{ menuDef { name "popup_cac_weapon_primary" rect 0 0 854 124 1 1 style 1 backcolor 1 1 1 0 forecolor 1 1 1 0 focuscolor 1 1 1 1 background "white" popup fadeClamp 1 fadeCycle 1 fadeAmount 0.1 visible when(localvarint("ui_tabDepth") == localvarint("ui_popup_cac_weapon_primary_tabDepth")); exp rect Y localvarfloat("ui_popupYPos") + localvarint("ui_tabDepth") * 20; onOpen { setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") + 1); setLocalVarInt ui_popup_cac_weapon_primary_tabDepth (localvarint("ui_tabDepth")); if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_assault") { setfocus cac_primary_assault; } if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_smg") { setfocus cac_primary_smg; } if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_lmg") { setfocus cac_primary_lmg; } if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_sniper") { setfocus cac_primary_sniper; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "riotshield") { setfocus cac_primary_riotshield; } } onClose { setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") - 1); } onESC { close self; } itemDef { rect -918 -480 1708 960 1 1 style 1 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 backcolor 0 0 0 0.35 background "white" } itemDef { rect -918 -480 1708 960 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 1 background "xpbar_stencilbase" } itemDef { rect -64 0 854 184 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 0.5 0.5 0.5 1 background "white" exp rect h 4 + 6 * 20; } itemDef { rect -64 0 1708 480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 0.85 background "mw2_popup_bg_fogscroll" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect -64 0 854 0 1 1 style 3 decoration visible 1 textscale 0.55 background "mockup_popup_bg_stencilfill" exp rect h 4 + 6 * 20; } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration textscale 0.55 background "mw2_popup_bg_fogstencil" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -64 0 854 0 1 1 style 3 decoration textscale 0.55 forecolor 1 1 1 0 background "small_box_lightfx" exp rect h 4 + 6 * 20; } itemDef { rect -96 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tl" } itemDef { rect -64 -32 854 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_t" } itemDef { rect 790 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tr" } itemDef { rect 790 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_r" exp rect h 4 + 6 * 20; } itemDef { rect 790 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_br" exp rect y 4 + 6 * 20; } itemDef { rect -64 0 854 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_b" exp rect y 4 + 6 * 20; } itemDef { rect -96 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_bl" exp rect y 4 + 6 * 20; } itemDef { rect -96 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_l" exp rect h 4 + 6 * 20; } itemDef { rect -64 0 280 184 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 0 background "gradient_fadein" exp rect h 4 + 6 * 20; } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (1 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (1 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab1Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (2 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (2 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab2Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (3 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (3 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab3Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (4 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (4 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab4Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (5 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20); } itemDef { rect -64 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (5 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab5Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); } itemDef { name "cac_primary_assault" text "@MENU_ASSAULT_RIFLES_CAPS" group "mw2_popup_button" rect -64 4 336 20 1 1 style 1 type 1 visible 1 textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_info_name ("@MENU_ASSAULT_RIFLES_CAPS"); setLocalVarString ui_info_desc ("@"); setLocalVarString ui_info_icon (""); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@MENU_ASSAULT_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@MENU_ASSAULT_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@MENU_ASSAULT_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@MENU_ASSAULT_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@MENU_ASSAULT_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@MENU_ASSAULT_RIFLES_CAPS"); } open popup_cac_assault_primary; } } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(weaponclassnew("assault")); textscale 0.55 background "specialty_new" } itemDef { name "cac_primary_smg" text "@MENU_SMGS_CAPS" group "mw2_popup_button" rect -64 24 336 20 1 1 style 1 