2024-01-07 18:35:38 -08:00

959 lines
31 KiB
Common Lisp

zm_inert : aliased notify inert_anim
{
inert1 ai_zombie_inert_v4
inert2 ai_zombie_inert_v6
inert3 ai_zombie_inert_stagger_v1
inert4 ai_zombie_inert_stagger_v2
inert5 ai_zombie_inert_stagger_v3
inert6 ai_zombie_inert_stagger_v4
inert7 ai_zombie_inert_circle_v1
}
zm_inert_trans : aliased notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_inert_2_awake_v1
inert_2_walk_2 ai_zombie_inert_2_awake_v2
inert_2_walk_3 ai_zombie_inert_2_awake_v3
inert_2_walk_4 ai_zombie_inert_2_awake_v8
inert_2_run_1 ai_zombie_inert_2_awake_v4
inert_2_run_2 ai_zombie_inert_2_awake_v5
inert_2_sprint_1 ai_zombie_inert_2_awake_v6
inert_2_sprint_2 ai_zombie_inert_2_awake_v7
}
zm_inert_crawl : aliased missing_legs notify inert_anim
{
inert1 ai_zombie_crawl_inert_v1
inert2 ai_zombie_crawl_inert_v2
inert3 ai_zombie_crawl_inert_v3
inert4 ai_zombie_crawl_inert_v4
inert5 ai_zombie_crawl_inert_v5
inert6 ai_zombie_crawl_inert_v6
inert7 ai_zombie_crawl_inert_v7
}
zm_inert_crawl_trans : aliased missing_legs notify inert_trans_anim
{
inert_2_walk_1 ai_zombie_crawl_inert_2_awake_v5
inert_2_run_1 ai_zombie_crawl_inert_2_awake_v1
inert_2_run_2 ai_zombie_crawl_inert_2_awake_v2
inert_2_sprint_1 ai_zombie_crawl_inert_2_awake_v3
inert_2_sprint_2 ai_zombie_crawl_inert_2_awake_v4
}
zm_idle : notify idle_anim
{
ai_zombie_idle_v1_delta
}
zm_idle_crawl : notify idle_anim
{
ai_zombie_idle_crawl_delta
}
zm_move_walk : notify move_anim
{
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v9
ai_zombie_walk_v9
}
zm_move_walk_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_run : notify move_anim
{
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v2
ai_zombie_run_v4
ai_zombie_run_v3
}
zm_move_run_crawl : missing_legs notify move_anim
{
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
}
zm_move_sprint : notify move_anim
{
ai_zombie_sprint_v1
ai_zombie_sprint_v2
}
zm_move_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_super_sprint : notify move_anim
{
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
}
zm_move_super_sprint_crawl : missing_legs notify move_anim
{
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
}
zm_move_stumpy : missing_legs notify move_anim
{
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
}
zm_step_left : restart notify step_anim
{
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
}
zm_step_right : restart notify step_anim
{
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
}
zm_roll_forward : restart notify step_anim
{
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
}
zm_walk_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_attack_v2
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_attack_v1
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
}
zm_run_melee_crawl : restart missing_legs notify melee_anim
{
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
}
zm_stumpy_melee : restart missing_legs notify melee_anim
{
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
}
zm_taunt : restart notify taunt_anim
{
ai_zombie_taunts_4
ai_zombie_taunts_7
ai_zombie_taunts_9
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
}
zm_board_tear_in : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_grab
ai_zombie_boardtear_aligned_m_2_grab
ai_zombie_boardtear_aligned_m_3_grab
ai_zombie_boardtear_aligned_m_4_grab
ai_zombie_boardtear_aligned_m_5_grab
ai_zombie_boardtear_aligned_m_6_grab
ai_zombie_boardtear_aligned_r_1_grab
ai_zombie_boardtear_aligned_r_2_grab
ai_zombie_boardtear_aligned_r_3_grab
ai_zombie_boardtear_aligned_r_4_grab
ai_zombie_boardtear_aligned_r_5_grab
ai_zombie_boardtear_aligned_r_6_grab
