2024-01-08 00:57:28 -08:00

667 lines
23 KiB
Common Lisp

zm_idle : notify idle_anim
{
ai_zombie_idle_v1_delta
}
zm_idle_crawl : notify idle_anim
{
ai_zombie_idle_crawl_delta
}
zm_move_walk : notify move_anim
{
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_walk_v9
}
zm_move_walk_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_run : notify move_anim
{
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
}
zm_move_run_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_sprint : notify move_anim
{
ai_zombie_sprint_v1
ai_zombie_sprint_v2
}
zm_move_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
}
zm_move_super_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_stumpy : missing_legs notify move_anim
{
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
}
zm_generator_melee : restart notify static_melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
}
zm_walk_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
}
zm_run_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_stumpy_melee : restart missing_legs notify melee_anim
{
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
}
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out_crawl : aliased restart missing_legs notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_window_melee : restart notify window_melee_anim
{
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
}
zm_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
ai_zombie_traverse_ground_dugup
}
zm_dug_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_dugup
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
}
zm_death : restart notify death_anim
{
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
}
zm_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
}
zm_move_burned : notify move_anim
{
ai_zombie_firestaff_death_walking_a
ai_zombie_firestaff_death_walking_b
ai_zombie_firestaff_death_walking_c
}
zm_tank_jump_up : aliased restart notify tank_jump_up
{
window_right_front_jmp_jnt ai_zombie_jump_up_markiv_front
window_left_1_jmp_jnt ai_zombie_jump_up_markiv_leftfront
window_left_2_jmp_jnt ai_zombie_jump_up_markiv_leftmid
window_left_3_jmp_jnt ai_zombie_jump_up_markiv_leftrear
window_left_rear_jmp_jnt ai_zombie_jump_up_markiv_rear
window_right_1_jmp_jnt ai_zombie_jump_up_markiv_rightfront
window_right_2_jmp_jnt ai_zombie_jump_up_markiv_rightmid
window_right_3_jmp_jnt ai_zombie_jump_up_markiv_rightrear
window_rear_long_jmp_jnt ai_zombie_jump_up_onto_markiv_rear
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_front
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftfront
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftmid
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_leftrear
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rear
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightfront
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightmid
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_up_markiv_rightrear
window_rear_long_jmp_jnt_crawler ai_zombie_crawl_jump_up_onto_markiv_rear
}
zm_tank_jump_down : aliased restart notify tank_jump_down
{
window_right_front_jmp_jnt ai_zombie_jump_down_markiv_front
window_left_1_jmp_jnt ai_zombie_jump_down_markiv_leftfront
window_left_2_jmp_jnt ai_zombie_jump_down_markiv_leftmid
window_left_3_jmp_jnt ai_zombie_jump_down_markiv_leftrear
window_left_rear_jmp_jnt ai_zombie_jump_down_markiv_rear
window_right_1_jmp_jnt ai_zombie_jump_down_markiv_rightfront
window_right_2_jmp_jnt ai_zombie_jump_down_markiv_rightmid
window_right_3_jmp_jnt ai_zombie_jump_down_markiv_rightrear
window_right_front_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_front
window_left_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftfront
window_left_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftmid
window_left_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_leftrear
window_left_rear_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rear
window_right_1_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightfront
window_right_2_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightmid
window_right_3_jmp_jnt_crawler ai_zombie_crawl_jump_down_markiv_rightrear
}
zm_punch_fall_front : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_forwardtoface
}
zm_punch_fall_front_crawl : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_forwardtoface
}
zm_punch_fall_left : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_legsout_right
}
zm_punch_fall_right : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_legsout_left
}
zm_punch_fall_back : restart notify punch_fall_anim
{
ai_zombie_thundergun_hit_upontoback
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_armslegsforward
}
zm_punch_getup_back_default : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup
}
zm_punch_getup_back_early : restart notify punch_getup_anim
{
ai_zombie_thundergun_sprinter_getup_b
ai_zombie_thundergun_sprinter_getup_c
}
zm_punch_getup_back_late : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
}
zm_punch_getup_belly_default : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup
}
zm_punch_getup_belly_early : restart notify punch_getup_anim
{
ai_zombie_thundergun_getup_quick_a
}
zm_punch_getup_belly_late : restart notify punch_getup_anim
{
ai_zombie_thundergun_sprinter_getup_a
}
//traverse anims, not all necessarily used on every level
zm_traverse : aliased restart notify traverse_anim
{
jump_across_120 ai_zombie_jump_across_120
