zb-menus/ui_mp/popup_cac_handgun_secondary.menu
2025-01-09 11:51:52 +01:00

1627 lines
87 KiB
Plaintext

{
menuDef
{
name "popup_cac_handgun_secondary"
rect 0 0 854 184 1 1
style 1
backcolor 1 1 1 0
forecolor 1 1 1 0
focuscolor 1 1 1 1
background "white"
popup
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
visible when(localvarint("ui_tabDepth") == localvarint("ui_popup_cac_handgun_secondary_tabDepth"));
exp rect Y localvarfloat("ui_popupYPos") + (localvarint("ui_tabDepth") * 20);
onOpen
{
setfocus cac_weapon_usp;
setLocalVarInt ui_tabDepth localvarint("ui_tabDepth") + 1;
setLocalVarInt ui_popup_cac_handgun_secondary_tabDepth localvarint("ui_tabDepth");
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") == "usp")
{
setfocus cac_weapon_usp;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") == "coltanaconda")
{
setfocus cac_weapon_coltanaconda;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") == "beretta")
{
setfocus cac_weapon_beretta;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") == "deserteagle")
{
setfocus cac_weapon_deserteagle;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") == "deserteaglegold")
{
setfocus cac_weapon_deserteaglegold;
}
}
onClose
{
setLocalVarInt ui_tabDepth localvarint("ui_tabDepth") - 1;
}
onESC
{
close self;
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible when(!localvarint("ui_centerPopup"));
backcolor 0 0 0 0.35
background "white"
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible 1
backcolor 1 1 1 1
background "xpbar_stencilbase"
}
itemDef
{
rect -64 0 854 184 1 1
style 1
decoration
visible 1
backcolor 0.5 0.5 0.5 1
background "white"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect -64 0 1708 480 1 1
style 3
decoration
visible 1
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * 854);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
forecolor 0.85 0.85 0.85 0.85
background "mw2_popup_bg_fogscroll"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * 854);
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
visible 1
background "mockup_popup_bg_stencilfill"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
background "mw2_popup_bg_fogstencil"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * 854);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * 854);
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
forecolor 1 1 1 0
background "small_box_lightfx"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect -96 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect -64 -32 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 790 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 790 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_r"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect 790 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_br"
exp rect y 4 + (9 * 20);
}
itemDef
{
rect -64 0 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_b"
exp rect y 4 + (9 * 20);
}
itemDef
{
rect -96 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_bl"
exp rect y 4 + (9 * 20);
}
itemDef
{
rect -96 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
forecolor 0 0 0 1
background "drop_shadow_l"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect -64 0 280 184 1 1
style 1
decoration
visible 1
backcolor 1 1 1 0
background "gradient_fadein"
exp rect h 4 + (9 * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 1) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab1Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 1) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 2) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab2Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 2) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 3) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab3Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 3) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 4) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab4Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 4) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 5) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab5Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 5) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
}
itemDef
{
name "cac_weapon_usp"
group "mw2_popup_button"
rect -64 4 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked("usp"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref usp;
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setPlayerData ( weaponNew , usp , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") != "usp")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , weapon , usp );
setPlayerData ( weaponNew , usp , false );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
if (1 == 0)
{
if (tablelookup("mp/statsTable.csv", 4, "usp", 11) != "")
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if (tablelookup("mp/statsTable.csv", 4, "usp", 11) != "")
{
if ((getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
}
execKeyInt 168
{
if (tablelookup("mp/challengeTable.csv", 6, "usp", 4) != "")
{
setLocalVarString ui_challengeTierTable tablelookup("mp/challengeTable.csv", 6, "usp", 4);
open menu_challenge_details;
}
}
exp text "@" + tablelookup("mp/statsTable.csv", 4, "usp", 3);
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when((getplayerdata("weaponNew", "usp") || getplayerdataanybooltrue("camoNew", "usp")) || getplayerdataanybooltrue("attachmentNew", "usp"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(isitemunlocked("usp") == 0);
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_weapon_coltanaconda"
group "mw2_popup_button"
rect -64 24 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked("coltanaconda"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref coltanaconda;
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setPlayerData ( weaponNew , coltanaconda , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") != "coltanaconda")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , weapon , coltanaconda );