ai_zombie_boardtear_aligned_l_1_grab
ai_zombie_boardtear_aligned_l_2_grab
ai_zombie_boardtear_aligned_l_3_grab
ai_zombie_boardtear_aligned_l_4_grab
ai_zombie_boardtear_aligned_l_5_grab
ai_zombie_boardtear_aligned_l_6_grab
}
zm_board_tear_loop : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_hold
ai_zombie_boardtear_aligned_m_2_hold
ai_zombie_boardtear_aligned_m_3_hold
ai_zombie_boardtear_aligned_m_4_hold
ai_zombie_boardtear_aligned_m_5_hold
ai_zombie_boardtear_aligned_m_6_hold
ai_zombie_boardtear_aligned_r_1_hold
ai_zombie_boardtear_aligned_r_2_hold
ai_zombie_boardtear_aligned_r_3_hold
ai_zombie_boardtear_aligned_r_4_hold
ai_zombie_boardtear_aligned_r_5_hold
ai_zombie_boardtear_aligned_r_6_hold
ai_zombie_boardtear_aligned_l_1_hold
ai_zombie_boardtear_aligned_l_2_hold
ai_zombie_boardtear_aligned_l_3_hold
ai_zombie_boardtear_aligned_l_4_hold
ai_zombie_boardtear_aligned_l_5_hold
ai_zombie_boardtear_aligned_l_6_hold
}
zm_board_tear_out : restart notify tear_anim
{
ai_zombie_boardtear_aligned_m_1_pull
ai_zombie_boardtear_aligned_m_2_pull
ai_zombie_boardtear_aligned_m_3_pull
ai_zombie_boardtear_aligned_m_4_pull
ai_zombie_boardtear_aligned_m_5_pull
ai_zombie_boardtear_aligned_m_6_pull
ai_zombie_boardtear_aligned_r_1_pull
ai_zombie_boardtear_aligned_r_2_pull
ai_zombie_boardtear_aligned_r_3_pull
ai_zombie_boardtear_aligned_r_4_pull
ai_zombie_boardtear_aligned_r_5_pull
ai_zombie_boardtear_aligned_r_6_pull
ai_zombie_boardtear_aligned_l_1_pull
ai_zombie_boardtear_aligned_l_2_pull
ai_zombie_boardtear_aligned_l_3_pull
ai_zombie_boardtear_aligned_l_4_pull
ai_zombie_boardtear_aligned_l_5_pull
ai_zombie_boardtear_aligned_l_6_pull
}
zm_board_tear_in_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_grab
ai_zombie_crawl_boardtear_aligned_m_2_grab
ai_zombie_crawl_boardtear_aligned_m_3_grab
ai_zombie_crawl_boardtear_aligned_m_4_grab
ai_zombie_crawl_boardtear_aligned_m_5_grab
ai_zombie_crawl_boardtear_aligned_m_6_grab
ai_zombie_crawl_boardtear_aligned_r_1_grab
ai_zombie_crawl_boardtear_aligned_r_2_grab
ai_zombie_crawl_boardtear_aligned_r_3_grab
ai_zombie_crawl_boardtear_aligned_r_4_grab
ai_zombie_crawl_boardtear_aligned_r_5_grab
ai_zombie_crawl_boardtear_aligned_r_6_grab
ai_zombie_crawl_boardtear_aligned_l_1_grab
ai_zombie_crawl_boardtear_aligned_l_2_grab
ai_zombie_crawl_boardtear_aligned_l_3_grab
ai_zombie_crawl_boardtear_aligned_l_4_grab
ai_zombie_crawl_boardtear_aligned_l_5_grab
ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_board_tear_loop_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_hold
ai_zombie_crawl_boardtear_aligned_m_2_hold
ai_zombie_crawl_boardtear_aligned_m_3_hold
ai_zombie_crawl_boardtear_aligned_m_4_hold
ai_zombie_crawl_boardtear_aligned_m_5_hold
ai_zombie_crawl_boardtear_aligned_m_6_hold
ai_zombie_crawl_boardtear_aligned_r_1_hold
ai_zombie_crawl_boardtear_aligned_r_2_hold
ai_zombie_crawl_boardtear_aligned_r_3_hold
ai_zombie_crawl_boardtear_aligned_r_4_hold
ai_zombie_crawl_boardtear_aligned_r_5_hold
ai_zombie_crawl_boardtear_aligned_r_6_hold
ai_zombie_crawl_boardtear_aligned_l_1_hold
ai_zombie_crawl_boardtear_aligned_l_2_hold
ai_zombie_crawl_boardtear_aligned_l_3_hold
ai_zombie_crawl_boardtear_aligned_l_4_hold
ai_zombie_crawl_boardtear_aligned_l_5_hold
ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_board_tear_out_crawl : restart missing_legs notify tear_anim
{
ai_zombie_crawl_boardtear_aligned_m_1_pull
ai_zombie_crawl_boardtear_aligned_m_2_pull
ai_zombie_crawl_boardtear_aligned_m_3_pull
ai_zombie_crawl_boardtear_aligned_m_4_pull
ai_zombie_crawl_boardtear_aligned_m_5_pull
ai_zombie_crawl_boardtear_aligned_m_6_pull
ai_zombie_crawl_boardtear_aligned_r_1_pull
ai_zombie_crawl_boardtear_aligned_r_2_pull
