locs = getstructarray( "treasure_chest_use", "targetname" );
for ( i = 0; i < spots.size; i++ )
{
spots[i].zone_name = zone_name;
if ( !( isdefined( spots[i].is_blocked ) && spots[i].is_blocked ) )
spots[i].is_enabled = 1;
else
spots[i].is_enabled = 0;
tokens = strtok( spots[i].script_noteworthy, " " );
foreach ( token in tokens )
{
if ( token == "dog_location" )
{
zone.dog_locations[zone.dog_locations.size] = spots[i];
continue;
}
if ( token == "screecher_location" )
{
zone.screecher_locations[zone.screecher_locations.size] = spots[i];
continue;
}
if ( token == "avogadro_location" )
{
zone.avogadro_locations[zone.avogadro_locations.size] = spots[i];
continue;
}
if ( token == "inert_location" )
{
zone.inert_locations[zone.inert_locations.size] = spots[i];
continue;
}
if ( token == "quad_location" )
{
zone.quad_locations[zone.quad_locations.size] = spots[i];
continue;
}
if ( token == "leaper_location" )
{
zone.leaper_locations[zone.leaper_locations.size] = spots[i];
continue;
}
if ( token == "brutus_location" )
{
zone.brutus_locations[zone.brutus_locations.size] = spots[i];
continue;
}
if ( token == "mechz_location" )
{
zone.mechz_locations[zone.mechz_locations.size] = spots[i];
continue;
}
if ( token == "astro_location" )
{
zone.astro_locations[zone.astro_locations.size] = spots[i];
continue;
}
if ( token == "napalm_location" )
{
zone.napalm_locations[zone.napalm_locations.size] = spots[i];
continue;
}
zone.spawn_locations[zone.spawn_locations.size] = spots[i];
}
if ( isdefined( spots[i].script_string ) )
{
barricade_id = spots[i].script_string;
for ( k = 0; k < barricades.size; k++ )
{
if ( isdefined( barricades[k].script_string ) && barricades[k].script_string == barricade_id )
{
nodes = getnodearray( barricades[k].target, "targetname" );
for ( j = 0; j < nodes.size; j++ )
{
if ( isdefined( nodes[j].type ) && nodes[j].type == "Begin" )
spots[i].target = nodes[j].targetname;
}
}
}
}
}
for ( i = 0; i < barricades.size; i++ )
{
targets = getentarray( barricades[i].target, "targetname" );
for ( j = 0; j < targets.size; j++ )
{
if ( targets[j] iszbarrier() && isdefined( targets[j].script_string ) && targets[j].script_string == zone_name )
zone.zbarriers[zone.zbarriers.size] = targets[j];
}
}
for ( i = 0; i < box_locs.size; i++ )
{
chest_ent = getent( box_locs[i].script_noteworthy + "_zbarrier", "script_noteworthy" );
if ( chest_ent entity_in_zone( zone_name, 1 ) )
zone.magic_boxes[zone.magic_boxes.size] = box_locs[i];
}
}
}
reinit_zone_spawners()
{
zkeys = getarraykeys( level.zones );
for ( i = 0; i < level.zones.size; i++ )
{
zone = level.zones[zkeys[i]];
if ( isdefined( zone.volumes[0].target ) )
{
spots = getstructarray( zone.volumes[0].target, "targetname" );
zone.spawn_locations = [];
zone.dog_locations = [];
zone.screecher_locations = [];
zone.avogadro_locations = [];
zone.quad_locations = [];
zone.leaper_locations = [];
zone.brutus_locations = [];
zone.mechz_locations = [];
zone.astro_locations = [];
zone.napalm_locations = [];
for ( j = 0; j < spots.size; j++ )
{
spots[j].zone_name = zkeys[j];
if ( !( isdefined( spots[j].is_blocked ) && spots[j].is_blocked ) )
spots[j].is_enabled = 1;
else
spots[j].is_enabled = 0;
tokens = strtok( spots[j].script_noteworthy, " " );
foreach ( token in tokens )
{
if ( token == "dog_location" )
{
zone.dog_locations[zone.dog_locations.size] = spots[j];
continue;
}
if ( token == "screecher_location" )
{
zone.screecher_locations[zone.screecher_locations.size] = spots[j];
continue;
}
if ( token == "avogadro_location" )
{
zone.avogadro_locations[zone.avogadro_locations.size] = spots[j];
continue;
}
if ( token == "quad_location" )
{
zone.quad_locations[zone.quad_locations.size] = spots[j];
continue;
}
if ( token == "leaper_location" )
{
zone.leaper_locations[zone.leaper_locations.size] = spots[j];