setPlayerData ( weaponNew , coltanaconda , false );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
if (1 == 0)
{
if (tablelookup("mp/statsTable.csv", 4, "coltanaconda", 11) != "")
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if (tablelookup("mp/statsTable.csv", 4, "coltanaconda", 11) != "")
{
if ((getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
}
execKeyInt 168
{
if (tablelookup("mp/challengeTable.csv", 6, "coltanaconda", 4) != "")
{
setLocalVarString ui_challengeTierTable tablelookup("mp/challengeTable.csv", 6, "coltanaconda", 4);
open menu_challenge_details;
}
}
exp text "@" + tablelookup("mp/statsTable.csv", 4, "coltanaconda", 3);
}
itemDef
{
rect 162 24 40 20 1 1
style 3
decoration
visible when((getplayerdata("weaponNew", "coltanaconda") || getplayerdataanybooltrue("camoNew", "coltanaconda")) || getplayerdataanybooltrue("attachmentNew", "coltanaconda"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 24 40 20 1 1
style 3
decoration
visible when(isitemunlocked("coltanaconda") == 0);
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_weapon_beretta"
group "mw2_popup_button"
rect -64 44 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked("beretta"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref beretta;
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setPlayerData ( weaponNew , beretta , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") != "beretta")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , weapon , beretta );
setPlayerData ( weaponNew , beretta , false );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
if (1 == 0)
{
if (tablelookup("mp/statsTable.csv", 4, "beretta", 11) != "")
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if (tablelookup("mp/statsTable.csv", 4, "beretta", 11) != "")
{
if ((getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
}
execKeyInt 168
{
if (tablelookup("mp/challengeTable.csv", 6, "beretta", 4) != "")
{
setLocalVarString ui_challengeTierTable tablelookup("mp/challengeTable.csv", 6, "beretta", 4);
open menu_challenge_details;
}
}
exp text "@" + tablelookup("mp/statsTable.csv", 4, "beretta", 3);
}
itemDef
{
rect 162 44 40 20 1 1
style 3
decoration
visible when((getplayerdata("weaponNew", "beretta") || getplayerdataanybooltrue("camoNew", "beretta")) || getplayerdataanybooltrue("attachmentNew", "beretta"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 44 40 20 1 1
style 3
decoration
visible when(isitemunlocked("beretta") == 0);
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_weapon_deserteagle"
group "mw2_popup_button"
rect -64 64 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked("deserteagle"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref deserteagle;
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setPlayerData ( weaponNew , deserteagle , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") != "deserteagle")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , weapon , deserteagle );
setPlayerData ( weaponNew , deserteagle , false );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
if (1 == 0)
{
if (tablelookup("mp/statsTable.csv", 4, "deserteagle", 11) != "")
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if (tablelookup("mp/statsTable.csv", 4, "deserteagle", 11) != "")
{
if ((getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
}
execKeyInt 168
{
if (tablelookup("mp/challengeTable.csv", 6, "deserteagle", 4) != "")
{
setLocalVarString ui_challengeTierTable tablelookup("mp/challengeTable.csv", 6, "deserteagle", 4);
open menu_challenge_details;
}
}
exp text "@" + tablelookup("mp/statsTable.csv", 4, "deserteagle", 3);
}
itemDef
{
rect 162 64 40 20 1 1
style 3
decoration
visible when((getplayerdata("weaponNew", "deserteagle") || getplayerdataanybooltrue("camoNew", "deserteagle")) || getplayerdataanybooltrue("attachmentNew", "deserteagle"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 64 40 20 1 1
style 3
decoration
visible when(isitemunlocked("deserteagle") == 0);
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_weapon_deserteaglegold"
group "mw2_popup_button"
rect -64 84 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked("deserteaglegold"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref deserteaglegold;
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setPlayerData ( weaponNew , deserteaglegold , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon") != "deserteaglegold")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , weapon , deserteaglegold );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 1 , camo , gold );
setPlayerData ( weaponNew , deserteaglegold , false );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
if (1 == 0)
{
if (tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 11) != "")
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if (tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 11) != "")
{
if ((getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling") && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
}
execKeyInt 168
{
if (tablelookup("mp/challengeTable.csv", 6, "deserteaglegold", 4) != "")
{
setLocalVarString ui_challengeTierTable tablelookup("mp/challengeTable.csv", 6, "deserteaglegold", 4);
open menu_challenge_details;
}
}
exp text "@" + tablelookup("mp/statsTable.csv", 4, "deserteaglegold", 3);
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible when((getplayerdata("weaponNew", "deserteaglegold") || getplayerdataanybooltrue("camoNew", "deserteaglegold")) || getplayerdataanybooltrue("attachmentNew", "deserteaglegold"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible when(isitemunlocked("deserteaglegold") == 0);
textscale 0.55
background "specialty_locked"
}
itemDef
{
rect -56 0 200 184 2 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.5
background "small_box_lightfx"
}
itemDef
{
rect -56 0 200 184 2 1
decoration
visible 1
textalign 4