ai_zombie_crawl_boardtear_aligned_r_3_pull
ai_zombie_crawl_boardtear_aligned_r_4_pull
ai_zombie_crawl_boardtear_aligned_r_5_pull
ai_zombie_crawl_boardtear_aligned_r_6_pull
ai_zombie_crawl_boardtear_aligned_l_1_pull
ai_zombie_crawl_boardtear_aligned_l_2_pull
ai_zombie_crawl_boardtear_aligned_l_3_pull
ai_zombie_crawl_boardtear_aligned_l_4_pull
ai_zombie_crawl_boardtear_aligned_l_5_pull
ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out : aliased restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_boardtear_aligned_l_6_pull
}
zm_zbarrier_board_tear_in_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_grab
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_grab
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_grab
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_grab
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_grab
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_grab
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_grab
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_grab
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_grab
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_grab
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_grab
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_grab
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_grab
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_grab
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_grab
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_grab
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_grab
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_grab
}
zm_zbarrier_board_tear_loop_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_hold
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_hold
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_hold
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_hold
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_hold
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_hold
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_hold
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_hold
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_hold
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_hold
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_hold
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_hold
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_hold
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_hold
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_hold
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_hold
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_hold
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_hold
}
zm_zbarrier_board_tear_out_crawl : aliased missing_legs restart notify tear_anim
{
spot_0_piece_horz_1 ai_zombie_crawl_boardtear_aligned_m_1_pull
spot_0_piece_vert_1 ai_zombie_crawl_boardtear_aligned_m_2_pull
spot_0_piece_vert_2 ai_zombie_crawl_boardtear_aligned_m_3_pull
spot_0_piece_horz_2 ai_zombie_crawl_boardtear_aligned_m_4_pull
spot_0_piece_horz_3 ai_zombie_crawl_boardtear_aligned_m_5_pull
spot_0_piece_horz_4 ai_zombie_crawl_boardtear_aligned_m_6_pull
spot_1_piece_horz_1 ai_zombie_crawl_boardtear_aligned_r_1_pull
spot_1_piece_vert_1 ai_zombie_crawl_boardtear_aligned_r_2_pull
spot_1_piece_vert_2 ai_zombie_crawl_boardtear_aligned_r_3_pull
spot_1_piece_horz_2 ai_zombie_crawl_boardtear_aligned_r_4_pull
spot_1_piece_horz_3 ai_zombie_crawl_boardtear_aligned_r_5_pull
spot_1_piece_horz_4 ai_zombie_crawl_boardtear_aligned_r_6_pull
spot_2_piece_horz_1 ai_zombie_crawl_boardtear_aligned_l_1_pull