continue;
}
if ( token == "brutus_location" )
{
zone.brutus_locations[zone.brutus_locations.size] = spots[j];
continue;
}
if ( token == "mechz_location" )
{
zone.mechz_locations[zone.mechz_locations.size] = spots[j];
continue;
}
if ( token == "astro_location" )
{
zone.astro_locations[zone.astro_locations.size] = spots[j];
continue;
}
if ( token == "napalm_location" )
{
zone.napalm_locations[zone.napalm_locations.size] = spots[j];
continue;
}
zone.spawn_locations[zone.spawn_locations.size] = spots[j];
}
}
}
}
}
enable_zone( zone_name )
{
assert( isdefined( level.zones ) && isdefined( level.zones[zone_name] ), "enable_zone: zone has not been initialized" );
if ( level.zones[zone_name].is_enabled )
return;
level.zones[zone_name].is_enabled = 1;
level.zones[zone_name].is_spawning_allowed = 1;
level notify( zone_name );
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
if ( spawn_points[i].script_noteworthy == zone_name )
spawn_points[i].locked = 0;
}
entry_points = getstructarray( zone_name + "_barriers", "script_noteworthy" );
for ( i = 0; i < entry_points.size; i++ )
{
entry_points[i].is_active = 1;
entry_points[i] trigger_on();
}
}
make_zone_adjacent( main_zone_name, adj_zone_name, flag_name )
{
main_zone = level.zones[main_zone_name];
if ( !isdefined( main_zone.adjacent_zones[adj_zone_name] ) )
{
main_zone.adjacent_zones[adj_zone_name] = spawnstruct();
adj_zone = main_zone.adjacent_zones[adj_zone_name];
adj_zone.is_connected = 0;
adj_zone.flags_do_or_check = 0;
if ( isarray( flag_name ) )
adj_zone.flags = flag_name;
else
adj_zone.flags[0] = flag_name;
}
else
{
assert( !isarray( flag_name ), "make_zone_adjacent: can't mix single and arrays of flags" );
adj_zone = main_zone.adjacent_zones[adj_zone_name];
size = adj_zone.flags.size;
adj_zone.flags_do_or_check = 1;
adj_zone.flags[size] = flag_name;
}
}
add_zone_flags( wait_flag, add_flags )
{
if ( !isarray( add_flags ) )
{
temp = add_flags;
add_flags = [];
add_flags[0] = temp;
}
keys = getarraykeys( level.zone_flags );
for ( i = 0; i < keys.size; i++ )
{
if ( keys[i] == wait_flag )
{
level.zone_flags[keys[i]] = arraycombine( level.zone_flags[keys[i]], add_flags, 1, 0 );
return;
}
}
level.zone_flags[wait_flag] = add_flags;
}
add_adjacent_zone( zone_name_a, zone_name_b, flag_name, one_way )
{
if ( !isdefined( one_way ) )
one_way = 0;
if ( !isdefined( level.flag[flag_name] ) )
flag_init( flag_name );
zone_init( zone_name_a );
zone_init( zone_name_b );
make_zone_adjacent( zone_name_a, zone_name_b, flag_name );
if ( !one_way )
make_zone_adjacent( zone_name_b, zone_name_a, flag_name );
}
setup_zone_flag_waits()
{
flags = [];
zkeys = getarraykeys( level.zones );
for ( z = 0; z < level.zones.size; z++ )
{
zone = level.zones[zkeys[z]];
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
azone = zone.adjacent_zones[azkeys[az]];
for ( f = 0; f < azone.flags.size; f++ )
flags = add_to_array( flags, azone.flags[f], 0 );
}
}
for ( i = 0; i < flags.size; i++ )
level thread zone_flag_wait( flags[i] );
}
zone_flag_wait( flag_name )
{
if ( !isdefined( level.flag[flag_name] ) )
flag_init( flag_name );
flag_wait( flag_name );
flags_set = 0;
for ( z = 0; z < level.zones.size; z++ )
{
zkeys = getarraykeys( level.zones );
zone = level.zones[zkeys[z]];
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
azkeys = getarraykeys( zone.adjacent_zones );
azone = zone.adjacent_zones[azkeys[az]];
if ( !azone.is_connected )
{
if ( azone.flags_do_or_check )
{
flags_set = 0;
for ( f = 0; f < azone.flags.size; f++ )
{
if ( flag( azone.flags[f] ) )
{
flags_set = 1;
break;
}
}
}
else
{
flags_set = 1;
for ( f = 0; f < azone.flags.size; f++ )
{
if ( !flag( azone.flags[f] ) )
flags_set = 0;
}
}
if ( flags_set )
{
enable_zone( zkeys[z] );
azone.is_connected = 1;
if ( !level.zones[azkeys[az]].is_enabled )