type 1 visible 1 textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_info_name ("@MENU_SMGS_CAPS"); setLocalVarString ui_info_desc ("@"); setLocalVarString ui_info_icon (""); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@MENU_SMGS_CAPS"); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@MENU_SMGS_CAPS"); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@MENU_SMGS_CAPS"); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@MENU_SMGS_CAPS"); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@MENU_SMGS_CAPS"); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@MENU_SMGS_CAPS"); } open popup_cac_smg_primary; } } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(weaponclassnew("smg")); textscale 0.55 background "specialty_new" } itemDef { name "cac_primary_lmg" text "@MENU_LMGS_CAPS" group "mw2_popup_button" rect -64 44 336 20 1 1 style 1 type 1 visible 1 textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_info_name ("@MENU_LMGS_CAPS"); setLocalVarString ui_info_desc ("@"); setLocalVarString ui_info_icon (""); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@MENU_LMGS_CAPS"); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@MENU_LMGS_CAPS"); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@MENU_LMGS_CAPS"); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@MENU_LMGS_CAPS"); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@MENU_LMGS_CAPS"); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@MENU_LMGS_CAPS"); } open popup_cac_lmg_primary; } } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(weaponclassnew("lmg")); textscale 0.55 background "specialty_new" } itemDef { name "cac_primary_sniper" text "@MENU_SNIPER_RIFLES_CAPS" group "mw2_popup_button" rect -64 64 336 20 1 1 style 1 type 1 visible 1 textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_info_name ("@MENU_SNIPER_RIFLES_CAPS"); setLocalVarString ui_info_desc ("@"); setLocalVarString ui_info_icon (""); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@MENU_SNIPER_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@MENU_SNIPER_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@MENU_SNIPER_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@MENU_SNIPER_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@MENU_SNIPER_RIFLES_CAPS"); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@MENU_SNIPER_RIFLES_CAPS"); } open popup_cac_sniper_primary; } } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(weaponclassnew("sniper")); textscale 0.55 background "specialty_new" } itemDef { name "cac_primary_riotshield" text "@MENU_RIOT_SHIELD_CAPS" group "mw2_popup_button" rect -64 84 336 20 1 1 style 1 type 1 visible 1 textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_info_name ("@" + tablelookup("mp/statsTable.csv", 4, "riotshield", 3)); setLocalVarString ui_info_desc ("@" + tablelookup("mp/statstable.csv", 4, "riotshield", 7)); setLocalVarString ui_info_icon (tablelookup("mp/statsTable.csv", 4, "riotshield", 6)); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") != "riotshield") { setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , attachment , 0 , none ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , attachment , 1 , none ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , none ); } setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , weapon , riotshield ); setPlayerData ( weaponNew , riotshield , false ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); if (0 == 0) { if ((tablelookup("mp/statsTable.csv", 4, "riotshield", 11) != "")) { if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") { open popup_primary_attachments_bling; } else { open popup_primary_attachments; } } else { open popup_cac_primary_camo; } } else { if ((tablelookup("mp/statsTable.csv", 4, "riotshield", 11) != "")) { if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling" && isitemunlocked("specialty_secondarybling")) { open popup_secondary_attachments_bling; } else { open popup_secondary_attachments; } } else { close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } } close self; close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } } itemDef { rect 162 84 40 20 1 1 style 3 decoration visible when(weaponclassnew("weapon_shield")); textscale 0.55 background "specialty_new" } itemDef { rect -56 0 200 124 2 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.5 background "small_box_lightfx" } itemDef { rect -56 0 200 124 2 1 decoration visible 1 textalign 4 textalignx 4 textscale 0.375 textfont 9 exp text localvarstring("ui_info_name"); } itemDef { rect -56 10 200 100 2 1 style 3 decoration visible when(localvarstring("ui_info_icon") != ""); textscale 0.55 exp material localvarstring("ui_info_icon"); } itemDef { rect -56 0 200 124 2 1 decoration autowrapped visible when(isitemunlocked("weaponRefString" + " " + "refString")); textalign 4 textalignx 4 textaligny 84 textscale 0.375 textfont 3 forecolor 1 1 1 0.65 exp text localvarstring("ui_info_desc"); } } }