JezuzLizard 10915889b5 Fix clientfield alt system. Add mechz to Buried.
Add _zm_ai_dogs.gsc. Make multiple ai immune to paralyzer. Fix zm_all_basic.asd.
2024-02-18 21:02:52 -08:00

1945 lines
70 KiB
Common Lisp

zm_inert : aliased notify inert_anim
{
inert1 ai_zombie_inert_look_v1
inert2 ai_zombie_inert_look_v2
inert3 ai_zombie_inert_stagger_v1
inert4 ai_zombie_inert_stagger_v2
inert5 ai_zombie_inert_stagger_v3
inert6 ai_zombie_inert_stagger_v4
inert7 ai_zombie_inert_circle_v1
}
zm_inert_trans : aliased notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_inert_2_walk_v11
inert_2_walk_2 ai_zombie_inert_2_walk_v12
inert_2_walk_3 ai_zombie_inert_2_walk_v13
inert_2_walk_4 ai_zombie_inert_2_walk_v14
inert_2_run_1 ai_zombie_inert_2_run_v1
inert_2_run_2 ai_zombie_inert_2_run_v2
inert_2_sprint_1 ai_zombie_inert_2_sprint_v1
inert_2_sprint_2 ai_zombie_inert_2_sprint_v2
}
zm_inert_crawl : aliased missing_legs notify inert_anim
{
inert1 ai_zombie_crawl_inert_v1
inert2 ai_zombie_crawl_inert_v2
inert3 ai_zombie_crawl_inert_v3
inert4 ai_zombie_crawl_inert_v4
inert5 ai_zombie_crawl_inert_v5
inert6 ai_zombie_crawl_inert_v6
inert7 ai_zombie_crawl_inert_v7
}
zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_crawl_inert_2_walk_v1
inert_2_run_1 ai_zombie_crawl_inert_2_run_v1
inert_2_run_2 ai_zombie_crawl_inert_2_run_v2
inert_2_sprint_1 ai_zombie_crawl_inert_2_sprint_v1
inert_2_sprint_2 ai_zombie_crawl_inert_2_sprint_v2
}
zm_idle : notify idle_anim
{
ai_zombie_idle_v1_delta
}
zm_idle_crawl : notify idle_anim
{
ai_zombie_idle_crawl_delta
}
zm_move_walk : notify move_anim
{
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_walk_v9
}
zm_move_walk_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_run : notify move_anim
{
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
}
zm_move_run_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_sprint : notify move_anim
{
ai_zombie_sprint_v1
ai_zombie_sprint_v2
}
zm_move_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
}
zm_move_super_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_stumpy : missing_legs notify move_anim
{
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
}
zm_move_slide_fall : restart notify slide_fall_anim
{
ai_zombie_slipslide_collapse
}
zm_move_walk_slide : notify move_anim
{
ai_zombie_walk_slipslide
ai_zombie_walk_slipslide_a
}
zm_move_walk_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_slow
}
zm_move_run_slide : notify move_anim
{
ai_zombie_run_slipslide
ai_zombie_run_slipslide_a
}
zm_move_run_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_slow
}
zm_move_sprint_slide : notify move_anim
{
ai_zombie_sprint_slipslide
ai_zombie_sprint_slipslide_a
}
zm_move_sprint_slide_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_slipslide_fast
}
zm_move_slide_recover : restart notify slide_recover_anim
{
ai_zombie_stand_slipslide_recover
}
zm_move_slide_recover_crawl : restart missing_legs notify slide_recover_anim
{
ai_zombie_crawl_slipslide_recover
}
zm_step_left : restart notify step_anim
{
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
}
zm_step_right : restart notify step_anim
{
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
}
zm_roll_forward : restart notify step_anim
{
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
}
zm_generator_melee : restart notify static_melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
}
zm_walk_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
}
zm_run_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_stumpy_melee : restart missing_legs notify melee_anim
{
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
}
zm_board_tear_in : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_grab
ai_zombie_boardtear_aligned_m_2_grab
ai_zombie_boardtear_aligned_m_3_grab
ai_zombie_boardtear_aligned_m_4_grab
ai_zombie_boardtear_aligned_m_5_grab
ai_zombie_boardtear_aligned_m_6_grab
ai_zombie_boardtear_aligned_r_1_grab
ai_zombie_boardtear_aligned_r_2_grab
ai_zombie_boardtear_aligned_r_3_grab
ai_zombie_boardtear_aligned_r_4_grab
ai_zombie_boardtear_aligned_r_5_grab
ai_zombie_boardtear_aligned_r_6_grab
ai_zombie_boardtear_aligned_l_1_grab
ai_zombie_boardtear_aligned_l_2_grab
ai_zombie_boardtear_aligned_l_3_grab
ai_zombie_boardtear_aligned_l_4_grab
ai_zombie_boardtear_aligned_l_5_grab
ai_zombie_boardtear_aligned_l_6_grab
}
zm_board_tear_loop : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_hold
ai_zombie_boardtear_aligned_m_2_hold
ai_zombie_boardtear_aligned_m_3_hold
ai_zombie_boardtear_aligned_m_4_hold
ai_zombie_boardtear_aligned_m_5_hold
ai_zombie_boardtear_aligned_m_6_hold
ai_zombie_boardtear_aligned_r_1_hold
ai_zombie_boardtear_aligned_r_2_hold
ai_zombie_boardtear_aligned_r_3_hold
ai_zombie_boardtear_aligned_r_4_hold
ai_zombie_boardtear_aligned_r_5_hold
ai_zombie_boardtear_aligned_r_6_hold
ai_zombie_boardtear_aligned_l_1_hold
ai_zombie_boardtear_aligned_l_2_hold
ai_zombie_boardtear_aligned_l_3_hold
ai_zombie_boardtear_aligned_l_4_hold
ai_zombie_boardtear_aligned_l_5_hold
ai_zombie_boardtear_aligned_l_6_hold
}
zm_board_tear_out : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_pull
ai_zombie_boardtear_aligned_m_2_pull
ai_zombie_boardtear_aligned_m_3_pull
ai_zombie_boardtear_aligned_m_4_pull
ai_zombie_boardtear_aligned_m_5_pull
ai_zombie_boardtear_aligned_m_6_pull
ai_zombie_boardtear_aligned_r_1_pull
ai_zombie_boardtear_aligned_r_2_pull
ai_zombie_boardtear_aligned_r_3_pull
ai_zombie_boardtear_aligned_r_4_pull
ai_zombie_boardtear_aligned_r_5_pull
ai_zombie_boardtear_aligned_r_6_pull
ai_zombie_boardtear_aligned_l_1_pull
ai_zombie_boardtear_aligned_l_2_pull
ai_zombie_boardtear_aligned_l_3_pull
ai_zombie_boardtear_aligned_l_4_pull
ai_zombie_boardtear_aligned_l_5_pull
ai_zombie_boardtear_aligned_l_6_pull
}
zm_board_tear_in_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_grab
ai_zombie_crawl_boardtear_aligned_m_2_grab
ai_zombie_crawl_boardtear_aligned_m_3_grab
ai_zombie_crawl_boardtear_aligned_m_4_grab
ai_zombie_crawl_boardtear_aligned_m_5_grab
ai_zombie_crawl_boardtear_aligned_m_6_grab
ai_zombie_crawl_boardtear_aligned_r_1_grab
ai_zombie_crawl_boardtear_aligned_r_2_grab
ai_zombie_crawl_boardtear_aligned_r_3_grab
ai_zombie_crawl_boardtear_aligned_r_4_grab
ai_zombie_crawl_boardtear_aligned_r_5_grab
ai_zombie_crawl_boardtear_aligned_r_6_grab
ai_zombie_crawl_boardtear_aligned_l_1_grab
ai_zombie_crawl_boardtear_aligned_l_2_grab
ai_zombie_crawl_boardtear_aligned_l_3_grab
ai_zombie_crawl_boardtear_aligned_l_4_grab
ai_zombie_crawl_boardtear_aligned_l_5_grab
ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_board_tear_loop_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_hold