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exp text "@" + tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 3);
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exp material tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 6);
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exp text "@" + tablelookup("mp/statstable.csv", 4, localvarstring("ui_selected_ref"), 7);
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exp text "@" + tablelookup("mp/rankTable.csv", 0, tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_selected_ref"), 2), 17);
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forecolor 1 1 1 0.65
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text "@MPUI_ACCURACY"
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 22) && 1);
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background "white"
exp rect x ((- 64) + (0 - (120 * (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 22) / 100)))) + ((0 - (120 * (0 / 100))) * (0 < 0));
exp rect w min(120 * (0 / 100), (1 - (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 22) / 100)) * 120);
exp forecolor r ((0 < 0) * 0.45) + 0.25;
exp forecolor g ((0 > 0) * 0.45) + 0.25;
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text "@MPUI_DAMAGE"
rect -128 48 120 4 3 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) && 1);
textalign 6
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textscale 0.55
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background "white"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) / 100) * 120;
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exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) / 100) * 120;
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) && 1);
textscale 0.55
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background "white"
exp rect x ((- 64) + (0 - (120 * (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) / 100)))) + ((0 - (120 * (0 / 100))) * (0 < 0));
exp rect w min(120 * (0 / 100), (1 - (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 23) / 100)) * 120);
exp forecolor r ((0 < 0) * 0.45) + 0.25;
exp forecolor g ((0 > 0) * 0.45) + 0.25;
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{
text "@MPUI_RANGE"
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) && 1);
textalign 6
textaligny -20
textscale 0.375
textfont 3
backcolor 0 0 0 1
forecolor 1 1 1 0.65
background "gradient_fadein"
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) && 1);
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background "white"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) / 100) * 120;
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) && 1);
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background "gradient_fadein"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) / 100) * 120;
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) && 1);
textscale 0.55
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background "white"
exp rect x ((- 64) + (0 - (120 * (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) / 100)))) + ((0 - (120 * (0 / 100))) * (0 < 0));
exp rect w min(120 * (0 / 100), (1 - (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 24) / 100)) * 120);
exp forecolor r ((0 < 0) * 0.45) + 0.25;
exp forecolor g ((0 > 0) * 0.45) + 0.25;
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{
text "@MPUI_FIRE_RATE"
rect -128 100 120 4 3 1
style 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) && 1);
textalign 6
textaligny -20
textscale 0.375
textfont 3
backcolor 0 0 0 1
forecolor 1 1 1 0.65
background "gradient_fadein"
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) && 1);
textscale 0.55
forecolor 0.75 1 0.7 0.85
background "white"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) / 100) * 120;
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) && 1);
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background "gradient_fadein"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) / 100) * 120;
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rect -128 100 120 2 3 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) && 1);
textscale 0.55
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background "white"
exp rect x ((- 64) + (0 - (120 * (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) / 100)))) + ((0 - (120 * (0 / 100))) * (0 < 0));
exp rect w min(120 * (0 / 100), (1 - (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 25) / 100)) * 120);
exp forecolor r ((0 < 0) * 0.45) + 0.25;
exp forecolor g ((0 > 0) * 0.45) + 0.25;
}
itemDef
{
text "@MPUI_MOBILITY"
rect -128 126 120 4 3 1
style 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) && 0);
textalign 6
textaligny -20
textscale 0.375
textfont 3
backcolor 0 0 0 1
forecolor 1 1 1 0.65
background "gradient_fadein"
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rect -128 126 120 2 3 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) && 0);
textscale 0.55
forecolor 0.75 1 0.7 0.85
background "white"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) / 100) * 120;
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rect -128 126 120 2 3 1
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) && 0);
textscale 0.55
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background "gradient_fadein"
exp rect w (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) / 100) * 120;
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visible when(tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) && 0);
textscale 0.55
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background "white"
exp rect x ((- 64) + (0 - (120 * (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) / 100)))) + ((0 - (120 * (0 / 100))) * (0 < 0));
exp rect w min(120 * (0 / 100), (1 - (tablelookup("mp/statsTable.csv", 4, localvarstring("ui_selected_ref"), 26) / 100)) * 120);
exp forecolor r ((0 < 0) * 0.45) + 0.25;
exp forecolor g ((0 > 0) * 0.45) + 0.25;
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