enable_zone( azkeys[az] );
if ( flag( "door_can_close" ) )
azone thread door_close_disconnect( flag_name );
}
}
}
}
keys = getarraykeys( level.zone_flags );
for ( i = 0; i < keys.size; i++ )
{
if ( keys[i] == flag_name )
{
check_flag = level.zone_flags[keys[i]];
for ( k = 0; k < check_flag.size; k++ )
flag_set( check_flag[k] );
break;
}
}
}
door_close_disconnect( flag_name )
{
while ( flag( flag_name ) )
wait 1.0;
self.is_connected = 0;
level thread zone_flag_wait( flag_name );
}
connect_zones( zone_name_a, zone_name_b, one_way )
{
if ( !isdefined( one_way ) )
one_way = 0;
zone_init( zone_name_a );
zone_init( zone_name_b );
enable_zone( zone_name_a );
enable_zone( zone_name_b );
if ( !isdefined( level.zones[zone_name_a].adjacent_zones[zone_name_b] ) )
{
level.zones[zone_name_a].adjacent_zones[zone_name_b] = spawnstruct();
level.zones[zone_name_a].adjacent_zones[zone_name_b].is_connected = 1;
}
if ( !one_way )
{
if ( !isdefined( level.zones[zone_name_b].adjacent_zones[zone_name_a] ) )
{
level.zones[zone_name_b].adjacent_zones[zone_name_a] = spawnstruct();
level.zones[zone_name_b].adjacent_zones[zone_name_a].is_connected = 1;
}
}
}
manage_zones( initial_zone )
{
assert( isdefined( initial_zone ), "You must specify an initial zone to manage" );
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
assert( isdefined( spawn_points[i].script_noteworthy ), "player_respawn_point: You must specify a script noteworthy with the zone name" );
spawn_points[i].locked = 1;
}
if ( isdefined( level.zone_manager_init_func ) )
[[ level.zone_manager_init_func ]]();
/#
println( "ZM >> zone_init bbbb (_zm_zonemgr.gsc) = " + initial_zone.size );
#/
if ( isarray( initial_zone ) )
{
/#
println( "ZM >> zone_init aaaa (_zm_zonemgr.gsc) = " + initial_zone[0] );
#/
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[i] );
enable_zone( initial_zone[i] );
}
}
else
{
/#
println( "ZM >> zone_init (_zm_zonemgr.gsc) = " + initial_zone );
#/
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
level.newzones = [];
for ( z = 0; z < zkeys.size; z++ )
level.newzones[zkeys[z]] = spawnstruct();
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
/#
level thread _debug_zones();
#/
while ( getdvarint( #"noclip" ) == 0 || getdvarint( #"notarget" ) != 0 )
{
for ( z = 0; z < zkeys.size; z++ )
{
level.newzones[zkeys[z]].is_active = 0;
level.newzones[zkeys[z]].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
level.zone_scanning_active = 1;
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[zkeys[z]];
newzone = level.newzones[zkeys[z]];
if ( !zone.is_enabled )
continue;
if ( isdefined( level.zone_occupied_func ) )
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[z] );
else
newzone.is_occupied = player_in_zone( zkeys[z] );
if ( newzone.is_occupied )
{
newzone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
if ( !isdefined( oldzone ) || oldzone != newzone )
{
level notify( "newzoneActive", zkeys[z] );
oldzone = newzone;
}
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled )
{
level.newzones[azkeys[az]].is_active = 1;
if ( level.zones[azkeys[az]].is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
}
}
}
zone_choke++;
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait 0.05;
}
}
level.zone_scanning_active = 0;
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[zkeys[z]].is_active = level.newzones[zkeys[z]].is_active;
level.zones[zkeys[z]].is_occupied = level.newzones[zkeys[z]].is_occupied;
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[initial_zone[0]].is_active = 1;
level.zones[initial_zone[0]].is_occupied = 1;
level.zones[initial_zone[0]].is_spawning_allowed = 1;
}
else
{
level.zones[initial_zone].is_active = 1;
level.zones[initial_zone].is_occupied = 1;
level.zones[initial_zone].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
