{ menuDef { name "cac_popup" rect -64 0 280 0 1 1 style 1 backcolor 1 1 1 1 focuscolor 1 1 1 1 background "white" outOfBoundsClick popup fadeClamp 1 fadeCycle 1 fadeAmount 0.1 allowedBinding "+talk" exp rect Y localvarfloat("ui_cac_popup_ypos"); exp rect H (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); onOpen { setLocalVarFloat ui_cac_popup_ypos 0; setLocalVarInt ui_leftPopup 1; focusFirst; open cac_popup_preview; } onClose { setLocalVarInt ui_leftPopup 1; close cac_popup_preview; close main_background; } onESC { close self; } itemDef { rect -854 -480 1708 960 1 1 style 1 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 backcolor 0 0 0 0.35 background "white" } itemDef { rect -854 -480 1708 960 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 1 background "xpbar_stencilbase" } itemDef { rect 0 0 280 0 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 0.5 0.5 0.5 1 background "white" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect 0 0 1708 480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect 0 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect 0 0 280 0 1 1 style 3 decoration visible 1 textscale 0.55 background "mockup_popup_bg_stencilfill" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect 0 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect 0 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect 0 0 280 0 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0 background "small_box_lightfx" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect -32 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tl" } itemDef { rect 0 -32 280 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_t" } itemDef { rect 280 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tr" } itemDef { rect 280 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_r" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect 280 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_br" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect 0 0 280 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_b" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect -32 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_bl" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect -32 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_l" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { rect 280 0 -256 0 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 0.35 0.35 0.35 1 background "gradient_slow_fadein" exp rect h (24 + ((int(5 + min(5, getplayerdata("prestige") / 2 + 0.5))) + (int(min(10, getplayerdata("prestige")) / 10) * (15 - 10))) * 20); } itemDef { text "@MENU_YOUR_CLASSES_CAPS" rect 0 0 280 22 1 1 style 1 decoration visible 1 textalign 6 textalignx -4 textscale 0.375 textfont 9 backcolor 1 1 1 0.25 background "gradient_fadein" } itemDef { name "cac_customclass1" group "mw2_popup_button" rect 0 24 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 0); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 0; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 0 , inUse , true ); setLocalVarInt classIndex 0; open menu_cac_assault; } exp text getplayerdata("customClasses", 0, "name"); } itemDef { rect 64 24 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 0 && 0 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass2" group "mw2_popup_button" rect 0 44 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 0); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 1; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 1 , inUse , true ); setLocalVarInt classIndex 1; open menu_cac_assault; } exp text getplayerdata("customClasses", 1, "name"); } itemDef { rect 64 44 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass3" group "mw2_popup_button" rect 0 64 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 0); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 2; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 2 , inUse , true ); setLocalVarInt classIndex 2; open menu_cac_assault; } exp text getplayerdata("customClasses", 2, "name"); } itemDef { rect 64 64 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass4" group "mw2_popup_button" rect 0 84 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 0); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 3; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 3 , inUse , true ); setLocalVarInt classIndex 3; open menu_cac_assault; } exp text getplayerdata("customClasses", 3, "name"); } itemDef { rect 64 84 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass5" group "mw2_popup_button" rect 0 104 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 0); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 4; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 4 , inUse , true ); setLocalVarInt classIndex 4; open menu_cac_assault; } exp text getplayerdata("customClasses", 4, "name"); } itemDef { rect 64 104 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 0 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass6" group "mw2_popup_button" rect 0 124 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 1); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 5; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 5 , inUse , true ); setLocalVarInt classIndex 5; open menu_cac_assault; } exp text getplayerdata("customClasses", 5, "name"); } itemDef { rect 64 124 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 1 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass7" group "mw2_popup_button" rect 0 144 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 3); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 6; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 6 , inUse , true ); setLocalVarInt classIndex 6; open menu_cac_assault; } exp text getplayerdata("customClasses", 6, "name"); } itemDef { rect 64 144 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 3 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass8" group "mw2_popup_button" rect 0 164 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 5); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 7; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 7 , inUse , true ); setLocalVarInt classIndex 7; open menu_cac_assault; } exp text getplayerdata("customClasses", 7, "name"); } itemDef { rect 64 164 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 5 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass9" group "mw2_popup_button" rect 0 184 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 7); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 8; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 8 , inUse , true ); setLocalVarInt classIndex 8; open menu_cac_assault; } exp text getplayerdata("customClasses", 8, "name"); } itemDef { rect 64 184 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 7 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass10" group "mw2_popup_button" rect 0 204 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 9); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 9; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 9 , inUse , true ); setLocalVarInt classIndex 9; open menu_cac_assault; } exp text getplayerdata("customClasses", 9, "name"); } itemDef { rect 64 204 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 9 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass11" group "mw2_popup_button" rect 0 224 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 10); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 10; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 10 , inUse , true ); setLocalVarInt classIndex 10; open menu_cac_assault; } exp text getplayerdata("customClasses", 10, "name"); } itemDef { rect 64 224 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass12" group "mw2_popup_button" rect 0 244 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 10); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 11; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 11 , inUse , true ); setLocalVarInt classIndex 11; open menu_cac_assault; } exp text getplayerdata("customClasses", 11, "name"); } itemDef { rect 64 244 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass13" group "mw2_popup_button" rect 0 264 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 10); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 12; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 12 , inUse , true ); setLocalVarInt classIndex 12; open menu_cac_assault; } exp text getplayerdata("customClasses", 12, "name"); } itemDef { rect 64 264 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass14" group "mw2_popup_button" rect 0 284 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 10); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 13; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 13 , inUse , true ); setLocalVarInt classIndex 13; open menu_cac_assault; } exp text getplayerdata("customClasses", 13, "name"); } itemDef { rect 64 284 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } itemDef { name "cac_customclass15" group "mw2_popup_button" rect 0 304 336 20 1 1 style 1 type 1 visible when(getplayerdata("prestige") >= 10); textalign 6 textalignx -60 textscale 0.375 textfont 3 background "menu_button_selection_bar" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton 1; setLocalVarInt classIndex 14; if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null; } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton 1; } action { play mouse_click; setPlayerData ( customClasses , 14 , inUse , true ); setLocalVarInt classIndex 14; open menu_cac_assault; } exp text getplayerdata("customClasses", 14, "name"); } itemDef { rect 64 304 40 20 1 1 style 3 decoration visible when(getplayerdata("prestige") >= 10 && 1 && getplayerdata("customClasses", 1, "inUse") == 0); textscale 0.55 background "specialty_new" } } }