ai_zombie_crawl_boardtear_aligned_m_2_hold
ai_zombie_crawl_boardtear_aligned_m_3_hold
ai_zombie_crawl_boardtear_aligned_m_4_hold
ai_zombie_crawl_boardtear_aligned_m_5_hold
ai_zombie_crawl_boardtear_aligned_m_6_hold
ai_zombie_crawl_boardtear_aligned_r_1_hold
ai_zombie_crawl_boardtear_aligned_r_2_hold
ai_zombie_crawl_boardtear_aligned_r_3_hold
ai_zombie_crawl_boardtear_aligned_r_4_hold
ai_zombie_crawl_boardtear_aligned_r_5_hold
ai_zombie_crawl_boardtear_aligned_r_6_hold
ai_zombie_crawl_boardtear_aligned_l_1_hold
ai_zombie_crawl_boardtear_aligned_l_2_hold
ai_zombie_crawl_boardtear_aligned_l_3_hold
ai_zombie_crawl_boardtear_aligned_l_4_hold
ai_zombie_crawl_boardtear_aligned_l_5_hold
ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_board_tear_out_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_pull
ai_zombie_crawl_boardtear_aligned_m_2_pull
ai_zombie_crawl_boardtear_aligned_m_3_pull
ai_zombie_crawl_boardtear_aligned_m_4_pull
ai_zombie_crawl_boardtear_aligned_m_5_pull
ai_zombie_crawl_boardtear_aligned_m_6_pull
ai_zombie_crawl_boardtear_aligned_r_1_pull
ai_zombie_crawl_boardtear_aligned_r_2_pull
ai_zombie_crawl_boardtear_aligned_r_3_pull
ai_zombie_crawl_boardtear_aligned_r_4_pull
ai_zombie_crawl_boardtear_aligned_r_5_pull
ai_zombie_crawl_boardtear_aligned_r_6_pull
ai_zombie_crawl_boardtear_aligned_l_1_pull
ai_zombie_crawl_boardtear_aligned_l_2_pull
ai_zombie_crawl_boardtear_aligned_l_3_pull
ai_zombie_crawl_boardtear_aligned_l_4_pull
ai_zombie_crawl_boardtear_aligned_l_5_pull
ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_window_melee : restart notify window_melee_anim
{
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
}
zm_window_dismount : restart notify window_dismount_anim
{
ai_zombie_bus_window_dismount_l
ai_zombie_bus_window_dismount_r
}
zm_window_dismount_crawl : missing_legs restart notify window_dismount_anim
{
ai_zombie_crawl_bus_window_dismount_l
ai_zombie_crawl_bus_window_dismount_r
}
zm_front_window_dismount : restart notify window_dismount_anim
{
ai_zombie_bus_front_window_dismount_l
ai_zombie_bus_front_window_dismount_r
}
zm_front_window_dismount_crawl : restart notify window_dismount_anim
{
ai_zombie_crawl_bus_front_window_dismount_l
ai_zombie_crawl_bus_front_window_dismount_r
}
zm_window_exit : aliased restart notify window_exit_anim
{
exit_front ai_zombie_bus_window_exit_front
exit_back_l ai_zombie_bus_window_exit_back_l
exit_back_r ai_zombie_bus_window_exit_back_r
}
zm_window_exit_crawl : aliased missing_legs restart notify window_exit_anim
{
exit_front ai_zombie_crawl_bus_window_exit_front
exit_back_l ai_zombie_crawl_bus_window_exit_back_l
exit_back_r ai_zombie_crawl_bus_window_exit_back_r
}
zm_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_climbout_fast
}
zm_dug_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_dugup
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
}
zm_faller_attack : restart notify attack_anim
{
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
}
zm_faller_emerge : restart notify emerge_anim
{
ai_zombie_ceiling_emerge_01
}
zm_faller_emerge_death : restart notify death_anim
{
ai_zombie_ceiling_death
}
zm_faller_fall : restart notify fall_anim
{
ai_zombie_ceiling_dropdown_01
}
zm_faller_fall_loop : notify fall_anim
{
ai_zombie_ceiling_fall_loop
}
zm_faller_land : restart notify land_anim
{
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
}
zm_death : restart notify death_anim
{
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
}
zm_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
barrier_walk_slide ai_zombie_traverse_v1
barrier_walk_slide ai_zombie_traverse_v2
barrier_run_slide ai_zombie_traverse_v5
barrier_sprint_slide ai_zombie_traverse_v6
barrier_sprint_slide ai_zombie_traverse_v7
}
zm_traverse_barrier_no_restart : aliased notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
barrier_crawl_slide ai_zombie_traverse_crawl_v1
barrier_crawl_slide ai_zombie_traverse_v4
}
zm_traverse_barrier_crawl_no_restart : aliased missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
barrier_walk_slide_m ai_zombie_barricade_enter_m_v1
barrier_walk_slide_m ai_zombie_barricade_enter_m_v2
barrier_run_slide_m ai_zombie_barricade_enter_m_v5
barrier_sprint_slide_m ai_zombie_barricade_enter_m_v6
barrier_sprint_slide_m ai_zombie_barricade_enter_m_v7
barrier_walk_slide_r ai_zombie_barricade_enter_r
barrier_run_slide_r ai_zombie_barricade_enter_run_r
barrier_sprint_slide_r ai_zombie_barricade_enter_sprint_r
barrier_walk_slide_l ai_zombie_barricade_enter_l
barrier_run_slide_l ai_zombie_barricade_enter_run_l
barrier_sprint_slide_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
barrier_walk_slide_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_slide_m ai_zombie_barricade_enter_m_v4
barrier_run_slide_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_slide_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_slide_r ai_zombie_crawl_barricade_enter_r
barrier_run_slide_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_slide_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_slide_l ai_zombie_crawl_barricade_enter_l
barrier_run_slide_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_slide_l ai_zombie_crawl_barricade_enter_sprint_l
}
////traverse anims, not all necessarily used on every level
zm_traverse : aliased restart notify traverse_anim
{
jump_across_120 ai_zombie_jump_across_120
jump_down_40 ai_zombie_jump_down_40
jump_down_fast_40 ai_zombie_jump_down_fast_40
jump_down_48 ai_zombie_jump_down_48
jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
jump_down_120 ai_zombie_jump_down_120
jump_down_127 ai_zombie_jump_down_127
jump_down_176 ai_zombie_jump_down_176
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_down_240 ai_zombie_jump_down_240
// jump_down_286 ai_zombie_jump_down_286
// jump_down_386 ai_zombie_jump_down_386
jump_up_72 ai_zombie_jump_up_72
jump_up_96 ai_zombie_jump_up_96
jump_up_154 ai_zombie_jump_up_154
jump_up_127 ai_zombie_jump_up_127
jump_up_222 ai_zombie_jump_up_222
jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
mantle_over_40_hurdle ai_zombie_traverse_v6
/*
traverse_diner_roof ai_zombie_traverse_diner_roof
traverse_diner_roof_up ai_zombie_jump_up_diner_roof
traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up
traverse_car ai_zombie_traverse_car
traverse_car_sprint ai_zombie_traverse_car_sprint
traverse_car_run ai_zombie_traverse_car_run
traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side
traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools
traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools
*/
traverse_garage_door ai_zombie_traverse_garage_roll
jump_up_startrailing ai_zombie_jump_up_startrailing
jump_down_startrailing ai_zombie_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48
traverse_48 ai_zombie_traverse_48
/*
jump_down_cellblock ai_zombie_sprint_jump_down_cellblock
jump_up_cellblock ai_zombie_sprint_jump_up_cellblock
climb_over_dock_fence ai_zombie_climb_over_dock_fence
golden_gate_jump_up ai_zombie_jump_up_goldengate
dock_water_climb_up ai_zombie_jump_up_dock
baseball_to_first_floor_climb ai_zombie_climb_up_ext_low
baseball_to_second_floor_climb ai_zombie_climb_up_ext_mid
baseball_to_roof_climb ai_zombie_climb_up_ext_roof
jump_down_cellblock_norailing ai_zombie_jump_down_cellblock_basic
cellblock_jump_up_climb ai_zombie_jump_up_2_climb
dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle
dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun
*/
// zm_highrise specific traversals
dierise_traverse_1_high_to_low ai_zombie_traverse_dierise_1_high_to_low
// dierise_traverse_1_low_to_high ai_zombie_traverse_dierise_1_low_to_high
dierise_traverse_2_high_to_low ai_zombie_traverse_dierise_2_high_to_low
dierise_traverse_2_low_to_high ai_zombie_traverse_dierise_2_low_to_high
dierise_traverse_3_high_to_low ai_zombie_traverse_dierise_3_high_to_low
dierise_traverse_3_low_to_high ai_zombie_traverse_dierise_3_low_to_high
dierise_traverse_4_high_to_low ai_zombie_traverse_dierise_4_high_to_low
dierise_traverse_4_low_to_high ai_zombie_traverse_dierise_4_low_to_high
dierise_traverse_5_high_to_low ai_zombie_traverse_dierise_5_high_to_low
dierise_traverse_5_low_to_high ai_zombie_traverse_dierise_5_low_to_high
// dierise_gap1_to_antenna ai_zombie_traverse_dierise_gap1_to_antenna
dierise_gap1_from_antenna ai_zombie_traverse_dierise_gap1_from_antenna
// gap2_from_roof ai_zombie_traverse_dierise_gap2_from_roof
// gap2_to_roof ai_zombie_traverse_dierise_gap2_to_roof
dierise_gap4a_slide_down_beam ai_zombie_traverse_dierise_gap4a_slide_down_beam
// dierise_gap4b_to_roof ai_zombie_traverse_dierise_gap4b_to_roof
dierise_gap4b_from_roof ai_zombie_traverse_dierise_gap4b_from_roof
// dierise_gap5a_from_conference ai_zombie_traverse_dierise_gap5a_from_conference
// dierise_gap5a_to_conference ai_zombie_traverse_dierise_gap5a_to_conference
// dierise_gap5b_from_conference ai_zombie_traverse_dierise_gap5b_from_conference
// dierise_gap5b_to_conference ai_zombie_traverse_dierise_gap5b_to_conference
dierise_gap6_high_to_low ai_zombie_traverse_dierise_gap6_high_to_low
dierise_gap6_low_to_high ai_zombie_traverse_dierise_gap6_low_to_high
dierise_gap7_from_top_ledge ai_zombie_traverse_dierise_gap7_from_top_ledge
dierise_gap7_to_top_ledge ai_zombie_traverse_dierise_gap7_to_top_ledge
dierise_gap8_high_to_low ai_zombie_traverse_dierise_gap8_high_to_low
// dierise_gap8_low_to_high ai_zombie_traverse_dierise_gap8_low_to_high
// dierise_gap9_high_to_low ai_zombie_traverse_dierise_gap9_high_to_low
// dierise_gap9_low_to_high ai_zombie_traverse_dierise_gap9_low_to_high
// dierise_gap10_high_to_low ai_zombie_traverse_dierise_gap10_high_to_low
// dierise_gap10_low_to_high ai_zombie_traverse_dierise_gap10_low_to_high
// dierise_gap11_high_to_low ai_zombie_traverse_dierise_gap11_high_to_low
// dierise_gap11_low_to_high ai_zombie_traverse_dierise_gap11_low_to_high
// dierise_gap13_high_to_low ai_zombie_traverse_dierise_gap13_high_to_low
// dierise_gap13_low_to_high ai_zombie_traverse_dierise_gap13_low_to_high
// dierise_gap14a_high_to_low ai_zombie_traverse_dierise_gap14a_high_to_low
// dierise_gap14a_low_to_high ai_zombie_traverse_dierise_gap14a_low_to_high
// dierise_gap14b_high_to_low ai_zombie_traverse_dierise_gap14b_high_to_low
// dierise_gap14b_low_to_high ai_zombie_traverse_dierise_gap14b_low_to_high
// dierise_gap14c_high_to_low ai_zombie_traverse_dierise_gap14c_high_to_low
// dierise_gap14c_low_to_high ai_zombie_traverse_dierise_gap14c_low_to_high
// dierise_gap14d_high_to_low ai_zombie_traverse_dierise_gap14d_high_to_low
// dierise_gap14d_low_to_high ai_zombie_traverse_dierise_gap14d_low_to_high
// dierise_gap14e_high_to_low ai_zombie_traverse_dierise_gap14e_high_to_low
// dierise_gap14e_low_to_high ai_zombie_traverse_dierise_gap14e_low_to_high
// dierise_gap14f_high_to_low ai_zombie_traverse_dierise_gap14f_high_to_low
// dierise_gap14f_low_to_high ai_zombie_traverse_dierise_gap14f_low_to_high
// dierise_gap14g_high_to_low ai_zombie_traverse_dierise_gap14g_high_to_low
// dierise_gap14g_low_to_high ai_zombie_traverse_dierise_gap14g_low_to_high
// dierise_gap14h_high_to_low ai_zombie_traverse_dierise_gap14h_high_to_low
// dierise_gap14h_low_to_high ai_zombie_traverse_dierise_gap14h_low_to_high
dierise_gap15a_from_girder ai_zombie_traverse_dierise_gap15a_from_girder
dierise_gap15b_from_girder ai_zombie_traverse_dierise_gap15b_from_girder
dierise_gap15f_low_to_high ai_zombie_traverse_dierise_gap15f_low_to_high
// dierise_gap15f_high_to_low ai_zombie_traverse_dierise_gap15f_high_to_low
dierise_gap15g_high_to_low ai_zombie_traverse_dierise_gap15g_high_to_low
// dierise_gap15g_low_to_high ai_zombie_traverse_dierise_gap15g_low_to_high
alcove_40 ai_zombie_traverse_alcove_40
alcove_56 ai_zombie_traverse_alcove_56
alcove_96 ai_zombie_traverse_alcove_96
scaffold_72 ai_zombie_traverse_scaffold_72
scaffold_84 ai_zombie_traverse_scaffold_84
scaffold_100 ai_zombie_traverse_scaffold_100
jump_down_dlc4_96 ai_zombie_jump_down_dlc4_trench_wall_96
jump_down_dlc4_112 ai_zombie_jump_down_dlc4_trench_wall_112
jump_down_dlc4_120 ai_zombie_jump_down_dlc4_trench_wall_120
// jump_up_dlc4_96 ai_zombie_jump_up_dlc4_trench_wall_96
// jump_up_dlc4_112 ai_zombie_jump_up_dlc4_trench_wall_112
// jump_up_dlc4_120 ai_zombie_jump_up_dlc4_trench_wall_120
jump_up_dlc4_140 ai_zombie_jump_up_dlc4_trench_wall_140
vault_barbedwire_48 ai_zombie_vaultover_barbedwire
vault_barbedwire_24 ai_zombie_vaultover_barbedwire_24
jump_down_church ai_zombie_jump_down_church
}
zm_traverse_no_restart : aliased notify traverse_anim
{
jump_across_120 ai_zombie_jump_across_120
// jump_down_40 ai_zombie_jump_down_40
jump_down_48 ai_zombie_jump_down_48
jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
jump_down_120 ai_zombie_jump_down_120
jump_down_127 ai_zombie_jump_down_127
jump_down_176 ai_zombie_jump_down_176
jump_down_184 ai_zombie_jump_down_184
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_down_240 ai_zombie_jump_down_240
// jump_down_286 ai_zombie_jump_down_286
// jump_down_386 ai_zombie_jump_down_386
jump_up_96 ai_zombie_jump_up_96
jump_up_127 ai_zombie_jump_up_127
jump_up_154 ai_zombie_jump_up_154