/#
debug_show_spawn_locations();
#/
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
debug_show_spawn_locations()
{
/#
if ( isdefined( level.toggle_show_spawn_locations ) && level.toggle_show_spawn_locations )
{
host_player = gethostplayer();
foreach ( location in level.zombie_spawn_locations )
{
distance = distance( location.origin, host_player.origin );
color = ( 0, 0, 1 );
if ( distance > getdvarint( #"scr_spawner_location_distance" ) * 12 )
color = ( 1, 0, 0 );
debugstar( location.origin, getdvarint( #"scr_spawner_location_time" ), color );
}
}
#/
}
old_manage_zones( initial_zone )
{
assert( isdefined( initial_zone ), "You must specify an initial zone to manage" );
deactivate_initial_barrier_goals();
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
assert( isdefined( spawn_points[i].script_noteworthy ), "player_respawn_point: You must specify a script noteworthy with the zone name" );
spawn_points[i].locked = 1;
}
if ( isdefined( level.zone_manager_init_func ) )
[[ level.zone_manager_init_func ]]();
/#
println( "ZM >> zone_init bbbb (_zm_zonemgr.gsc) = " + initial_zone.size );
#/
if ( isarray( initial_zone ) )
{
/#
println( "ZM >> zone_init aaaa (_zm_zonemgr.gsc) = " + initial_zone[0] );
#/
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[i] );
enable_zone( initial_zone[i] );
}
}
else
{
/#
println( "ZM >> zone_init (_zm_zonemgr.gsc) = " + initial_zone );
#/
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
/#
level thread _debug_zones();
#/
while ( getdvarint( #"noclip" ) == 0 || getdvarint( #"notarget" ) != 0 )
{
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[zkeys[z]].is_active = 0;
level.zones[zkeys[z]].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[zkeys[z]];
if ( !zone.is_enabled )
continue;
if ( isdefined( level.zone_occupied_func ) )
zone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[z] );
else
zone.is_occupied = player_in_zone( zkeys[z] );
if ( zone.is_occupied )
{
zone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled )
{
level.zones[azkeys[az]].is_active = 1;
if ( level.zones[azkeys[az]].is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
}
}
}
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[initial_zone[0]].is_active = 1;
level.zones[initial_zone[0]].is_occupied = 1;
level.zones[initial_zone[0]].is_spawning_allowed = 1;
}
else
{
level.zones[initial_zone].is_active = 1;
level.zones[initial_zone].is_occupied = 1;
level.zones[initial_zone].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
create_spawner_list( zkeys )
{
level.zombie_spawn_locations = [];
level.inert_locations = [];
level.enemy_dog_locations = [];
level.zombie_screecher_locations = [];
level.zombie_avogadro_locations = [];
level.quad_locations = [];
level.zombie_leaper_locations = [];
level.zombie_astro_locations = [];
level.zombie_brutus_locations = [];
level.zombie_mechz_locations = [];
level.zombie_napalm_locations = [];
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[zkeys[z]];
if ( zone.is_enabled && zone.is_active && zone.is_spawning_allowed )
{
for ( i = 0; i < zone.spawn_locations.size; i++ )
{
if ( zone.spawn_locations[i].is_enabled )
level.zombie_spawn_locations[level.zombie_spawn_locations.size] = zone.spawn_locations[i];
}
for ( x = 0; x < zone.inert_locations.size; x++ )
{
if ( zone.inert_locations[x].is_enabled )
level.inert_locations[level.inert_locations.size] = zone.inert_locations[x];
}
for ( x = 0; x < zone.dog_locations.size; x++ )
{
if ( zone.dog_locations[x].is_enabled )
level.enemy_dog_locations[level.enemy_dog_locations.size] = zone.dog_locations[x];
}
for ( x = 0; x < zone.screecher_locations.size; x++ )
{
if ( zone.screecher_locations[x].is_enabled )
level.zombie_screecher_locations[level.zombie_screecher_locations.size] = zone.screecher_locations[x];
}
