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62
ultimateteknotool.v2/Winsock_Client.h
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62
ultimateteknotool.v2/Winsock_Client.h
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#pragma once
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#include "iw5mp_structs.h"
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#include "Randomizer.h"
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#include "debugconsole.h"
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#include <windows.h>
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#include <WinSock2.h>
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#include <ws2tcpip.h>
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#include <stdint.h>
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#pragma comment (lib, "Ws2_32.lib")
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#include "TomLibKeyGen.h"
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#include "WSAController.h"
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/* only dynamic alloc */
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class Winsock_Client
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{
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public:
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Winsock_Client();
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~Winsock_Client();
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void doDTLSconnect(sockaddr_in* address);
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void SetPlayerNetData(iw5mp_structs::playerNetData& playernetdata);
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private:
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template<size_t SZ>
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class MemBuffer
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{
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private:
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char _mem[SZ] = { 0 };
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public:
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MemBuffer()
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{
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for (size_t i = 0; i < SZ; i++)
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{
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_mem[i] = 0;
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}
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}
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~MemBuffer() = default;
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void Flush()
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{
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for (size_t i = 0; i < SZ; i++)
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{
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_mem[i] = 0;
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}
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}
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char* Data() { return this->_mem; }
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size_t Size() const { return SZ; }
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};
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SOCKET m_Socket = { 0 };
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sockaddr_in m_ServerAddr = { 0 };
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MemBuffer<256> buffer_for_dtls;
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int m_recvbytes = 0x00;
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long SendTo(const char* buf, int len, int flags = 0);
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long RecvFrom(char* buf, int len, int flags = 0);
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void FlushStruct(char* dst, size_t sz);
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iw5mp_structs::bdSecurityKeyMap_bdSecurityID bdSecurityID;
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void Send_Init();
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iw5mp_structs::DTLS::InitAck initialACK = { 0 };
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iw5mp_structs::DTLS::CookieAckPacket CookieAckPacket = { 0 };
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iw5mp_structs::playerNetData playernetdata = { 0 };
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void Send_CookieAck();
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};
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