jump_up_222 ai_zombie_jump_up_222
// jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
// mantle_over_40_hurdle ai_zombie_traverse_v6
jump_up_startrailing ai_zombie_jump_up_startrailing
jump_down_startrailing ai_zombie_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_jump_up_grabbed_48
traverse_48 ai_zombie_traverse_48
}
//
////traverse anims, not all necessarily used on every level
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
{
jump_down_40_crawl ai_zombie_crawl_jump_down_40
jump_down_fast_40_crawl ai_zombie_crawl_jump_down_40
climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole
climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole
jump_down_48_crawl ai_zombie_crawl_jump_down_48
jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
jump_down_120_crawl ai_zombie_crawl_jump_down_120
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_176_crawl ai_zombie_crawl_jump_down_176
jump_down_184_crawl ai_zombie_crawl_jump_down_184
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48
jump_down_240_crawl ai_zombie_crawl_jump_down_240
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
jump_up_72_crawl ai_zombie_crawl_jump_up_72
jump_up_96_crawl ai_zombie_crawl_jump_up_96
jump_up_154_crawl ai_zombie_crawl_jump_up_154
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127
jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190
jump_up_222_crawl ai_zombie_crawl_jump_up_222
jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222
jump_across_120_crawl ai_zombie_crawl_jump_across_120
mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
traverse_diner_roof_crawl ai_zombie_crawl_traverse_diner_roof
traverse_diner_roof_up_crawl ai_zombie_crawl_jump_up_diner_roof
traverse_diner_roof_hatch_up_crawl ai_zombie_crawl_diner_roof_hatch_jump_up
traverse_car_crawl ai_zombie_crawl_traverse_car
traverse_car_sprint_crawl ai_zombie_crawl_traverse_car_sprint
traverse_car_run_crawl ai_zombie_crawl_traverse_car_run
traverse_car_reverse_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side
traverse_car_reverse_sprint_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint
traverse_diner_counter_reverse_crawl ai_zombie_crawl_traverse_diner_counter_from_stools
traverse_diner_counter_crawl ai_zombie_crawl_traverse_diner_counter_to_stools
traverse_garage_door_crawl ai_zombie_crawl
jump_down_cellblock_crawl ai_zombie_crawl_sprint_jump_down_cellblock
jump_up_cellblock_crawl ai_zombie_crawl_sprint_jump_up_cellblock
climb_over_dock_fence_crawl ai_zombie_crawl_climb_over_dock_fence
golden_gate_jump_up_crawl ai_zombie_jump_up_goldengate
dock_water_climb_up_crawl ai_zombie_jump_up_dock
baseball_to_first_floor_climb_crawl ai_zombie_climb_up_ext_low
baseball_to_second_floor_climb_crawl ai_zombie_climb_up_ext_mid
baseball_to_roof_climb_crawl ai_zombie_climb_up_ext_roof
jump_down_cellblock_norailing_crawl ai_zombie_crawl_jump_down_cellblock_basic
prison_gondola_traversal_crawl ai_zombie_traverse_lower_gondola
cellblock_jump_up_climb_crawl ai_zombie_crawl_jump_up_2_climb
dock_mid_way_jump_up_climb_crawl ai_zombie_crawl_jump_up_dock_middle
dock_tommygun_dropdown_crawl ai_zombie_jump_down_dock_tommygun
jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
// mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing
jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing
jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48
traverse_48_crawl ai_zombie_crawl_traverse_48
traverse_garage_door_crawl ai_zombie_crawl
/*
// zm_highrise specific traversals
dierise_traverse_1_high_to_low_crawl ai_zombie_crawl_traverse_dierise_1_high_to_low
// dierise_traverse_1_low_to_high_crawl ai_zombie_crawl_traverse_dierise_1_low_to_high
dierise_traverse_2_high_to_low_crawl ai_zombie_crawl_traverse_dierise_2_high_to_low
dierise_traverse_2_low_to_high_crawl ai_zombie_crawl_traverse_dierise_2_low_to_high
dierise_traverse_3_high_to_low_crawl ai_zombie_crawl_traverse_dierise_3_high_to_low
dierise_traverse_3_low_to_high_crawl ai_zombie_crawl_traverse_dierise_3_low_to_high
dierise_traverse_4_high_to_low_crawl ai_zombie_crawl_traverse_dierise_4_high_to_low
dierise_traverse_4_low_to_high_crawl ai_zombie_crawl_traverse_dierise_4_low_to_high
dierise_traverse_5_high_to_low_crawl ai_zombie_crawl_traverse_dierise_5_high_to_low
dierise_traverse_5_low_to_high_crawl ai_zombie_crawl_traverse_dierise_5_low_to_high
// dierise_gap1_to_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_to_antenna
dierise_gap1_from_antenna_crawl ai_zombie_crawl_traverse_dierise_gap1_from_antenna
// gap2_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_from_roof
// gap2_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap2_to_roof
dierise_gap4a_slide_down_beam_crawl ai_zombie_crawl_traverse_dierise_gap4a_slide_down_beam
// dierise_gap4b_to_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_to_roof
dierise_gap4b_from_roof_crawl ai_zombie_crawl_traverse_dierise_gap4b_from_roof
// dierise_gap5a_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_from_conference
// dierise_gap5a_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5a_to_conference
// dierise_gap5b_from_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_from_conference
// dierise_gap5b_to_conference_crawl ai_zombie_crawl_traverse_dierise_gap5b_to_conference
dierise_gap6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap6_high_to_low
dierise_gap6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap6_low_to_high
dierise_gap7_from_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_from_top_ledge
dierise_gap7_to_top_ledge_crawl ai_zombie_crawl_traverse_dierise_gap7_to_top_ledge
dierise_gap8_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap8_high_to_low
// dierise_gap8_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap8_low_to_high
// dierise_gap9_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap9_high_to_low
// dierise_gap9_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap9_low_to_high
// dierise_gap10_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap10_high_to_low
// dierise_gap10_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap10_low_to_high
// dierise_gap11_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap11_high_to_low
// dierise_gap11_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap11_low_to_high
// dierise_gap13_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap13_high_to_low
// dierise_gap13_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap13_low_to_high
// dierise_gap14a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14a_high_to_low
