{ menuDef { name "popup_cac_primary_camo" rect -64 0 854 184 1 1 style 1 backcolor 1 1 1 1 focuscolor 1 1 1 1 background "white" popup fadeClamp 1 fadeCycle 1 fadeAmount 0.1 allowedBinding "+talk" visible when(localvarint("ui_tabDepth") == localvarint("ui_popup_cac_primary_camo_tabDepth")); exp rect Y localvarfloat("ui_popupYPos") + localvarint("ui_tabDepth") * 20; onOpen { if ((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")) == "ak47classic" || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")) == "ak74u" || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")) == "m40a3" || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")) == "peacekeeper" || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")) == "dragunov") { close popup_cac_weapon_primary; close popup_primary_attachments; close popup_secondary_attachments; close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") + 1); setLocalVarInt ui_popup_cac_primary_camo_tabDepth (localvarint("ui_tabDepth")); if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "none") { setfocus cac_camo_none; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "desert") { setfocus cac_camo_desert; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "arctic") { setfocus cac_camo_arctic; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "woodland") { setfocus cac_camo_woodland; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "digital") { setfocus cac_camo_digital; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "red_urban") { setfocus cac_camo_red_urban; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "blue_tiger") { setfocus cac_camo_blue_tiger; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "red_tiger") { setfocus cac_camo_red_tiger; } if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "orange_fall") { setfocus cac_camo_orange_fall; } } onClose { setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") - 1); } onESC { close self; } execKeyInt 168 { if (localvarstring("ui_selected_ref") != "none" && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + localvarstring("ui_selected_ref"))) { open menu_challenge_detail_popup; } } itemDef { rect -918 -480 1708 960 1 1 style 1 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 backcolor 0 0 0 0.35 background "white" } itemDef { rect -918 -480 1708 960 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 1 background "xpbar_stencilbase" } itemDef { rect -64 0 854 184 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 0.5 0.5 0.5 1 background "white" } itemDef { rect -64 0 1708 480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect -64 0 854 0 1 1 style 3 decoration visible 1 textscale 0.55 background "mockup_popup_bg_stencilfill" exp rect h (24 + 8 * 20); } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -64 0 -1708 -480 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -64 0 854 0 1 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0 background "small_box_lightfx" exp rect h (24 + 8 * 20); } itemDef { rect -96 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tl" } itemDef { rect -64 -32 854 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_t" } itemDef { rect 790 -32 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tr" } itemDef { rect 790 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_r" exp rect h (24 + 8 * 20); } itemDef { rect 790 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_br" exp rect y (0 - 0) + ((24 + 8 * 20)); } itemDef { rect -64 0 854 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_b" exp rect y (0 - 0) + ((24 + 8 * 20)); } itemDef { rect -96 0 32 32 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_bl" exp rect y (0 - 0) + ((24 + 8 * 20)); } itemDef { rect -96 0 32 0 1 1 style 3 decoration visible when(!localvarint("ui_centerPopup")); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_l" exp rect h (24 + 8 * 20); } itemDef { rect 0 0 280 184 1 1 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 0 background "gradient_fadein" } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (1 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (1 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab1Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 1) * 0.35); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (2 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (2 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab2Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 2) * 0.35); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (3 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (3 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab3Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 3) * 0.35); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (4 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (4 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab4Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 4) * 0.35); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (5 - 1)); textscale 0.55 backcolor 0.25 0.25 0.25 1 background "white" exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20); } itemDef { rect 0 0 280 20 1 1 style 1 decoration visible when(localvarint("ui_tabDepth") > (5 - 1)); textalign 4 textalignx 68 textscale 0.375 textfont 9 backcolor 0 0 0 1 background "gradient_fadein" exp text localvarstring("ui_tab5Name"); exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20); exp forecolor r 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); exp forecolor g 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); exp forecolor b 1 - ((localvarint("ui_tabDepth") > 5) * 0.35); } itemDef { name "cac_camo_none" group "mw2_popup_button" rect 0 4 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("none"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("none"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "none"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , none , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "none", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , none , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , none ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "none", 2); } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "none")); textscale 0.55 background "specialty_new" } itemDef { rect 162 4 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "none")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_desert" group "mw2_popup_button" rect 0 24 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("desert"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("desert"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "desert"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , desert , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "desert", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , desert , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , desert ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2); } itemDef { rect 162 24 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "desert")); textscale 0.55 background "specialty_new" } itemDef { rect 162 24 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "desert")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_arctic" group "mw2_popup_button" rect 0 44 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("arctic"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("arctic"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "arctic"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , arctic , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , arctic , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , arctic ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2); } itemDef { rect 162 44 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "arctic")); textscale 0.55 background "specialty_new" } itemDef { rect 162 44 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "arctic")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_woodland" group "mw2_popup_button" rect 0 64 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("woodland"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("woodland"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "woodland"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , woodland , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , woodland , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , woodland ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2); } itemDef { rect 162 64 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "woodland")); textscale 0.55 background "specialty_new" } itemDef { rect 162 64 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "woodland")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_digital" group "mw2_popup_button" rect 0 84 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("digital"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("digital"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "digital"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , digital , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "digital", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , digital , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , digital ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2); } itemDef { rect 162 84 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "digital")); textscale 0.55 background "specialty_new" } itemDef { rect 162 84 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "digital")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_red_urban" group "mw2_popup_button" rect 0 104 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("red_urban"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("red_urban"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "red_urban"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , red_urban , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , red_urban , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , red_urban ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2); } itemDef { rect 162 104 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "red_urban")); textscale 0.55 background "specialty_new" } itemDef { rect 162 104 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "red_urban")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_blue_tiger" group "mw2_popup_button" rect 0 124 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("blue_tiger"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("blue_tiger"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "blue_tiger"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , blue_tiger , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , blue_tiger , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , blue_tiger ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2); } itemDef { rect 162 124 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "blue_tiger")); textscale 0.55 background "specialty_new" } itemDef { rect 162 124 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "blue_tiger")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_red_tiger" group "mw2_popup_button" rect 0 144 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("red_tiger"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("red_tiger"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "red_tiger"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , red_tiger , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , red_tiger , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , red_tiger ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2); } itemDef { rect 162 144 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "red_tiger")); textscale 0.55 background "specialty_new" } itemDef { rect 162 144 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "red_tiger")); textscale 0.55 background "specialty_locked" } itemDef { name "cac_camo_orange_fall" group "mw2_popup_button" rect 0 164 336 20 1 1 style 1 type 1 visible when(1); disabled when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + ("orange_fall"))); textalign 4 textalignx 68 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); setLocalVarString ui_selected_ref ("orange_fall"); setLocalVarString ui_weapon_ref (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " " + "orange_fall"); setLocalVarString ui_challenge_ref (tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3)); setLocalVarInt ui_challenge_state (1); if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_2")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (2); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_3")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (3); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_4")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (4); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_5")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (5); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_6")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (6); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_7")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (7); } if ((localvarstring("ui_challenge_ref") == "ch_expert_" + localvarstring("ui_weapon_ref") + "_8")) { setLocalVarString ui_challenge_ref ("ch_expert_" + localvarstring("ui_weapon_ref")); setLocalVarInt ui_challenge_state (8); } } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , orange_fall , false ); } action { play mouse_click; if (localvarint("ui_tabDepth") == 0) { setLocalVarString ui_tab1Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } if (localvarint("ui_tabDepth") == 1) { setLocalVarString ui_tab2Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } if (localvarint("ui_tabDepth") == 2) { setLocalVarString ui_tab3Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } if (localvarint("ui_tabDepth") == 3) { setLocalVarString ui_tab4Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } if (localvarint("ui_tabDepth") == 4) { setLocalVarString ui_tab5Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } if (localvarint("ui_tabDepth") == 5) { setLocalVarString ui_tab6Name ("@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2)); } setLocalVarString tempName (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setPlayerData ( camoNew , localVarString ( tempName ) , orange_fall , false ); setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , orange_fall ); if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat") { setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null ); } setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon")); setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0)); setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1)); if (localvarstring("loadoutPrimaryAttachment2") == "") { setLocalVarString loadoutPrimaryAttachment2 ("none"); } setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo")); setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon")); setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0)); setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1)); if (localvarstring("loadoutSecondaryAttachment2") == "") { setLocalVarString loadoutSecondaryAttachment2 ("none"); } setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo")); setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0)); setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1)); setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2)); setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3)); setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0)); setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1)); setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2)); setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4)); setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade")); setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name")); close popup_cac_weapon_primary; close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary; close popup_cac_handgun_secondary; close popup_cac_machinePistols_secondary; close popup_cac_assault_primary; close popup_cac_SMG_primary; close popup_cac_LMG_primary; close popup_cac_sniper_primary; close popup_cac_shotgun_primary; close popup_cac_assault_secondary; close popup_cac_SMG_secondary; close popup_cac_LMG_secondary; close popup_cac_sniper_secondary; close popup_cac_shotgun_secondary; close popup_cac_template; close popup_cac_primary_camo; close popup_cac_secondary_camo; close popup_cac_bling; close popup_cac_perk2; close popup_cac_rocket_secondary; close popup_primary_attachments_bling; close popup_secondary_attachments_bling; close popup_cac_other_primary; } exp text "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2); } itemDef { rect 162 164 40 20 1 1 style 3 decoration visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "orange_fall")); textscale 0.55 background "specialty_new" } itemDef { rect 162 164 40 20 1 1 style 3 decoration visible when(1 && !isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + "orange_fall")); textscale 0.55 background "specialty_locked" } itemDef { rect 0 0 200 184 2 1 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.5 background "small_box_lightfx" } itemDef { rect 16 0 200 184 2 1 decoration visible 1 textalign 4 textalignx 4 textscale 0.375 textfont 9 exp text "@" + tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 2); } itemDef { rect 16 24 -300 100 2 1 style 3 decoration visible 1 textscale 0.55 exp material tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 4); } itemDef { rect 16 24 -300 100 2 1 style 3 decoration visible when(localvarstring("ui_selected_ref") == "none"); textscale 0.55 forecolor 0 0 0 0.5 exp material "ui_camoskin_woodland"; } itemDef { rect 16 124 400 20 2 1 decoration autowrapped visible when(isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + localvarstring("ui_selected_ref"))); textalign 4 textalignx 4 textscale 0.375 textfont 3 backcolor 0 0 0 0.35 forecolor 1 1 1 0.65 background "black" exp text "@" + tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 3); } itemDef { text "@MPUI_UNLOCKED_BY_CHALLENGE_PRE" rect 16 124 400 20 2 1 decoration autowrapped visible when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + localvarstring("ui_selected_ref"))); textalign 4 textalignx 4 textscale 0.375 textfont 3 forecolor 1 1 1 0.65 } itemDef { rect 16 124 400 20 2 1 decoration autowrapped visible when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + localvarstring("ui_selected_ref"))); textalign 4 textalignx 4 textaligny 20 textscale 0.375 textfont 3 forecolor 1 1 1 0.65 exp text locstring("@" + tablelookup("mp/allChallengesTable.csv", 0, localvarstring("ui_challenge_ref"), 1)) + locstring("@" + tablelookup("mp/allChallengesTable.csv", 0, localvarstring("ui_challenge_ref"), 3) + "_" + localvarint("ui_challenge_state")); } itemDef { text "@PLATFORM_VIEW_CHALLENGE_DETAILS" rect 16 124 400 20 2 1 decoration autowrapped visible when(!isitemunlocked(getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " " + localvarstring("ui_selected_ref"))); textalign 4 textalignx 4 textaligny 40 textscale 0.375 textfont 3 forecolor 1 1 1 0.65 } } }