{ menuDef { name "playerdataread" decoration rect 0 0 0 0 0 0 fadeClamp 1 fadeCycle 1 fadeAmount 0.1 onOpen { setLocalVarInt oldClassIndex (localvarint("classIndex")); setDvar ui_checkclass 0; open resetclass; setDvar ui_checkclass 1; open resetclass; setDvar ui_checkclass 2; open resetclass; setDvar ui_checkclass 3; open resetclass; setDvar ui_checkclass 4; open resetclass; setDvar ui_checkclass 5; open resetclass; setDvar ui_checkclass 6; open resetclass; setDvar ui_checkclass 7; open resetclass; setDvar ui_checkclass 8; open resetclass; setDvar ui_checkclass 9; open resetclass; setDvar ui_checkclass 10; open resetclass; setDvar ui_checkclass 11; open resetclass; setDvar ui_checkclass 12; open resetclass; setDvar ui_checkclass 13; open resetclass; setDvar ui_checkclass 14; open resetclass; setLocalVarInt classIndex (localvarint("oldClassIndex")); if (!isitemunlocked(getplayerdata("killstreaks", 0)) && getplayerdata("killstreaks", 0) != "none") { setLocalVarString temp (debugprint("Stats", "Killstreak " + getplayerdata("killstreaks", 0) + " locked for class " + localvarint("classIndex") + "; resetting")); setPlayerData ( killstreaks , 0 , none ); } setPlayerData ( killstreakUnlocked , uav , true ); if (!isitemunlocked(getplayerdata("killstreaks", 1)) && getplayerdata("killstreaks", 1) != "none") { setLocalVarString temp (debugprint("Stats", "Killstreak " + getplayerdata("killstreaks", 1) + " locked for class " + localvarint("classIndex") + "; resetting")); setPlayerData ( killstreaks , 1 , none ); } setPlayerData ( killstreakUnlocked , airdrop , true ); if (!isitemunlocked(getplayerdata("killstreaks", 2)) && getplayerdata("killstreaks", 2) != "none") { setLocalVarString temp (debugprint("Stats", "Killstreak " + getplayerdata("killstreaks", 2) + " locked for class " + localvarint("classIndex") + "; resetting")); setPlayerData ( killstreaks , 2 , none ); } setPlayerData ( killstreakUnlocked , predator_missile , true ); setLocalVarInt ui_tempVar (getplayerdata("prestige") + 1); setPlayerData ( challengeState , ch_prestige , localVarInt ( ui_tempVar ) ); setLocalVarInt ui_tempVar (getplayerdata("prestige")); setPlayerData ( challengeProgress , ch_prestige , localVarInt ( ui_tempVar ) ); if (getplayerdata("prestige") == 10) { setPlayerData ( challengeState , ch_prestige_10 , 2 ) setPlayerData ( challengeProgress , ch_prestige_10 , 1 ); } close self; } } }