// dierise_gap14a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14a_low_to_high
// dierise_gap14b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14b_high_to_low
// dierise_gap14b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14b_low_to_high
// dierise_gap14c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14c_high_to_low
// dierise_gap14c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14c_low_to_high
// dierise_gap14d_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14d_high_to_low
// dierise_gap14d_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14d_low_to_high
// dierise_gap14e_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14e_high_to_low
// dierise_gap14e_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14e_low_to_high
// dierise_gap14f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14f_high_to_low
// dierise_gap14f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14f_low_to_high
// dierise_gap14g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14g_high_to_low
// dierise_gap14g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14g_low_to_high
// dierise_gap14h_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap14h_high_to_low
// dierise_gap14h_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap14h_low_to_high
dierise_gap15a_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15a_from_girder
dierise_gap15b_from_girder_crawl ai_zombie_crawl_traverse_dierise_gap15b_from_girder
dierise_gap15f_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15f_low_to_high
dierise_gap15f_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15f_high_to_low
dierise_gap15g_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap15g_high_to_low
dierise_gap15g_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap15g_low_to_high
alcove_40_crawl ai_zombie_traverse_alcove_40
alcove_56_crawl ai_zombie_traverse_alcove_56
alcove_96_crawl ai_zombie_traverse_alcove_96
scaffold_72_crawl ai_zombie_crawler_traverse_scaffold_72
scaffold_84_crawl ai_zombie_crawler_traverse_scaffold_84
scaffold_100_crawl ai_zombie_crawler_traverse_scaffold_100
jump_down_dlc4_96_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_96
jump_down_dlc4_112_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_112
jump_down_dlc4_120_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_120
// jump_up_dlc4_96_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_96
// jump_up_dlc4_112_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_112
// jump_up_dlc4_120_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_120
jump_up_dlc4_140_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_140
vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire
vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24
jump_down_church_crawl ai_zombie_crawl_jump_down_church
*/
}
//traverse anims, not all necessarily used on every level
zm_traverse_crawl_no_restart : aliased missing_legs notify traverse_anim
{
jump_across_120_crawl ai_zombie_crawl_jump_across_120
// jump_down_40_crawl ai_zombie_crawl_jump_down_40
jump_down_48_crawl ai_zombie_crawl_jump_down_48
jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
// jump_down_120_crawl ai_zombie_crawl_jump_down_120
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_176_crawl ai_zombie_crawl_jump_down_176
// jump_down_184_crawl ai_zombie_crawl_jump_down_184
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_down_240_crawl ai_zombie_crawl_jump_down_240
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
jump_up_96_crawl ai_zombie_crawl_jump_up_96
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_154_crawl ai_zombie_crawl_jump_up_154
jump_up_222_crawl ai_zombie_crawl_jump_up_222
// jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
// mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
jump_up_startrailing_crawl ai_zombie_crawl_jump_up_startrailing
jump_down_startrailing_crawl ai_zombie_crawl_jump_down_startrailing
jump_up_grabbed_48_crawl ai_zombie_crawl_jump_up_grabbed_48
traverse_48_crawl ai_zombie_crawl_traverse_48
}
// zombies coming from elevator door openings
//zm_traverse_elevator_shaft : notify move_anim
//{
// ai_zombie_riser_elevator_from_floor
// ai_zombie_riser_elevator_from_ceiling
//}
zm_subwoofer_fall_front : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_forwardtoface
ai_zombie_thundergun_hit_jackiespin_left
ai_zombie_thundergun_hit_jackiespin_right
}
zm_subwoofer_fall_left : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_legsout_right
}
zm_subwoofer_fall_right : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit_legsout_left
}
zm_subwoofer_fall_back : restart notify subwoofer_fall_anim
{
ai_zombie_thundergun_hit
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_jackiespin_vertical
ai_zombie_thundergun_hit_stumblefall
ai_zombie_thundergun_hit_upontoback
}
zm_subwoofer_getup_back_default : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup
}
zm_subwoofer_getup_back_early : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
}
zm_subwoofer_getup_back_late : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup
ai_zombie_thundergun_getup_b
ai_zombie_thundergun_getup_c
}
zm_subwoofer_getup_belly_default : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_a
}
zm_subwoofer_getup_belly_early : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_quick_a
}
zm_subwoofer_getup_belly_late : restart notify subwoofer_getup_anim
{
ai_zombie_thundergun_getup_a
}
zm_rise_hedge : restart notify rise_anim
{
ai_zombie_hedgemaze_emerge_slow
ai_zombie_hedgemaze_emerge_fast
}
zm_crawler_crawlerhold_idle : notify crawler_crawlerhold_idle_anim
{
ai_zombie_crawler_crawlerhold_idle
}
zm_crawler_crawlerhold_walk : notify crawler_crawlerhold_walk_anim
{
ai_zombie_crawler_crawlerhold_walk
}
zm_crawler_pickup_by_sloth : notify crawler_pickup_by_sloth_anim
{
ai_zombie_crawler_pickup_by_sloth
}
zm_crawler_putdown_by_sloth : notify crawler_putdown_by_sloth_anim
{
ai_zombie_crawler_putdown_by_sloth
}
zm_crawler_slothkill_stomp : notify crawler_slothkill_stomp_anim
{
ai_zombie_crawler_slothkill_stomp
}
zm_crawler_slothkill_suplex : notify crawler_slothkill_suplex_anim
{
ai_zombie_crawler_slothkill_suplex
}
zm_crawler_sloth_crawlerhold_sling : notify crawler_sloth_crawlerhold_sling_anim
{
ai_zombie_crawler_sloth_crawlerhold_sling
}
zm_crawler_sloth_crawlerhold_slung_idle : notify crawler_sloth_crawlerhold_slung_idle_anim
{
ai_zombie_crawler_sloth_crawlerhold_slung_idle
}
zm_crawler_sloth_crawlerhold_unsling : notify crawler_sloth_crawlerhold_unsling_anim
{
ai_zombie_crawler_sloth_crawlerhold_unsling
}
