{ menuDef { name "playerdataread" decoration rect 0 0 0 0 0 0 fadeClamp 1 fadeCycle 1 fadeAmount 0.1 onOpen { setLocalVarInt oldClassIndex localvarint("classIndex"); setDvar ui_checkclass 0; open resetclass; setDvar ui_checkclass 1; open resetclass; setDvar ui_checkclass 2; open resetclass; setDvar ui_checkclass 3; open resetclass; setDvar ui_checkclass 4; open resetclass; setDvar ui_checkclass 5; open resetclass; setDvar ui_checkclass 6; open resetclass; setDvar ui_checkclass 7; open resetclass; setDvar ui_checkclass 8; open resetclass; setDvar ui_checkclass 9; open resetclass; setDvar ui_checkclass 10; open resetclass; setDvar ui_checkclass 11; open resetclass; setDvar ui_checkclass 12; open resetclass; setDvar ui_checkclass 13; open resetclass; setDvar ui_checkclass 14; open resetclass; setLocalVarInt classIndex localvarint("oldClassIndex"); if ((!isitemunlocked(getplayerdata("killstreaks", 0))) && (getplayerdata("killstreaks", 0) != "none")) { setLocalVarString temp debugprint("Stats", ((("Killstreak " + getplayerdata("killstreaks", 0)) + " locked for class ") + localvarint("classIndex")) + "; resetting"); setPlayerData ( killstreaks , 0 , none ); } setPlayerData ( killstreakUnlocked , uav , true ); if ((!isitemunlocked(getplayerdata("killstreaks", 1))) && (getplayerdata("killstreaks", 1) != "none")) { setLocalVarString temp debugprint("Stats", ((("Killstreak " + getplayerdata("killstreaks", 1)) + " locked for class ") + localvarint("classIndex")) + "; resetting"); setPlayerData ( killstreaks , 1 , none ); } setPlayerData ( killstreakUnlocked , airdrop , true ); if ((!isitemunlocked(getplayerdata("killstreaks", 2))) && (getplayerdata("killstreaks", 2) != "none")) { setLocalVarString temp debugprint("Stats", ((("Killstreak " + getplayerdata("killstreaks", 2)) + " locked for class ") + localvarint("classIndex")) + "; resetting"); setPlayerData ( killstreaks , 2 , none ); } setPlayerData ( killstreakUnlocked , predator_missile , true ); setLocalVarInt ui_tempVar getplayerdata("prestige") + 1; setPlayerData ( challengeState , ch_prestige , localVarInt ( ui_tempVar ) ); setLocalVarInt ui_tempVar getplayerdata("prestige"); setPlayerData ( challengeProgress , ch_prestige , localVarInt ( ui_tempVar ) ); if (getplayerdata("prestige") == 10) { setPlayerData ( challengeState , ch_prestige_10 , 2 ) setPlayerData ( challengeProgress , ch_prestige_10 , 1 ); } close self; } } }