t6-fastfile-mods/zm_ai_pack/animstatedefs/zm_transit_avogadro.asd
JezuzLizard 963e62d02d Add mechz to MoTD.
Fix traps on MoTD affecting boss type zombies, and gibbing zombies that don't support gibbing.
2024-02-20 19:10:05 -08:00

180 lines
4.3 KiB
Common Lisp

zm_arrival : restart notify arrival_anim
{
ai_zombie_avogadro_arrival
}
zm_chamber_idle : notify chamber_idle_anim
{
ai_zombie_avogadro_chamber_idle
}
zm_chamber_out : notify chamber_out_anim
{
ai_zombie_avogadro_chamber_trans_out
}
zm_exit : restart notify exit_anim
{
ai_zombie_avogadro_exit
}
zm_bus_attack : aliased restart notify bus_attack
{
bus_attack_back ai_zombie_avogadro_bus_attack_back
bus_attack_front ai_zombie_avogadro_bus_attack_front
bus_attack_left ai_zombie_avogadro_bus_attack_left
bus_attack_right ai_zombie_avogadro_bus_attack_right
}
zm_bus_pain : restart notify pain_anim
{
ai_zombie_avogadro_bus_pain_long
ai_zombie_avogadro_bus_pain_med
ai_zombie_avogadro_bus_pain_short
}
zm_bus_back_pain : restart notify pain_anim
{
ai_zombie_avogadro_bus_back_pain_long
ai_zombie_avogadro_bus_back_pain_med
ai_zombie_avogadro_bus_back_pain_short
}
zm_bus_win : restart notify bus_win_anim
{
ai_zombie_avogadro_bus_attack_knocked_off
}
zm_melee_attack : restart notify melee_attack
{
ai_zombie_avogadro_melee_attack_v1
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_avogadro_melee_attack_v1
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_avogadro_melee_attack_v1
}
zm_ranged_attack_in : restart notify ranged_attack
{
ai_zombie_avogadro_ranged_attack_v1
}
zm_ranged_attack_loop : notify ranged_attack
{
ai_zombie_avogadro_ranged_attack_v1_loop
}
zm_ranged_attack_out : restart notify ranged_attack
{
ai_zombie_avogadro_ranged_attack_v1_end
}
zm_move_walk : notify move_anim
{
ai_zombie_avogadro_walk_v1
ai_zombie_avogadro_walk_v1_twitch
}
zm_move_run : notify move_anim
{
ai_zombie_avogadro_run_v1
ai_zombie_avogadro_run_v1_twitch
}
zm_move_sprint : notify move_anim
{
ai_zombie_avogadro_sprint_v1
ai_zombie_avogadro_sprint_v1_twitch
}
zm_pain : restart notify pain_anim
{
ai_zombie_avogadro_pain_long
ai_zombie_avogadro_pain_med
ai_zombie_avogadro_pain_short
}
zm_teleport_forward : notify teleport_anim
{
ai_zombie_avogadro_teleport_forward_long
ai_zombie_avogadro_teleport_forward_med
ai_zombie_avogadro_teleport_forward_short
}
zm_teleport_left : notify teleport_anim
{
ai_zombie_avogadro_teleport_left_long
ai_zombie_avogadro_teleport_left_med
ai_zombie_avogadro_teleport_left_short
}
zm_teleport_right : notify teleport_anim
{
ai_zombie_avogadro_teleport_right_long
ai_zombie_avogadro_teleport_right_med
ai_zombie_avogadro_teleport_right_short
}
zm_teleport_back : notify teleport_anim
{
ai_zombie_avogadro_teleport_back_long
ai_zombie_avogadro_teleport_back_med
ai_zombie_avogadro_teleport_back_short
}
zm_traverse : aliased restart notify traverse_anim
{
climb_down_pothole ai_zombie_climb_down_pothole
climb_up_pothole ai_zombie_climb_up_pothole
jump_down_48 ai_zombie_jump_down_48
// jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
jump_down_127 ai_zombie_jump_down_127
jump_down_190 ai_zombie_jump_down_190
jump_down_222 ai_zombie_jump_down_222
jump_up_127 ai_zombie_jump_up_127
jump_up_222 ai_zombie_jump_up_222
jump_across_120 ai_zombie_avogadro_jump_across_120
mantle_over_40_hurdle ai_zombie_traverse_v6
traverse_diner_roof ai_zombie_traverse_diner_roof
traverse_diner_roof_up ai_zombie_jump_up_diner_roof
traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up
traverse_car ai_zombie_traverse_car
traverse_car_sprint ai_zombie_traverse_car_sprint
traverse_car_run ai_zombie_traverse_car_run
traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side
traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools
traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools
traverse_garage_door ai_zombie_traverse_garage_roll
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_avogadro_melee_attack_v1
}