zm_crawler_crawlerhold_idle_hunched : notify crawler_crawlerhold_idle_anim
{
ai_zombie_crawler_crawlerhold_idle_hunched
}
zm_crawler_crawlerhold_walk_hunched : notify crawler_crawlerhold_walk_anim
{
ai_zombie_crawler_crawlerhold_walk_hunched
}
zm_crawler_pickup_by_sloth_hunched : notify crawler_pickup_by_sloth_anim
{
ai_zombie_crawler_pickup_by_sloth_hunched
}
zm_crawler_putdown_by_sloth_hunched : notify crawler_putdown_by_sloth_anim
{
ai_zombie_crawler_putdown_by_sloth_hunched
}
zm_crawler_slothkill_stomp_hunched : notify crawler_slothkill_stomp_anim
{
ai_zombie_crawler_slothkill_stomp_hunched
}
zm_crawler_slothkill_suplex_hunched : notify crawler_slothkill_suplex_anim
{
ai_zombie_crawler_slothkill_suplex_hunched
}
zm_crawler_sloth_crawlerhold_sling_hunched : notify crawler_sloth_crawlerhold_sling_anim
{
ai_zombie_crawler_sloth_crawlerhold_sling_hunched
}
zm_crawler_sloth_crawlerhold_unsling_hunched : notify crawler_sloth_crawlerhold_unsling_anim
{
ai_zombie_crawler_sloth_crawlerhold_unsling_hunched
}
zm_crawler_crawlerhold_walk_turn_180 : restart notify crawler_turn_180_anim
{
ai_zombie_crawler_crawlerhold_walk_turn_180
}
zm_crawler_crawlerhold_walk_hunched_turn_180 : restart notify crawler_turn_180_anim
{
ai_zombie_crawler_crawlerhold_walk_hunched_turn_180
}
zm_traverse_elevator : aliased restart notify traverse_anim
{
// zm_jump_down_from_elevator_bottom ai_zombie_jump_down_from_elevator_bottom
// zm_jump_up_to_elevator_bottom ai_zombie_jump_up_to_elevator_bottom
zm_jump_down_to_elevator_top ai_zombie_jump_down_to_elevator_roof
zm_jump_up_from_elevator_top ai_zombie_jump_up_from_elevator_roof
zm_zombie_climb_elevator ai_zombie_climb_elevator
}
zm_traverse_elevator_crawl : aliased restart notify traverse_anim
{
// zm_jump_down_from_elevator_bottom_crawl ai_zombie_crawl_jump_down_from_elevator_bottom
// zm_jump_up_to_elevator_bottom_crawl ai_zombie_crawl_jump_up_to_elevator_bottom
zm_jump_down_to_elevator_top_crawl ai_zombie_crawl_jump_down_to_elevator_roof
zm_jump_up_from_elevator_top_crawl ai_zombie_crawl_jump_up_from_elevator_roof
zm_zombie_climb_elevator_crawl ai_zombie_climb_elevator
}
// traversal anims that are DieRise specific. **REQUIRES CUSTOM TRAVERSE STATE
zm_traverse_dierise : aliased restart notify traverse_anim
{
dierise_round_counter_from_stools ai_zombie_traverse_round_counter_from_stools
dierise_round_counter_to_stools ai_zombie_traverse_round_counter_to_stools
dierise_chrest_interior_high_to_low ai_zombie_traverse_dierise_chrest_interior_high_to_low
dierise_chrest_interior_low_to_high ai_zombie_traverse_dierise_chrest_interior_low_to_high
dierise_chrest_interior_alt_down ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low
dierise_chrest_interior_alt_up ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high
dierise_chrest_gap ai_zombie_traverse_dierise_chrest_gap
jump_up_antenna ai_zombie_jump_up_grabbed_antenna
jump_up_sewing ai_zombie_jump_up_sewing
dierise_escape_elevator_hallway ai_zombie_traverse_dierise_escape_corridor
dierise_traverse_6_low_to_high ai_zombie_traverse_dierise_6_low_to_high
dierise_traverse_6_high_to_low ai_zombie_traverse_dierise_6_high_to_low
dierise_traverse_7_low_to_high ai_zombie_traverse_dierise_7_low_to_high
dierise_traverse_7_high_to_low ai_zombie_traverse_dierise_7_high_to_low
dierise_gap16a_high_to_low ai_zombie_traverse_dierise_gap16a_high_to_low
dierise_gap16a_low_to_high ai_zombie_traverse_dierise_gap16a_low_to_high
dierise_gap16b_high_to_low ai_zombie_traverse_dierise_gap16b_high_to_low
dierise_gap16b_low_to_high ai_zombie_traverse_dierise_gap16b_low_to_high
dierise_gap17a_high_to_low ai_zombie_traverse_dierise_gap17a_high_to_low
// dierise_gap17a_low_to_high ai_zombie_traverse_dierise_gap17a_low_to_high
dierise_gap17c_high_to_low ai_zombie_traverse_dierise_gap17c_high_to_low
// dierise_gap17c_low_to_high ai_zombie_traverse_dierise_gap17c_low_to_high
dierise_gap18_high_to_low ai_zombie_traverse_dierise_gap18_high_to_low
// dierise_gap19_from_railing ai_zombie_traverse_dierise_gap19_from_railing
// dierise_gap19_to_railing ai_zombie_traverse_dierise_gap19_to_railing
}
// crawler traversal anims that are DieRise specific
zm_traverse_dierise_crawl : aliased restart missing_legs notify traverse_anim
{
dierise_round_counter_from_stools_crawl ai_zombie_crawl_traverse_round_counter_from_stools
dierise_round_counter_to_stools_crawl ai_zombie_crawl_traverse_round_counter_to_stools
dierise_chrest_interior_high_to_low_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_high_to_low
dierise_chrest_interior_low_to_high_crawl ai_zombie_crawl_traverse_dierise_chrest_interior_low_to_high
dierise_chrest_interior_alt_down_crawl ai_zombie_traverse_dierise_chrest_interior_alt_high_to_low
dierise_chrest_interior_alt_up_crawl ai_zombie_traverse_dierise_chrest_interior_alt_low_to_high
jump_up_antenna_crawl ai_zombie_crawl_jump_up_grabbed_antenna
jump_up_sewing_crawl ai_zombie_crawl_jump_up_sewing
dierise_chrest_gap_crawl ai_zombie_crawl_traverse_dierise_chrest_gap
dierise_escape_elevator_hallway_crawl ai_zombie_traverse_dierise_escape_corridor
dierise_traverse_6_low_to_high_crawl ai_zombie_crawl_traverse_dierise_6_low_to_high
dierise_traverse_6_high_to_low_crawl ai_zombie_crawl_traverse_dierise_6_high_to_low
dierise_traverse_7_low_to_high_crawl ai_zombie_crawl_traverse_dierise_7_low_to_high
dierise_traverse_7_high_to_low_crawl ai_zombie_crawl_traverse_dierise_7_high_to_low
dierise_gap16a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16a_high_to_low
dierise_gap16a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16a_low_to_high
dierise_gap16b_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap16b_high_to_low
dierise_gap16b_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap16b_low_to_high
dierise_gap17a_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17a_high_to_low
// dierise_gap17a_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17a_low_to_high
dierise_gap17c_high_to_low_crawl ai_zombie_crawl_traverse_dierise_gap17c_high_to_low
// dierise_gap17c_low_to_high_crawl ai_zombie_crawl_traverse_dierise_gap17c_low_to_high
dierise_gap18_high_to_low_crawl ai_zombie_traverse_dierise_gap18_high_to_low
// dierise_gap19_from_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_from_railing
// dierise_gap19_to_railing_crawl ai_zombie_crawl_traverse_dierise_gap19_to_railing
}
// zombies coming from elevator door openings
zombie_riser_elevator_from_floor : notify rise_anim
{
ai_zombie_riser_elevator_from_floor
}
// zombies coming from elevator door openings
zombie_riser_elevator_from_ceiling : notify rise_anim
{
