{ stateMap "passthrough"; // TODO vertexShader 3.0 "splatter_alt.hlsl" { worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix; } pixelShader 3.0 "splatter_alt.hlsl" { colorMapSampler = material.colorMap; colorMapSampler1 = material.colorMap2; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }