2024-01-07 18:35:38 -08:00

730 lines
24 KiB
Common Lisp

zm_inert : aliased notify inert_anim
{
inert1 ai_zombie_inert_v4
inert2 ai_zombie_inert_v6
inert3 ai_zombie_inert_stagger_v1
inert4 ai_zombie_inert_stagger_v2
inert5 ai_zombie_inert_stagger_v3
inert6 ai_zombie_inert_stagger_v4
inert7 ai_zombie_inert_circle_v1
}
zm_inert_trans : aliased notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_inert_2_awake_v1
inert_2_walk_2 ai_zombie_inert_2_awake_v2
inert_2_walk_3 ai_zombie_inert_2_awake_v3
inert_2_walk_4 ai_zombie_inert_2_awake_v8
inert_2_run_1 ai_zombie_inert_2_awake_v4
inert_2_run_2 ai_zombie_inert_2_awake_v5
inert_2_sprint_1 ai_zombie_inert_2_awake_v6
inert_2_sprint_2 ai_zombie_inert_2_awake_v7
}
zm_inert_crawl : aliased missing_legs notify inert_anim
{
inert1 ai_zombie_crawl_inert_v1
inert2 ai_zombie_crawl_inert_v2
inert3 ai_zombie_crawl_inert_v3
inert4 ai_zombie_crawl_inert_v4
inert5 ai_zombie_crawl_inert_v5
inert6 ai_zombie_crawl_inert_v6
inert7 ai_zombie_crawl_inert_v7
}
zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_crawl_inert_2_awake_v5
inert_2_run_1 ai_zombie_crawl_inert_2_awake_v1
inert_2_run_2 ai_zombie_crawl_inert_2_awake_v2
inert_2_sprint_1 ai_zombie_crawl_inert_2_awake_v3
inert_2_sprint_2 ai_zombie_crawl_inert_2_awake_v4
}
zm_idle : notify idle_anim
{
ai_zombie_idle_v1_delta
}
zm_idle_crawl : notify idle_anim
{
ai_zombie_idle_crawl_delta
}
zm_move_walk : notify move_anim
{
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_walk_v9
}
zm_move_walk_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_run : notify move_anim
{
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
}
zm_move_run_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_sprint : notify move_anim
{
ai_zombie_sprint_v1
ai_zombie_sprint_v2
}
zm_move_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
}
zm_move_super_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_stumpy : missing_legs notify move_anim
{
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
}
zm_step_left : restart notify step_anim
{
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
}
zm_step_right : restart notify step_anim
{
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
}
zm_roll_forward : restart notify step_anim
{
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
}
zm_walk_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
}
zm_run_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_stumpy_melee : restart missing_legs notify melee_anim
{
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
}
zm_board_tear_in : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_grab
ai_zombie_boardtear_aligned_m_2_grab
ai_zombie_boardtear_aligned_m_3_grab
ai_zombie_boardtear_aligned_m_4_grab
ai_zombie_boardtear_aligned_m_5_grab
ai_zombie_boardtear_aligned_m_6_grab
ai_zombie_boardtear_aligned_r_1_grab
ai_zombie_boardtear_aligned_r_2_grab
ai_zombie_boardtear_aligned_r_3_grab
ai_zombie_boardtear_aligned_r_4_grab
ai_zombie_boardtear_aligned_r_5_grab
ai_zombie_boardtear_aligned_r_6_grab
ai_zombie_boardtear_aligned_l_1_grab
ai_zombie_boardtear_aligned_l_2_grab
ai_zombie_boardtear_aligned_l_3_grab
ai_zombie_boardtear_aligned_l_4_grab
ai_zombie_boardtear_aligned_l_5_grab
ai_zombie_boardtear_aligned_l_6_grab
}
zm_board_tear_loop : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_hold
ai_zombie_boardtear_aligned_m_2_hold
ai_zombie_boardtear_aligned_m_3_hold
ai_zombie_boardtear_aligned_m_4_hold
ai_zombie_boardtear_aligned_m_5_hold
ai_zombie_boardtear_aligned_m_6_hold
ai_zombie_boardtear_aligned_r_1_hold
ai_zombie_boardtear_aligned_r_2_hold
ai_zombie_boardtear_aligned_r_3_hold
ai_zombie_boardtear_aligned_r_4_hold
ai_zombie_boardtear_aligned_r_5_hold
ai_zombie_boardtear_aligned_r_6_hold
ai_zombie_boardtear_aligned_l_1_hold
ai_zombie_boardtear_aligned_l_2_hold
ai_zombie_boardtear_aligned_l_3_hold
ai_zombie_boardtear_aligned_l_4_hold
ai_zombie_boardtear_aligned_l_5_hold
ai_zombie_boardtear_aligned_l_6_hold
}
zm_board_tear_out : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_pull
