mirror of
https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-04-22 14:35:44 +00:00
Fix traps on MoTD affecting boss type zombies, and gibbing zombies that don't support gibbing.
180 lines
4.3 KiB
Common Lisp
180 lines
4.3 KiB
Common Lisp
zm_arrival : restart notify arrival_anim
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{
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ai_zombie_avogadro_arrival
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}
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zm_chamber_idle : notify chamber_idle_anim
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{
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ai_zombie_avogadro_chamber_idle
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}
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zm_chamber_out : notify chamber_out_anim
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{
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ai_zombie_avogadro_chamber_trans_out
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}
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zm_exit : restart notify exit_anim
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{
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ai_zombie_avogadro_exit
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}
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zm_bus_attack : aliased restart notify bus_attack
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{
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bus_attack_back ai_zombie_avogadro_bus_attack_back
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bus_attack_front ai_zombie_avogadro_bus_attack_front
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bus_attack_left ai_zombie_avogadro_bus_attack_left
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bus_attack_right ai_zombie_avogadro_bus_attack_right
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}
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zm_bus_pain : restart notify pain_anim
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{
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ai_zombie_avogadro_bus_pain_long
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ai_zombie_avogadro_bus_pain_med
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ai_zombie_avogadro_bus_pain_short
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}
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zm_bus_back_pain : restart notify pain_anim
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{
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ai_zombie_avogadro_bus_back_pain_long
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ai_zombie_avogadro_bus_back_pain_med
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ai_zombie_avogadro_bus_back_pain_short
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}
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zm_bus_win : restart notify bus_win_anim
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{
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ai_zombie_avogadro_bus_attack_knocked_off
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}
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zm_melee_attack : restart notify melee_attack
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{
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ai_zombie_avogadro_melee_attack_v1
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}
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zm_walk_melee : restart notify melee_anim
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{
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ai_zombie_avogadro_melee_attack_v1
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}
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zm_run_melee : restart notify melee_anim
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{
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ai_zombie_avogadro_melee_attack_v1
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}
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zm_ranged_attack_in : restart notify ranged_attack
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{
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ai_zombie_avogadro_ranged_attack_v1
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}
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zm_ranged_attack_loop : notify ranged_attack
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{
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ai_zombie_avogadro_ranged_attack_v1_loop
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}
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zm_ranged_attack_out : restart notify ranged_attack
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{
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ai_zombie_avogadro_ranged_attack_v1_end
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}
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zm_move_walk : notify move_anim
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{
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ai_zombie_avogadro_walk_v1
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ai_zombie_avogadro_walk_v1_twitch
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}
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zm_move_run : notify move_anim
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{
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ai_zombie_avogadro_run_v1
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ai_zombie_avogadro_run_v1_twitch
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}
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zm_move_sprint : notify move_anim
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{
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ai_zombie_avogadro_sprint_v1
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ai_zombie_avogadro_sprint_v1_twitch
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}
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zm_pain : restart notify pain_anim
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{
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ai_zombie_avogadro_pain_long
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ai_zombie_avogadro_pain_med
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ai_zombie_avogadro_pain_short
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}
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zm_teleport_forward : notify teleport_anim
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{
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ai_zombie_avogadro_teleport_forward_long
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ai_zombie_avogadro_teleport_forward_med
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ai_zombie_avogadro_teleport_forward_short
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}
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zm_teleport_left : notify teleport_anim
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{
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ai_zombie_avogadro_teleport_left_long
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ai_zombie_avogadro_teleport_left_med
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ai_zombie_avogadro_teleport_left_short
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}
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zm_teleport_right : notify teleport_anim
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{
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ai_zombie_avogadro_teleport_right_long
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ai_zombie_avogadro_teleport_right_med
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ai_zombie_avogadro_teleport_right_short
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}
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zm_teleport_back : notify teleport_anim
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{
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ai_zombie_avogadro_teleport_back_long
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ai_zombie_avogadro_teleport_back_med
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ai_zombie_avogadro_teleport_back_short
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}
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zm_traverse : aliased restart notify traverse_anim
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{
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climb_down_pothole ai_zombie_climb_down_pothole
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climb_up_pothole ai_zombie_climb_up_pothole
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jump_down_48 ai_zombie_jump_down_48
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// jump_down_72 ai_zombie_jump_down_72
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jump_down_96 ai_zombie_jump_down_96
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jump_down_127 ai_zombie_jump_down_127
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jump_down_190 ai_zombie_jump_down_190
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jump_down_222 ai_zombie_jump_down_222
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jump_up_127 ai_zombie_jump_up_127
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jump_up_222 ai_zombie_jump_up_222
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jump_across_120 ai_zombie_avogadro_jump_across_120
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mantle_over_40_hurdle ai_zombie_traverse_v6
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traverse_diner_roof ai_zombie_traverse_diner_roof
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traverse_diner_roof_up ai_zombie_jump_up_diner_roof
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traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up
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traverse_car ai_zombie_traverse_car
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traverse_car_sprint ai_zombie_traverse_car_sprint
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traverse_car_run ai_zombie_traverse_car_run
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traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side
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traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools
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traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools
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traverse_garage_door ai_zombie_traverse_garage_roll
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}
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zm_traverse_barrier : aliased restart notify traverse_anim
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{
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barrier_walk ai_zombie_traverse_v1
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barrier_walk ai_zombie_traverse_v2
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barrier_run ai_zombie_traverse_v5
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barrier_sprint ai_zombie_traverse_v6
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barrier_sprint ai_zombie_traverse_v7
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barrier_crawl ai_zombie_traverse_crawl_v1
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barrier_crawl ai_zombie_traverse_v4
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}
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zm_taunt : restart notify taunt_anim
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{
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ai_zombie_avogadro_melee_attack_v1
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}
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