spot_2_piece_vert_1 ai_zombie_crawl_boardtear_aligned_l_2_pull
spot_2_piece_vert_2 ai_zombie_crawl_boardtear_aligned_l_3_pull
spot_2_piece_horz_2 ai_zombie_crawl_boardtear_aligned_l_4_pull
spot_2_piece_horz_3 ai_zombie_crawl_boardtear_aligned_l_5_pull
spot_2_piece_horz_4 ai_zombie_crawl_boardtear_aligned_l_6_pull
}
zm_window_melee : restart notify window_melee_anim
{
ai_zombie_window_attack_arm_l_out
ai_zombie_window_attack_arm_r_out
}
zm_window_dismount : restart notify window_dismount_anim
{
ai_zombie_bus_window_dismount_l
ai_zombie_bus_window_dismount_r
}
zm_window_dismount_crawl : missing_legs restart notify window_dismount_anim
{
ai_zombie_crawl_bus_window_dismount_l
ai_zombie_crawl_bus_window_dismount_r
}
zm_front_window_dismount : restart notify window_dismount_anim
{
ai_zombie_bus_front_window_dismount_l
ai_zombie_bus_front_window_dismount_r
}
zm_front_window_dismount_crawl : restart notify window_dismount_anim
{
ai_zombie_crawl_bus_front_window_dismount_l
ai_zombie_crawl_bus_front_window_dismount_r
}
zm_window_exit : aliased restart notify window_exit_anim
{
exit_front ai_zombie_bus_window_exit_front
exit_back_l ai_zombie_bus_window_exit_back_l
exit_back_r ai_zombie_bus_window_exit_back_r
}
zm_window_exit_crawl : aliased missing_legs restart notify window_exit_anim
{
exit_front ai_zombie_crawl_bus_window_exit_front
exit_back_l ai_zombie_crawl_bus_window_exit_back_l
exit_back_r ai_zombie_crawl_bus_window_exit_back_r
}
zm_rise : restart notify rise_anim
{
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v2_walk_altA
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_climbout_fast
}
zm_rise_death_in : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
}
zm_rise_death_out : restart notify death_anim
{
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
}
zm_faller_attack : restart notify attack_anim
{
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
}
zm_faller_emerge : restart notify emerge_anim
{
ai_zombie_ceiling_emerge_01
}
zm_faller_emerge_death : restart notify death_anim
{
ai_zombie_ceiling_death
}
zm_faller_fall : restart notify fall_anim
{
ai_zombie_ceiling_dropdown_01
}
zm_faller_fall_loop : notify fall_anim
{
ai_zombie_ceiling_fall_loop
}
zm_faller_land : restart notify land_anim
{
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
}
zm_death : restart notify death_anim
{
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
}
zm_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_walk ai_zombie_traverse_v2
barrier_run ai_zombie_traverse_v5
barrier_sprint ai_zombie_traverse_v6
barrier_sprint ai_zombie_traverse_v7
}
zm_traverse_barrier_crawl : aliased restart missing_legs notify traverse_anim
{
barrier_crawl ai_zombie_traverse_crawl_v1
barrier_crawl ai_zombie_traverse_v4
}
zm_traverse : aliased restart notify traverse_anim
{
climb_down_pothole ai_zombie_climb_down_pothole
climb_up_pothole ai_zombie_climb_up_pothole
jump_down_48 ai_zombie_jump_down_48
jump_down_48_stumble ai_zombie_jump_down_stumble_48
// jump_down_72 ai_zombie_jump_down_72
jump_down_96 ai_zombie_jump_down_96
jump_down_127 ai_zombie_jump_down_127
jump_down_127_stumble ai_zombie_jump_down_stumble_127
jump_down_190 ai_zombie_jump_down_190
jump_down_190_stumble ai_zombie_jump_down_stumble_190
jump_down_222 ai_zombie_jump_down_222
jump_down_222_stumble ai_zombie_jump_down_stumble_222
jump_up_48_grabbed ai_zombie_jump_up_grabbed_48
jump_up_127 ai_zombie_jump_up_127
jump_up_127_grabbed ai_zombie_jump_up_grabbed_127
jump_up_190_grabbed ai_zombie_jump_up_grabbed_190
jump_up_222 ai_zombie_jump_up_222
jump_up_222_grabbed ai_zombie_jump_up_grabbed_222
jump_across_120 ai_zombie_jump_across_120