ai_zombie_boardtear_aligned_m_2_pull
ai_zombie_boardtear_aligned_m_3_pull
ai_zombie_boardtear_aligned_m_4_pull
ai_zombie_boardtear_aligned_m_5_pull
ai_zombie_boardtear_aligned_m_6_pull
ai_zombie_boardtear_aligned_r_1_pull
ai_zombie_boardtear_aligned_r_2_pull
ai_zombie_boardtear_aligned_r_3_pull
ai_zombie_boardtear_aligned_r_4_pull
ai_zombie_boardtear_aligned_r_5_pull
ai_zombie_boardtear_aligned_r_6_pull
ai_zombie_boardtear_aligned_l_1_pull
ai_zombie_boardtear_aligned_l_2_pull
ai_zombie_boardtear_aligned_l_3_pull
ai_zombie_boardtear_aligned_l_4_pull
ai_zombie_boardtear_aligned_l_5_pull
ai_zombie_boardtear_aligned_l_6_pull
}
zm_board_tear_in_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_grab
ai_zombie_crawl_boardtear_aligned_m_2_grab
ai_zombie_crawl_boardtear_aligned_m_3_grab
ai_zombie_crawl_boardtear_aligned_m_4_grab
ai_zombie_crawl_boardtear_aligned_m_5_grab
ai_zombie_crawl_boardtear_aligned_m_6_grab
ai_zombie_crawl_boardtear_aligned_r_1_grab
ai_zombie_crawl_boardtear_aligned_r_2_grab
ai_zombie_crawl_boardtear_aligned_r_3_grab
ai_zombie_crawl_boardtear_aligned_r_4_grab
ai_zombie_crawl_boardtear_aligned_r_5_grab
ai_zombie_crawl_boardtear_aligned_r_6_grab
ai_zombie_crawl_boardtear_aligned_l_1_grab
ai_zombie_crawl_boardtear_aligned_l_2_grab
ai_zombie_crawl_boardtear_aligned_l_3_grab
ai_zombie_crawl_boardtear_aligned_l_4_grab
ai_zombie_crawl_boardtear_aligned_l_5_grab
ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_board_tear_loop_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_hold
ai_zombie_crawl_boardtear_aligned_m_2_hold
ai_zombie_crawl_boardtear_aligned_m_3_hold
ai_zombie_crawl_boardtear_aligned_m_4_hold
ai_zombie_crawl_boardtear_aligned_m_5_hold
ai_zombie_crawl_boardtear_aligned_m_6_hold
ai_zombie_crawl_boardtear_aligned_r_1_hold
ai_zombie_crawl_boardtear_aligned_r_2_hold
ai_zombie_crawl_boardtear_aligned_r_3_hold
ai_zombie_crawl_boardtear_aligned_r_4_hold
ai_zombie_crawl_boardtear_aligned_r_5_hold
ai_zombie_crawl_boardtear_aligned_r_6_hold
ai_zombie_crawl_boardtear_aligned_l_1_hold
ai_zombie_crawl_boardtear_aligned_l_2_hold
ai_zombie_crawl_boardtear_aligned_l_3_hold
ai_zombie_crawl_boardtear_aligned_l_4_hold
ai_zombie_crawl_boardtear_aligned_l_5_hold
ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_board_tear_out_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_pull
ai_zombie_crawl_boardtear_aligned_m_2_pull
ai_zombie_crawl_boardtear_aligned_m_3_pull
ai_zombie_crawl_boardtear_aligned_m_4_pull
ai_zombie_crawl_boardtear_aligned_m_5_pull
ai_zombie_crawl_boardtear_aligned_m_6_pull
ai_zombie_crawl_boardtear_aligned_r_1_pull
ai_zombie_crawl_boardtear_aligned_r_2_pull
ai_zombie_crawl_boardtear_aligned_r_3_pull
ai_zombie_crawl_boardtear_aligned_r_4_pull
ai_zombie_crawl_boardtear_aligned_r_5_pull
ai_zombie_crawl_boardtear_aligned_r_6_pull
ai_zombie_crawl_boardtear_aligned_l_1_pull
ai_zombie_crawl_boardtear_aligned_l_2_pull
ai_zombie_crawl_boardtear_aligned_l_3_pull
ai_zombie_crawl_boardtear_aligned_l_4_pull
ai_zombie_crawl_boardtear_aligned_l_5_pull
ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_window_melee : restart notify window_melee_anim
{
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
}
zm_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v2_walk_altA
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_climbout_fast
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
}
zm_faller_attack : restart notify attack_anim
{
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
}
zm_faller_emerge : restart notify emerge_anim
{
ai_zombie_ceiling_emerge_01
}
zm_faller_emerge_death : restart notify death_anim
{
ai_zombie_ceiling_death
}
zm_faller_fall : restart notify fall_anim
{
ai_zombie_ceiling_dropdown_01
}
zm_faller_fall_loop : notify fall_anim
{
ai_zombie_ceiling_fall_loop
}
zm_faller_land : restart notify land_anim
{
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
}
zm_death : restart notify death_anim
{
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
}
zm_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_traverse : aliased restart notify traverse_anim
