{ menuDef { name "minimap_fullscreen" rect 3 3 0 0 8 8 hiddenDuringScope hiddenDuringFlashbang visible 1 itemDef { name "minimap_border" rect 3 3 100 100 8 8 border 1 borderSize 0.666667 visible 1 textscale 0.55 bordercolor 1 1 1 0.35 } itemDef { rect 3 3 100 100 8 8 style 3 visible 1 textscale 0.55 forecolor 0.89 0.98 0.95 0.05 background "minimap_scanlines" } itemDef { name "minimap_map" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 159 textscale 0.55 background "compass_map_default" } itemDef { name "minimap_friendlies" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 158 textscale 0.55 exp forecolor a 1 - radarjamintensity(); } itemDef { name "minimap_objectives" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 152 textscale 0.55 background "objective_line" } itemDef { name "minimap_enemies" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 175 textscale 0.55 exp forecolor a 1 - radarjamintensity(); } itemDef { name "minimap_vehicles" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 155 textscale 0.55 exp forecolor a 1 - radarjamintensity(); } itemDef { name "minimap_planes" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 156 textscale 0.55 exp forecolor a 1 - radarjamintensity(); } itemDef { name "minimap_sentries" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 165 textscale 0.55 exp forecolor a 1 - radarjamintensity(); } itemDef { name "minimap_player" rect 3 3 100 100 8 8 type 8 visible 1 ownerdraw 150 textscale 0.55 background "compassping_player" exp forecolor a 1 - radarjamintensity(); } itemDef { rect 3 3 100 100 8 8 style 3 visible when(radarisjammed()); textscale 0.55 forecolor 0.64 0.74 0.71 1 background "white" exp forecolor a radarjamintensity(); } itemDef { rect 3 3 100 100 8 8 style 3 visible when(radarisjammed()); textscale 0.55 forecolor 0.89 0.98 0.95 1 background "ac130_overlay_grain" exp forecolor a radarjamintensity(); } itemDef { rect 3 3 100 100 8 8 style 3 visible 1 textscale 0.55 background "stencil_base" } itemDef { rect 3 3 100 100 8 8 style 3 visible 1 textscale 0.55 background "scanlines_stencil" exp rect y -100 + (200 * (1 - ((milliseconds() % 4000) / 4000))); } itemDef { rect 3 3 100 100 8 8 style 3 visible 1 textscale 0.55 forecolor 0.89 0.98 0.95 1 background "stencil_fill" } } }