mantle_over_40_hurdle ai_zombie_traverse_v6
traverse_diner_roof ai_zombie_traverse_diner_roof
traverse_diner_roof_up ai_zombie_jump_up_diner_roof
traverse_diner_roof_hatch_up ai_zombie_diner_roof_hatch_jump_up
traverse_car ai_zombie_traverse_car
traverse_car_sprint ai_zombie_traverse_car_sprint
traverse_car_run ai_zombie_traverse_car_run
traverse_car_reverse ai_zombie_traverse_car_pass_to_driver_side
traverse_diner_counter_reverse ai_zombie_traverse_diner_counter_from_stools
traverse_diner_counter ai_zombie_traverse_diner_counter_to_stools
traverse_garage_door ai_zombie_traverse_garage_roll
}
zm_traverse_crawl : aliased restart missing_legs notify traverse_anim
{
climb_down_pothole_crawl ai_zombie_crawl_climb_down_pothole
climb_up_pothole_crawl ai_zombie_crawl_climb_up_pothole
jump_down_48_crawl ai_zombie_crawl_jump_down_48
// jump_down_72_crawl ai_zombie_crawl_jump_down_72
jump_down_96_crawl ai_zombie_crawl_jump_down_96
jump_down_127_crawl ai_zombie_crawl_jump_down_127
jump_down_190_crawl ai_zombie_crawl_jump_down_189
jump_down_222_crawl ai_zombie_crawl_jump_down_222
jump_up_48_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_48
jump_up_127_crawl ai_zombie_crawl_jump_up_127
jump_up_127_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_127
jump_up_190_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_190
jump_up_222_crawl ai_zombie_crawl_jump_up_222
jump_up_222_grabbed_crawl ai_zombie_crawl_jump_up_grabbed_222
jump_across_120_crawl ai_zombie_crawl_jump_across_120
mantle_over_40_hurdle_crawl ai_zombie_traverse_crawl_v1
traverse_diner_roof_crawl ai_zombie_crawl_traverse_diner_roof
traverse_diner_roof_up_crawl ai_zombie_crawl_jump_up_diner_roof
traverse_diner_roof_hatch_up_crawl ai_zombie_crawl_diner_roof_hatch_jump_up
traverse_car_crawl ai_zombie_crawl_traverse_car
traverse_car_sprint_crawl ai_zombie_crawl_traverse_car_sprint
traverse_car_run_crawl ai_zombie_crawl_traverse_car_run
traverse_car_reverse_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side
traverse_car_reverse_sprint_crawl ai_zombie_crawl_traverse_car_pass_to_driver_side_sprint
traverse_diner_counter_reverse_crawl ai_zombie_crawl_traverse_diner_counter_from_stools
traverse_diner_counter_crawl ai_zombie_crawl_traverse_diner_counter_to_stools
traverse_garage_door_crawl ai_zombie_crawl
}
// Level specific
zm_move_bus_walk : notify move_anim
{
ai_zombie_walk_bus_v1
ai_zombie_walk_bus_v2
ai_zombie_walk_bus_v3
ai_zombie_walk_bus_v4
}
zm_move_chase_bus : notify move_anim
{
ai_zombie_sprint_v6
ai_zombie_sprint_v7
ai_zombie_sprint_v8
ai_zombie_sprint_v9
ai_zombie_sprint_v10
ai_zombie_sprint_v11
ai_zombie_sprint_v12
}
zm_jump_on_bus : restart notify jump_on_bus_anim
{
ai_zombie_bus_jump_door
}
zm_jump_off_bus : restart notify jump_off_bus_anim
{
ai_zombie_bus_jump_door_exit
}
zm_zbarrier_jump_on_bus : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_bus_jump_window_to_l
jump_window_r ai_zombie_bus_jump_window_to_r
}
zm_zbarrier_jump_on_bus_crawl : missing_legs aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_crawl_bus_jump_window_to_l
jump_window_r ai_zombie_crawl_bus_jump_window_to_r
}
zm_zbarrier_jump_on_bus_front : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_bus_jump_front_window_to_l
jump_window_r ai_zombie_bus_jump_front_window_to_r
}
zm_zbarrier_jump_on_bus_front_crawl : aliased restart notify jump_on_bus_anim
{
jump_window_l ai_zombie_crawl_bus_jump_front_window_to_l
jump_window_r ai_zombie_crawl_bus_jump_front_window_to_r
}
zm_zbarrier_bus_board_tear_in : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_grab
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_grab
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_grab