{
prison_gondola_traversal ai_zombie_traverse_lower_gondola
jump_down_96 ai_zombie_jump_down_96
jump_down_127 ai_zombie_jump_down_127
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_up_127 ai_zombie_jump_up_127
jump_up_222 ai_zombie_jump_up_222
jump_across_120 ai_zombie_jump_across_120
mantle_over_40_hurdle ai_zombie_traverse_v6
jump_down_cellblock ai_zombie_sprint_jump_down_cellblock
jump_up_cellblock ai_zombie_sprint_jump_up_cellblock
climb_over_dock_fence ai_zombie_climb_over_dock_fence
golden_gate_jump_up ai_zombie_jump_up_goldengate
dock_water_climb_up ai_zombie_jump_up_dock
baseball_to_first_floor_climb ai_zombie_climb_up_ext_low
baseball_to_second_floor_climb ai_zombie_climb_up_ext_mid
baseball_to_roof_climb ai_zombie_climb_up_ext_roof
jump_down_cellblock_norailing ai_zombie_jump_down_cellblock_basic
cellblock_jump_up_climb ai_zombie_jump_up_2_climb
dock_mid_way_jump_up_climb ai_zombie_jump_up_dock_middle
dock_tommygun_dropdown ai_zombie_jump_down_dock_tommygun
}
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
{
climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole
climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole
jump_down_48_crawl ai_zombie_crawl_jump_down_48
// jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127
jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190
jump_up_222_crawl ai_zombie_crawl_jump_up_222
jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222
jump_across_120_crawl ai_zombie_crawl_jump_across_120
mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
jump_down_cellblock_crawl ai_zombie_crawl_sprint_jump_down_cellblock
jump_up_cellblock_crawl ai_zombie_crawl_sprint_jump_up_cellblock
climb_over_dock_fence_crawl ai_zombie_crawl_climb_over_dock_fence
golden_gate_jump_up_crawl ai_zombie_jump_up_goldengate
dock_water_climb_up_crawl ai_zombie_jump_up_dock
baseball_to_first_floor_climb_crawl ai_zombie_climb_up_ext_low
baseball_to_second_floor_climb_crawl ai_zombie_climb_up_ext_mid
baseball_to_roof_climb_crawl ai_zombie_climb_up_ext_roof
jump_down_cellblock_norailing_crawl ai_zombie_crawl_jump_down_cellblock_basic
prison_gondola_traversal_crawl ai_zombie_traverse_lower_gondola
cellblock_jump_up_climb_crawl ai_zombie_crawl_jump_up_2_climb
dock_mid_way_jump_up_climb_crawl ai_zombie_crawl_jump_up_dock_middle
dock_tommygun_dropdown_crawl ai_zombie_jump_down_dock_tommygun
}
// Level specific
zm_move_chase_bus : notify move_anim
{
ai_zombie_sprint_v6
ai_zombie_sprint_v7
ai_zombie_sprint_v8
ai_zombie_sprint_v9
ai_zombie_sprint_v10
ai_zombie_sprint_v11
ai_zombie_sprint_v12
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
}
zm_riotshield_melee : notify riotshield_melee_anim
{
ai_zombie_riotshield_loop_v1
//ai_zombie_riotshield_loop_v2
}
zm_riotshield_breakthrough : notify riotshield_breakthrough_anim
{
ai_zombie_riotshield_breakthrough_v1
//ai_zombie_riotshield_breakthrough_v2
}
zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim
{
ai_zombie_crawl_riotshield_loop_v1
//ai_zombie_crawl_riotshield_loop_v2
//ai_zombie_crawl_riotshield_loop_v5
//ai_zombie_crawl_riotshield_loop_v6
//ai_zombie_crawl_riotshield_loop_v7
//ai_zombie_crawl_riotshield_loop_v8
}
zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim
{
ai_zombie_crawl_riotshield_breakthrough_v1
//ai_zombie_crawl_riotshield_breakthrough_v2
}
zm_death_shrink : restart notify death_shrink
{
ai_zombie_dreamcatch_shrink_a
}
zm_portal_rise : restart notify zm_portal_rise
{
ai_zombie_dreamcatch_rise
}
zm_portal_death : restart notify portal_death
{
ai_zombie_dreamcatch_impact
}
zm_afterlife_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_blundersplat_stun : aliased restart notify blundersplat_stunned_anim
{
acid_stun_a ai_zombie_acid_stun_a
acid_stun_b ai_zombie_acid_stun_b
acid_stun_c ai_zombie_acid_stun_c
acid_stun_d ai_zombie_acid_stun_d
acid_stun_e ai_zombie_acid_stun_e
}
zm_blundersplat_stun_crawl : aliased restart missing_legs notify blundersplat_stunned_anim
{
acid_stun_a ai_zombie_crawl_death_v1
acid_stun_b ai_zombie_crawl_death_v2
}