ai_zombie_riser_elevator_from_ceiling
}
zm_move_chase_bus : notify move_anim
{
ai_zombie_sprint_v6
ai_zombie_sprint_v7
ai_zombie_sprint_v8
ai_zombie_sprint_v9
ai_zombie_sprint_v10
ai_zombie_sprint_v11
ai_zombie_sprint_v12
}
zm_riotshield_melee : notify riotshield_melee_anim
{
ai_zombie_riotshield_loop_v1
//ai_zombie_riotshield_loop_v2
}
zm_riotshield_breakthrough : notify riotshield_breakthrough_anim
{
ai_zombie_riotshield_breakthrough_v1
//ai_zombie_riotshield_breakthrough_v2
}
zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim
{
ai_zombie_crawl_riotshield_loop_v1
//ai_zombie_crawl_riotshield_loop_v2
//ai_zombie_crawl_riotshield_loop_v5
//ai_zombie_crawl_riotshield_loop_v6
//ai_zombie_crawl_riotshield_loop_v7
//ai_zombie_crawl_riotshield_loop_v8
}
zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim
{
ai_zombie_crawl_riotshield_breakthrough_v1
//ai_zombie_crawl_riotshield_breakthrough_v2
}
zm_death_shrink : restart notify death_shrink
{
ai_zombie_dreamcatch_shrink_a
}
zm_portal_rise : restart notify zm_portal_rise
{
ai_zombie_dreamcatch_rise
}
zm_portal_death : restart notify portal_death
{
ai_zombie_dreamcatch_impact
}
zm_afterlife_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_blundersplat_stun : aliased restart notify blundersplat_stunned_anim
{
acid_stun_a ai_zombie_acid_stun_a
acid_stun_b ai_zombie_acid_stun_b
acid_stun_c ai_zombie_acid_stun_c
acid_stun_d ai_zombie_acid_stun_d
acid_stun_e ai_zombie_acid_stun_e
}
zm_blundersplat_stun_crawl : aliased restart missing_legs notify blundersplat_stunned_anim
{
acid_stun_a ai_zombie_crawl_death_v1
acid_stun_b ai_zombie_crawl_death_v2
}
zm_move_burned : notify move_anim
{
ai_zombie_firestaff_death_walking_a
ai_zombie_firestaff_death_walking_b
ai_zombie_firestaff_death_walking_c
}
zm_tank_jump_up : aliased restart notify tank_jump_up
{
window_right_front_jmp_jnt ai_zombie_jump_up_markiv_front
window_left_1_jmp_jnt ai_zombie_jump_up_markiv_leftfront
window_left_2_jmp_jnt ai_zombie_jump_up_markiv_leftmid
window_left_3_jmp_jnt ai_zombie_jump_up_markiv_leftrear
window_left_rear_jmp_jnt ai_zombie_jump_up_markiv_rear
window_right_1_jmp_jnt ai_zombie_jump_up_markiv_rightfront
window_right_2_jmp_jnt ai_zombie_jump_up_markiv_rightmid
window_right_3_jmp_jnt ai_zombie_jump_up_markiv_rightrear
window_rear_long_jmp_jnt ai_zombie_jump_up_onto_markiv_rear
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_front
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftfront
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftmid
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftrear
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rear
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightfront
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightmid
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightrear
window_rear_long_jmp_jnt_crawler ai_zombie_crawl_jump_up_onto_markiv_rear
}
zm_tank_jump_down : aliased restart notify tank_jump_down
{
window_right_front_jmp_jnt ai_zombie_jump_down_markiv_front
window_left_1_jmp_jnt ai_zombie_jump_down_markiv_leftfront
window_left_2_jmp_jnt ai_zombie_jump_down_markiv_leftmid
window_left_3_jmp_jnt ai_zombie_jump_down_markiv_leftrear
window_left_rear_jmp_jnt ai_zombie_jump_down_markiv_rear
window_right_1_jmp_jnt ai_zombie_jump_down_markiv_rightfront
window_right_2_jmp_jnt ai_zombie_jump_down_markiv_rightmid
window_right_3_jmp_jnt ai_zombie_jump_down_markiv_rightrear
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_front
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftfront
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftmid
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftrear
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rear
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightfront
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightmid
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightrear
}
zm_punch_fall_front : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_forwardtoface
}
zm_punch_fall_front_crawl : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_forwardtoface
}
zm_punch_fall_left : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_legsout_right
}
zm_punch_fall_right : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_legsout_left
}
zm_punch_fall_back : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_upontoback
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_armslegsforward
}
zm_punch_getup_back_default : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup
}
zm_punch_getup_back_early : restart notify punch_getup_anim
{
ai_zombie_thundergun_sprinter_getup_b
ai_zombie_thundergun_sprinter_getup_c
}
zm_punch_getup_back_late : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
}
zm_punch_getup_belly_default : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup
}
zm_punch_getup_belly_early : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup_quick_a
}
zm_punch_getup_belly_late : restart notify punch_getup_anim
{
ai_zombie_thundergun_sprinter_getup_a
}
zm_death_tesla : restart notify death_anim
{
ai_zombie_dlc4_tesla_death_a
ai_zombie_dlc4_tesla_death_b
ai_zombie_dlc4_tesla_death_c
ai_zombie_dlc4_tesla_death_d
//ai_zombie_dlc4_tesla_death_e
}
zm_death_fire : restart notify death_anim
{
ai_zombie_firestaff_death_collapse_a
ai_zombie_firestaff_death_collapse_b
}
zm_death_tesla_crawl : restart missing_legs notify death_anim
{
ai_zombie_dlc4_tesla_crawl_death_a
ai_zombie_dlc4_tesla_crawl_death_b
}
zm_death_freeze : restart notify death_anim
{
ai_zombie_death_icestaff_a
ai_zombie_death_icestaff_b
ai_zombie_death_icestaff_c
ai_zombie_death_icestaff_d
ai_zombie_death_icestaff_e
}
zm_death_freeze_crawl : restart missing_legs notify death_anim
{
ai_zombie_dlc4_crawl_freeze_death_01
ai_zombie_dlc4_crawl_freeze_death_02
}
zm_electric_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_afterlife_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_move_whirlwind : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_a
ai_zombie_airstaff_death_vacuumed_b
ai_zombie_airstaff_death_vacuumed_c
}
zm_move_whirlwind_fast : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_move_whirlwind_crawl : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_move_whirlwind_fast_crawl : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_grabbed_by_mech : notify mechz_grabbed
{
ai_zombie_grabbed_by_mech
}
zm_move_bus_walk : notify move_anim
{
ai_zombie_walk_bus_v1
ai_zombie_walk_bus_v2
ai_zombie_walk_bus_v3
ai_zombie_walk_bus_v4
}
zm_move_chase_bus : notify move_anim
{
ai_zombie_sprint_v6
ai_zombie_sprint_v7