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_grab
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_grab
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_grab
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_grab
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_grab
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_grab
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_grab
}
zm_zbarrier_bus_board_tear_loop : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_hold
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_hold
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_hold
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_hold
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_hold
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_hold
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_hold
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_hold
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_hold
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_hold
}
zm_zbarrier_bus_board_tear_out : aliased restart notify board_tear_bus_anim
{
spot_0_l_piece_horz_1 ai_zombie_bus_boardtear_l_1_pull
spot_0_r_piece_horz_1 ai_zombie_bus_boardtear_r_1_pull
spot_0_l_piece_vert_1 ai_zombie_bus_boardtear_l_2_pull
spot_0_r_piece_vert_1 ai_zombie_bus_boardtear_r_2_pull
spot_0_l_piece_vert_2 ai_zombie_bus_boardtear_l_3_pull
spot_0_r_piece_vert_2 ai_zombie_bus_boardtear_r_3_pull
spot_0_l_piece_horz_3 ai_zombie_bus_boardtear_l_4_pull
spot_0_r_piece_horz_3 ai_zombie_bus_boardtear_r_4_pull
spot_0_l_piece_horz_4 ai_zombie_bus_boardtear_l_5_pull
spot_0_r_piece_horz_4 ai_zombie_bus_boardtear_r_5_pull
}
zm_zbarrier_window_attack : aliased restart notify bus_window_attack
{
window_attack_l ai_zombie_bus_window_attack_l
window_attack_r ai_zombie_bus_window_attack_r
}
zm_zbarrier_front_window_attack : aliased restart notify bus_window_attack
{
window_attack_l ai_zombie_bus_front_window_attack_l
window_attack_r ai_zombie_bus_front_window_attack_r
}
zm_zbarrier_window_idle : aliased restart notify bus_window_idle
{
window_idle_l ai_zombie_bus_window_idle_l
window_idle_r ai_zombie_bus_window_idle_r
}
zm_zbarrier_front_window_idle : aliased restart notify bus_window_idle
{
window_idle_l ai_zombie_bus_front_window_idle_l
window_idle_r ai_zombie_bus_front_window_idle_r
}
zm_zbarrier_window_climbup : aliased restart notify bus_window_climbup
{
window_climbup_l ai_zombie_bus_window_climbup_from_l
window_climbup_r ai_zombie_bus_window_climbup_from_r
}
zm_zbarrier_climbin_bus : aliased restart notify climbin_bus_anim
{
window_climbin_l ai_zombie_bus_side_window_enter_l_v1
window_climbin_l_fast ai_zombie_bus_side_window_enter_l_v1_fast
window_climbin_r ai_zombie_bus_side_window_enter_r_v1
window_climbin_r_fast ai_zombie_bus_side_window_enter_r_v1_fast
window_climbin_front_l ai_zombie_bus_front_window_enter_l_v1
window_climbin_front_l_fast ai_zombie_bus_front_window_enter_l_v1_fast
window_climbin_front_r ai_zombie_bus_front_window_enter_r_v1
window_climbin_front_r_fast ai_zombie_bus_front_window_enter_r_v1_fast
window_climbin_back ai_zombie_bus_rear_window_traverse_v1
window_climbin_back_fast ai_zombie_bus_rear_window_traverse_fast_v1
}
zm_bus_attached : aliased restart notify bus_attached_anim
{
jump_down_127 ai_zombie_jump_down_127
bus_hatch_tear ai_zombie_bus_hatch_tear
bus_hatch_tear_b ai_zombie_bus_hatch_tear_fromback
bus_hatch_jump_down ai_zombie_bus_hatch_jump_down
}
zm_bus_hatch_jump_up : restart notify bus_hatch_jump_anim
{
ai_zombie_jump_up_bus_hatch_to_b
ai_zombie_jump_up_bus_hatch_to_f
}
zm_bus_hatch_jump_up_crawl : restart notify bus_hatch_jump_anim
