{ menuDef { name "stats_unlock" rect -430 -102 860 204 2 2 style 1 backcolor 1 1 1 1 focuscolor 1 1 1 1 background "white" popup legacySplitScreenScale onOpen { setLocalVarInt ui_centerPopup (1); setfocus passwordEntry; } onClose { setLocalVarInt ui_centerPopup (0); } onESC { close self; } itemDef { rect -1004 -582 3416 1920 2 2 style 1 decoration visible 1 textscale 0.55 backcolor 1 1 1 1 background "xpbar_stencilbase" } itemDef { rect 0 0 860 204 2 2 style 1 decoration visible 1 textscale 0.55 backcolor 0.5 0.5 0.5 1 background "white" } itemDef { rect -150 -44 1708 480 2 9 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect -150 -44 -1708 -480 2 2 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854)); } itemDef { rect 0 0 860 0 2 9 style 3 decoration visible 1 textscale 0.55 background "mockup_popup_bg_stencilfill" exp rect h (84 + 2 * 60); } itemDef { rect -150 -44 -1708 -480 2 9 style 3 decoration visible 1 textscale 0.55 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" exp rect x (0 - 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -150 -44 -1708 -480 2 9 style 3 decoration visible 1 textscale 0.55 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" exp rect x (0 - 854) + ((float(milliseconds() % 50000) / 50000) * (854)); } itemDef { rect -64 -64 64 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tl" } itemDef { rect 0 -64 860 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_t" } itemDef { rect 860 -64 64 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_tr" } itemDef { rect 860 0 64 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_br" exp rect y (0 - 0) + ((84 + 2 * 60)); } itemDef { rect 0 0 860 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_b" exp rect y (0 - 0) + ((84 + 2 * 60)); } itemDef { rect -64 0 64 64 2 2 style 3 decoration visible when(1); textscale 0.55 forecolor 0 0 0 1 background "drop_shadow_bl" exp rect y (0 - 0) + ((84 + 2 * 60)); } itemDef { text "@MENU_UNLOCK_STATS" rect 0 0 860 24 2 2 style 1 decoration visible 1 textalign 5 textalignx -4 textscale 0.375 textfont 9 background "gradient_fadein" } itemDef { group "mw2_button" rect 286 22 292 20 2 2 decoration autowrapped type 1 visible 1 textalign 4 textscale 0.375 textfont 3 forecolor 1 1 1 0.65 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" onFocus { play mouse_over; setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_menuAButton (1); setLocalVarFloat ui_popupYPos (getfocuseditemy()); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString ui_hint_text ("@NULL_EMPTY"); setLocalVarBool ui_menuAButton (0); } action { play mouse_click; } exp text "@MPUI_UNLOCK_STATS_WARNING"; } itemDef { name "reset_button" text "@MENU_UNLOCK" group "mw2_popup_button" rect 286 164 292 20 2 2 style 1 type 1 visible when(1); textalign 4 textalignx 4 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; exec unlockStats; close self; } } itemDef { name "cancel_button" text "@MENU_CANCEL" group "mw2_popup_button" rect 286 184 292 20 2 2 style 1 type 1 visible when(1); textalign 4 textalignx 4 textscale 0.375 textfont 3 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" onFocus { play mouse_over; if (dvarstring(gameMode) != "mp") { setItemColor mw2_popup_button backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool ui_popupAButton (1); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool ui_popupAButton (0); } action { play mouse_click; close self; } } } }