for ( x = 0; x < zone.avogadro_locations.size; x++ )
{
if ( zone.avogadro_locations[x].is_enabled )
level.zombie_avogadro_locations[level.zombie_avogadro_locations.size] = zone.avogadro_locations[x];
}
for ( x = 0; x < zone.quad_locations.size; x++ )
{
if ( zone.quad_locations[x].is_enabled )
level.quad_locations[level.quad_locations.size] = zone.quad_locations[x];
}
for ( x = 0; x < zone.leaper_locations.size; x++ )
{
if ( zone.leaper_locations[x].is_enabled )
level.zombie_leaper_locations[level.zombie_leaper_locations.size] = zone.leaper_locations[x];
}
for ( x = 0; x < zone.astro_locations.size; x++ )
{
if ( zone.astro_locations[x].is_enabled )
level.zombie_astro_locations[level.zombie_astro_locations.size] = zone.astro_locations[x];
}
for ( x = 0; x < zone.napalm_locations.size; x++ )
{
if ( zone.napalm_locations[x].is_enabled )
level.zombie_napalm_locations[level.zombie_napalm_locations.size] = zone.napalm_locations[x];
}
for ( x = 0; x < zone.brutus_locations.size; x++ )
{
if ( zone.brutus_locations[x].is_enabled )
level.zombie_brutus_locations[level.zombie_brutus_locations.size] = zone.brutus_locations[x];
}
for ( x = 0; x < zone.mechz_locations.size; x++ )
{
if ( zone.mechz_locations[x].is_enabled )
level.zombie_mechz_locations[level.zombie_mechz_locations.size] = zone.mechz_locations[x];
}
}
}
}
get_active_zone_names()
{
ret_list = [];
if ( !isdefined( level.zone_keys ) )
return ret_list;
while ( level.zone_scanning_active )
wait 0.05;
for ( i = 0; i < level.zone_keys.size; i++ )
{
if ( level.zones[level.zone_keys[i]].is_active )
ret_list[ret_list.size] = level.zone_keys[i];
}
return ret_list;
}
_init_debug_zones()
{
current_y = 30;
current_x = 20;
xloc = [];
xloc[0] = 50;
xloc[1] = 60;
xloc[2] = 100;
xloc[3] = 130;
xloc[4] = 170;
zkeys = getarraykeys( level.zones );
for ( i = 0; i < zkeys.size; i++ )
{
zonename = zkeys[i];
zone = level.zones[zonename];
zone.debug_hud = [];
for ( j = 0; j < 5; j++ )
{
zone.debug_hud[j] = newdebughudelem();
if ( !j )
zone.debug_hud[j].alignx = "right";
else
zone.debug_hud[j].alignx = "left";
zone.debug_hud[j].x = xloc[j];
zone.debug_hud[j].y = current_y;
}
current_y = current_y + 10;
zone.debug_hud[0] settext( zonename );
}
}
_destroy_debug_zones()
{
zkeys = getarraykeys( level.zones );
for ( i = 0; i < zkeys.size; i++ )
{
zonename = zkeys[i];
zone = level.zones[zonename];
for ( j = 0; j < 5; j++ )
{
zone.debug_hud[j] destroy();
zone.debug_hud[j] = undefined;
}
}
}
_debug_zones()
{
enabled = 0;
if ( getdvar( #"zombiemode_debug_zones" ) == "" )
setdvar( "zombiemode_debug_zones", "0" );
while ( true )
{
wasenabled = enabled;
enabled = getdvarint( #"zombiemode_debug_zones" );
if ( enabled && !wasenabled )
_init_debug_zones();
else if ( !enabled && wasenabled )
_destroy_debug_zones();
if ( enabled )
{
zkeys = getarraykeys( level.zones );
for ( i = 0; i < zkeys.size; i++ )
{
zonename = zkeys[i];
zone = level.zones[zonename];
text = zonename;
zone.debug_hud[0] settext( text );
if ( zone.is_enabled )
{
text = text + " Enabled";
zone.debug_hud[1] settext( "Enabled" );
}
else
zone.debug_hud[1] settext( "" );
if ( zone.is_active )
{
text = text + " Active";
zone.debug_hud[2] settext( "Active" );
}
else
zone.debug_hud[2] settext( "" );
if ( zone.is_occupied )
{
text = text + " Occupied";
zone.debug_hud[3] settext( "Occupied" );
}
else
zone.debug_hud[3] settext( "" );
if ( zone.is_spawning_allowed )
{
text = text + " SpawningAllowed";
zone.debug_hud[4] settext( "SpawningAllowed" );
}
else
zone.debug_hud[4] settext( "" );
/#
println( "ZM >> DEBUG=" + text );
#/
}
}
wait 0.1;
}
}
is_player_in_zone( zone_name )
{
zone = level.zones[zone_name];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( level.zones[zone_name].volumes[i] ) && !( self.sessionstate == "spectator" ) )
return true;
}
return false;
}