{
ai_zombie_crawl_jump_up_bus_hatch_to_b
ai_zombie_crawl_jump_up_bus_hatch_to_f
}
zm_bus_hatch_jump_down : restart notify bus_hatch_jump_anim
{
ai_zombie_jump_down_bus_hatch_from_b
ai_zombie_jump_down_bus_hatch_from_f
}
zm_bus_hatch_jump_down_crawl : restart notify bus_hatch_jump_anim
{
ai_zombie_crawl_jump_down_bus_hatch_from_b
ai_zombie_crawl_jump_down_bus_hatch_from_f
}
zm_bus_window2roof : restart notify window_exit_anim
{
ai_zombie_bus_front_window_climbup_from_inside
ai_zombie_bus_rear_window_climbup_from_inside
}
zm_barricade_enter : aliased restart notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_v1
barrier_walk_m ai_zombie_barricade_enter_m_v2
barrier_run_m ai_zombie_barricade_enter_m_v5
barrier_sprint_m ai_zombie_barricade_enter_m_v6
barrier_sprint_m ai_zombie_barricade_enter_m_v7
barrier_walk_r ai_zombie_barricade_enter_r
barrier_run_r ai_zombie_barricade_enter_run_r
barrier_sprint_r ai_zombie_barricade_enter_sprint_r
barrier_walk_l ai_zombie_barricade_enter_l
barrier_run_l ai_zombie_barricade_enter_run_l
barrier_sprint_l ai_zombie_barricade_enter_sprint_l
}
zm_barricade_enter_crawl : aliased restart missing_legs notify barricade_enter_anim
{
barrier_walk_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_m ai_zombie_barricade_enter_m_v4
barrier_run_m ai_zombie_barricade_enter_m_nolegs
barrier_sprint_m ai_zombie_barricade_enter_m_nolegs
barrier_walk_r ai_zombie_crawl_barricade_enter_r
barrier_run_r ai_zombie_crawl_barricade_enter_run_r
barrier_sprint_r ai_zombie_crawl_barricade_enter_sprint_r
barrier_walk_l ai_zombie_crawl_barricade_enter_l
barrier_run_l ai_zombie_crawl_barricade_enter_run_l
barrier_sprint_l ai_zombie_crawl_barricade_enter_sprint_l
}
zm_jetgun_death : restart notify death_anim
{
ai_zombie_jetgun_death_v1
ai_zombie_jetgun_death_v2
ai_zombie_jetgun_death_v3
}
zm_jetgun_death_crawl : restart missing_legs notify death_anim
{
ai_zombie_jetgun_crawl_death_v1
ai_zombie_jetgun_crawl_death_v2
}
zm_move_jetgun_walk : notify move_anim
{
ai_zombie_jetgun_walk_v1
ai_zombie_jetgun_walk_v2
ai_zombie_jetgun_walk_v3
}
zm_move_jetgun_walk_slow : notify move_anim
{
ai_zombie_jetgun_walk_slow_v1
ai_zombie_jetgun_walk_slow_v2
ai_zombie_jetgun_walk_slow_v3
}
zm_move_jetgun_walk_fast : notify move_anim
{
ai_zombie_jetgun_walk_fast_v1
ai_zombie_jetgun_walk_fast_v2
ai_zombie_jetgun_walk_fast_v3
}
zm_move_jetgun_walk_slow_crawl : missing_legs notify move_anim
{
ai_zombie_jetgun_crawl_slow_v1
ai_zombie_jetgun_crawl_slow_v2
}
zm_move_jetgun_walk_fast_crawl : missing_legs notify move_anim
{
ai_zombie_jetgun_crawl_fast_v1
ai_zombie_jetgun_crawl_fast_v2
ai_zombie_jetgun_crawl_fast_v3
}
zm_move_jetgun_sprint : notify move_anim
{
ai_zombie_jetgun_sprint_v1
ai_zombie_jetgun_sprint_v2
ai_zombie_jetgun_sprint_v3
}
zm_jetgun_sprint_death : restart notify death_anim
{
ai_zombie_jetgun_sprint_death_v1
ai_zombie_jetgun_sprint_death_v2
ai_zombie_jetgun_sprint_death_v3
}
zm_riotshield_melee : notify riotshield_melee_anim
{
ai_zombie_riotshield_loop_v1
//ai_zombie_riotshield_loop_v2
}
zm_riotshield_breakthrough : notify riotshield_breakthrough_anim
{
ai_zombie_riotshield_breakthrough_v1
//ai_zombie_riotshield_breakthrough_v2
}
zm_riotshield_melee_crawl : missing_legs notify riotshield_melee_anim
{
ai_zombie_crawl_riotshield_loop_v1
//ai_zombie_crawl_riotshield_loop_v2
//ai_zombie_crawl_riotshield_loop_v5
//ai_zombie_crawl_riotshield_loop_v6
//ai_zombie_crawl_riotshield_loop_v7
//ai_zombie_crawl_riotshield_loop_v8
}
zm_riotshield_breakthrough_crawl : missing_legs notify riotshield_breakthrough_anim
{
ai_zombie_crawl_riotshield_breakthrough_v1
//ai_zombie_crawl_riotshield_breakthrough_v2
}