ai_zombie_sprint_v8
ai_zombie_sprint_v9
ai_zombie_sprint_v10
ai_zombie_sprint_v11
ai_zombie_sprint_v12
}
zm_jump_on_bus : restart notify jump_on_bus_anim
{
ai_zombie_bus_jump_door
}
zm_jump_off_bus : restart notify jump_off_bus_anim
{
ai_zombie_bus_jump_door_exit
}
zm_zbarrier_jump_on_bus : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_bus_jump_window_to_l
jump_window_r ai_zombie_bus_jump_window_to_r
}
zm_zbarrier_jump_on_bus_crawl : missing_legs aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_crawl_bus_jump_window_to_l
jump_window_r ai_zombie_crawl_bus_jump_window_to_r
}
zm_zbarrier_jump_on_bus_front : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_bus_jump_front_window_to_l
jump_window_r ai_zombie_bus_jump_front_window_to_r
}
zm_zbarrier_jump_on_bus_front_crawl : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_crawl_bus_jump_front_window_to_l
jump_window_r ai_zombie_crawl_bus_jump_front_window_to_r
}
zm_zbarrier_bus_board_tear_in : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_grab
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_grab
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_grab
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_grab
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_grab
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_grab
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_grab
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_grab
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_grab
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_grab
}
zm_zbarrier_bus_board_tear_loop : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_hold
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_hold
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_hold
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_hold
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_hold
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_hold
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_hold
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_hold
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_hold
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_hold
}
zm_zbarrier_bus_board_tear_out : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_pull
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_pull
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_pull
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_pull
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_pull
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_pull
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_pull
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_pull
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_pull
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_pull
}
zm_zbarrier_window_attack : aliased restart notify bus_window_attack
{
window_attack_l ai_zombie_bus_window_attack_l
window_attack_r ai_zombie_bus_window_attack_r
}
zm_zbarrier_front_window_attack : aliased restart notify bus_window_attack
{
window_attack_l ai_zombie_bus_front_window_attack_l
window_attack_r ai_zombie_bus_front_window_attack_r
}
zm_zbarrier_window_idle : aliased restart notify bus_window_idle
{
window_idle_l ai_zombie_bus_window_idle_l
window_idle_r ai_zombie_bus_window_idle_r
}
zm_zbarrier_front_window_idle : aliased restart notify bus_window_idle
{
window_idle_l ai_zombie_bus_front_window_idle_l
window_idle_r ai_zombie_bus_front_window_idle_r
}
zm_zbarrier_window_climbup : aliased restart notify bus_window_climbup
{
window_climbup_l ai_zombie_bus_window_climbup_from_l
window_climbup_r ai_zombie_bus_window_climbup_from_r
}
zm_zbarrier_climbin_bus : aliased restart notify climbin_bus_anim
{
window_climbin_l ai_zombie_bus_side_window_enter_l_v1
window_climbin_l_fast ai_zombie_bus_side_window_enter_l_v1_fast
window_climbin_r ai_zombie_bus_side_window_enter_r_v1
window_climbin_r_fast ai_zombie_bus_side_window_enter_r_v1_fast
window_climbin_front_l ai_zombie_bus_front_window_enter_l_v1
window_climbin_front_l_fast ai_zombie_bus_front_window_enter_l_v1_fast
window_climbin_front_r ai_zombie_bus_front_window_enter_r_v1
window_climbin_front_r_fast ai_zombie_bus_front_window_enter_r_v1_fast
window_climbin_back ai_zombie_bus_rear_window_traverse_v1
window_climbin_back_fast ai_zombie_bus_rear_window_traverse_fast_v1
}
zm_bus_attached : aliased restart notify bus_attached_anim
{
jump_down_127 ai_zombie_jump_down_127
bus_hatch_tear ai_zombie_bus_hatch_tear
bus_hatch_tear_b ai_zombie_bus_hatch_tear_fromback
bus_hatch_jump_down ai_zombie_bus_hatch_jump_down
}
zm_bus_hatch_jump_up : restart notify bus_hatch_jump_anim
{
ai_zombie_jump_up_bus_hatch_to_b
ai_zombie_jump_up_bus_hatch_to_f
}
zm_bus_hatch_jump_up_crawl : restart notify bus_hatch_jump_anim
{
ai_zombie_crawl_jump_up_bus_hatch_to_b
ai_zombie_crawl_jump_up_bus_hatch_to_f
}
zm_bus_hatch_jump_down : restart notify bus_hatch_jump_anim
{
ai_zombie_jump_down_bus_hatch_from_b
ai_zombie_jump_down_bus_hatch_from_f
}
zm_bus_hatch_jump_down_crawl : restart notify bus_hatch_jump_anim
{
ai_zombie_crawl_jump_down_bus_hatch_from_b
ai_zombie_crawl_jump_down_bus_hatch_from_f
}
zm_bus_window2roof : restart notify window_exit_anim
{
ai_zombie_bus_front_window_climbup_from_inside
ai_zombie_bus_rear_window_climbup_from_inside
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
}
zm_jetgun_death : restart notify death_anim
{
ai_zombie_jetgun_death_v1
ai_zombie_jetgun_death_v2
ai_zombie_jetgun_death_v3
}
zm_jetgun_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_jetgun_crawl_death_v1
ai_zombie_jetgun_crawl_death_v2
}
zm_move_jetgun_walk : notify move_anim
{
ai_zombie_jetgun_walk_v1
ai_zombie_jetgun_walk_v2
ai_zombie_jetgun_walk_v3
}
zm_move_jetgun_walk_slow : notify move_anim
{
ai_zombie_jetgun_walk_slow_v1
ai_zombie_jetgun_walk_slow_v2
ai_zombie_jetgun_walk_slow_v3
}
zm_move_jetgun_walk_fast : notify move_anim
{
ai_zombie_jetgun_walk_fast_v1
ai_zombie_jetgun_walk_fast_v2
ai_zombie_jetgun_walk_fast_v3
}
zm_move_jetgun_walk_slow_crawl : missing_legs notify move_anim
{
ai_zombie_jetgun_crawl_slow_v1
ai_zombie_jetgun_crawl_slow_v2
}
zm_move_jetgun_walk_fast_crawl : missing_legs notify move_anim
{
ai_zombie_jetgun_crawl_fast_v1
ai_zombie_jetgun_crawl_fast_v2
ai_zombie_jetgun_crawl_fast_v3
}
zm_move_jetgun_sprint : notify move_anim
{
ai_zombie_jetgun_sprint_v1
ai_zombie_jetgun_sprint_v2
ai_zombie_jetgun_sprint_v3
}
zm_jetgun_sprint_death : restart notify death_anim
{
ai_zombie_jetgun_sprint_death_v1
ai_zombie_jetgun_sprint_death_v2
ai_zombie_jetgun_sprint_death_v3
}