// jump_down_40 ai_zombie_jump_down_40
jump_down_48 ai_zombie_jump_down_48
jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
// jump_down_120 ai_zombie_jump_down_120
jump_down_127 ai_zombie_jump_down_127
// jump_down_184 ai_zombie_jump_down_184
// jump_down_190 ai_zombie_jump_down_190
// jump_down_222 ai_zombie_jump_down_222
// jump_down_240 ai_zombie_jump_down_240
// jump_down_286 ai_zombie_jump_down_286
// jump_down_386 ai_zombie_jump_down_386
jump_up_48 ai_zombie_jump_up_48
// jump_up_72 ai_zombie_jump_up_72
jump_up_96 ai_zombie_jump_up_96
jump_up_127 ai_zombie_jump_up_127
// jump_up_154 ai_zombie_jump_up_154
// jump_up_222 ai_zombie_jump_up_222
// jump_up_to_climb ai_zombie_jump_up_2_climb
// jump_up_to_climb_coast ai_zombie_jump_up_2_climb_coast
mantle_over_40_hurdle ai_zombie_traverse_v6
alcove_40 ai_zombie_traverse_alcove_40
alcove_56 ai_zombie_traverse_alcove_56
alcove_96 ai_zombie_traverse_alcove_96
scaffold_72 ai_zombie_traverse_scaffold_72
scaffold_84 ai_zombie_traverse_scaffold_84
scaffold_100 ai_zombie_traverse_scaffold_100
jump_down_dlc4_96 ai_zombie_jump_down_dlc4_trench_wall_96
jump_down_dlc4_112 ai_zombie_jump_down_dlc4_trench_wall_112
jump_down_dlc4_120 ai_zombie_jump_down_dlc4_trench_wall_120
// jump_up_dlc4_96 ai_zombie_jump_up_dlc4_trench_wall_96
// jump_up_dlc4_112 ai_zombie_jump_up_dlc4_trench_wall_112
// jump_up_dlc4_120 ai_zombie_jump_up_dlc4_trench_wall_120
jump_up_dlc4_140 ai_zombie_jump_up_dlc4_trench_wall_140
vault_barbedwire_48 ai_zombie_vaultover_barbedwire
vault_barbedwire_24 ai_zombie_vaultover_barbedwire_24
jump_down_church ai_zombie_jump_down_church
}
//traverse anims, not all necessarily used on every level
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
{
jump_across_120_crawl ai_zombie_crawl_jump_across_120
// jump_down_40_crawl ai_zombie_crawl_jump_down_40
jump_down_48_crawl ai_zombie_crawl_jump_down_48
jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
// jump_down_120_crawl ai_zombie_crawl_jump_down_120
jump_down_127_crawl ai_zombie_crawl_jump_down_127
// jump_down_184_crawl ai_zombie_crawl_jump_down_184
// jump_down_190_crawl ai_zombie_crawl_jump_down_189
// jump_down_222_crawl ai_zombie_crawl_jump_down_222
// jump_down_240_crawl ai_zombie_crawl_jump_down_240
// jump_down_286_crawl ai_zombie_crawl_jump_down_286
// jump_down_386_crawl ai_zombie_crawl_jump_down_386
jump_up_48_crawl ai_zombie_crawl_jump_up_48
// jump_up_72_crawl ai_zombie_crawl_jump_up_72
jump_up_96_crawl ai_zombie_crawl_jump_up_96
jump_up_127_crawl ai_zombie_crawl_jump_up_127
// jump_up_154_crawl ai_zombie_crawl_jump_up_154
// jump_up_222_crawl ai_zombie_crawl_jump_up_222
// jump_up_to_climb_crawl ai_zombie_crawl_jump_up_2_climb
// jump_up_to_climb_coast_crawl ai_zombie_crawl_jump_up_2_climb_coast
mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
alcove_40_crawl ai_zombie_traverse_alcove_40
alcove_56_crawl ai_zombie_traverse_alcove_56
alcove_96_crawl ai_zombie_traverse_alcove_96
scaffold_72_crawl ai_zombie_crawler_traverse_scaffold_72
scaffold_84_crawl ai_zombie_crawler_traverse_scaffold_84
scaffold_100_crawl ai_zombie_crawler_traverse_scaffold_100
jump_down_dlc4_96_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_96
jump_down_dlc4_112_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_112
jump_down_dlc4_120_crawl ai_zombie_crawl_jump_down_dlc4_trench_wall_120
// jump_up_dlc4_96_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_96
// jump_up_dlc4_112_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_112
// jump_up_dlc4_120_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_120
jump_up_dlc4_140_crawl ai_zombie_crawl_jump_up_dlc4_trench_wall_140
vault_barbedwire_48_crawl ai_zombie_crawl_vaultover_barbedwire
vault_barbedwire_24_crawl ai_zombie_crawl_vaultover_barbedwire_24
jump_down_church_crawl ai_zombie_crawl_jump_down_church
}
zm_death_tesla : restart notify death_anim
{
ai_zombie_dlc4_tesla_death_a
ai_zombie_dlc4_tesla_death_b
ai_zombie_dlc4_tesla_death_c
ai_zombie_dlc4_tesla_death_d
//ai_zombie_dlc4_tesla_death_e
}
zm_death_fire : restart notify death_anim
{
ai_zombie_firestaff_death_collapse_a
ai_zombie_firestaff_death_collapse_b
}
zm_death_tesla_crawl : restart missing_legs notify death_anim
{
ai_zombie_dlc4_tesla_crawl_death_a
ai_zombie_dlc4_tesla_crawl_death_b
}
zm_death_freeze : restart notify death_anim
{
ai_zombie_death_icestaff_a
ai_zombie_death_icestaff_b
ai_zombie_death_icestaff_c
ai_zombie_death_icestaff_d
ai_zombie_death_icestaff_e
}
zm_death_freeze_crawl : restart missing_legs notify death_anim
{
ai_zombie_dlc4_crawl_freeze_death_01
ai_zombie_dlc4_crawl_freeze_death_02
}
zm_electric_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_afterlife_stun : restart notify stunned
{
ai_zombie_afterlife_stun_a
ai_zombie_afterlife_stun_b
ai_zombie_afterlife_stun_c
ai_zombie_afterlife_stun_d
ai_zombie_afterlife_stun_e
}
zm_move_whirlwind : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_a
ai_zombie_airstaff_death_vacuumed_b
ai_zombie_airstaff_death_vacuumed_c
}
zm_move_whirlwind_fast : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_move_whirlwind_crawl : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_move_whirlwind_fast_crawl : notify move_anim
{
ai_zombie_airstaff_death_vacuumed_midair_a
ai_zombie_airstaff_death_vacuumed_midair_b
ai_zombie_airstaff_death_vacuumed_midair_c
ai_zombie_airstaff_death_vacuumed_midair_d
}
zm_grabbed_by_mech : notify mechz_grabbed
{
ai_zombie_grabbed_by_mech
}