zb-menus/ui_mp/popup_cac_primary_camo.menu
2025-01-09 11:51:52 +01:00

2127 lines
126 KiB
Plaintext

{
menuDef
{
name "popup_cac_primary_camo"
rect -64 0 854 184 1 1
style 1
backcolor 1 1 1 1
focuscolor 1 1 1 1
background "white"
popup
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
allowedBinding "+talk"
visible when(localvarint("ui_tabDepth") == localvarint("ui_popup_cac_primary_camo_tabDepth"));
exp rect Y localvarfloat("ui_popupYPos") + (localvarint("ui_tabDepth") * 20);
onOpen
{
if (((((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "ak47classic") || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "ak74u")) || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "m40a3")) || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "peacekeeper")) || (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "dragunov"))
{
close popup_cac_weapon_primary;
close popup_primary_attachments;
close popup_secondary_attachments;
close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
setLocalVarInt ui_tabDepth localvarint("ui_tabDepth") + 1;
setLocalVarInt ui_popup_cac_primary_camo_tabDepth localvarint("ui_tabDepth");
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "none")
{
setfocus cac_camo_none;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "desert")
{
setfocus cac_camo_desert;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "arctic")
{
setfocus cac_camo_arctic;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "woodland")
{
setfocus cac_camo_woodland;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "digital")
{
setfocus cac_camo_digital;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "red_urban")
{
setfocus cac_camo_red_urban;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "blue_tiger")
{
setfocus cac_camo_blue_tiger;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "red_tiger")
{
setfocus cac_camo_red_tiger;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo") == "orange_fall")
{
setfocus cac_camo_orange_fall;
}
}
onClose
{
setLocalVarInt ui_tabDepth localvarint("ui_tabDepth") - 1;
}
onESC
{
close self;
}
execKeyInt 168
{
if ((localvarstring("ui_selected_ref") != "none") && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + localvarstring("ui_selected_ref"))))
{
open menu_challenge_detail_popup;
}
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
backcolor 0 0 0 0.35
background "white"
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 1
background "xpbar_stencilbase"
}
itemDef
{
rect -64 0 854 184 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 0.5 0.5 0.5 1
background "white"
}
itemDef
{
rect -64 0 1708 480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * 854);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * 854);
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
visible 1
textscale 0.55
background "mockup_popup_bg_stencilfill"
exp rect h 24 + (8 * 20);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * 854);
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * 854);
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0
background "small_box_lightfx"
exp rect h 24 + (8 * 20);
}
itemDef
{
rect -96 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect -64 -32 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 790 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 790 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_r"
exp rect h 24 + (8 * 20);
}
itemDef
{
rect 790 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_br"
exp rect y (0 - 0) + (24 + (8 * 20));
}
itemDef
{
rect -64 0 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_b"
exp rect y (0 - 0) + (24 + (8 * 20));
}
itemDef
{
rect -96 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_bl"
exp rect y (0 - 0) + (24 + (8 * 20));
}
itemDef
{
rect -96 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_l"
exp rect h 24 + (8 * 20);
}
itemDef
{
rect 0 0 280 184 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 0
background "gradient_fadein"
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 1) * 20);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab1Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 1) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 2) * 20);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab2Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 2) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 3) * 20);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab3Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 3) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 4) * 20);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab4Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 4) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 5) * 20);
}
itemDef
{
rect 0 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab5Name");
exp rect y (- 20) - ((localvarint("ui_tabDepth") - 5) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
}
itemDef
{
name "cac_camo_none"
group "mw2_popup_button"
rect 0 4 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "none"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref none;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "none";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , none , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , none , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , none );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "none", 2);
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "none"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "none")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_desert"
group "mw2_popup_button"
rect 0 24 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "desert"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref desert;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "desert";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , desert , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , desert , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , desert );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "desert", 2);
}
itemDef
{
rect 162 24 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "desert"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 24 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "desert")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_arctic"
group "mw2_popup_button"
rect 0 44 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "arctic"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref arctic;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "arctic";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , arctic , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , arctic , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , arctic );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "arctic", 2);
}
itemDef
{
rect 162 44 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "arctic"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 44 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "arctic")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_woodland"
group "mw2_popup_button"
rect 0 64 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "woodland"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref woodland;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "woodland";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , woodland , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , woodland , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , woodland );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "woodland", 2);
}
itemDef
{
rect 162 64 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "woodland"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 64 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "woodland")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_digital"
group "mw2_popup_button"
rect 0 84 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "digital"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref digital;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "digital";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , digital , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , digital , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , digital );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "digital", 2);
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "digital"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "digital")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_red_urban"
group "mw2_popup_button"
rect 0 104 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "red_urban"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref red_urban;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "red_urban";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , red_urban , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , red_urban , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , red_urban );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "red_urban", 2);
}
itemDef
{
rect 162 104 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "red_urban"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 104 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "red_urban")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_blue_tiger"
group "mw2_popup_button"
rect 0 124 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "blue_tiger"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref blue_tiger;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "blue_tiger";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , blue_tiger , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , blue_tiger , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , blue_tiger );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "blue_tiger", 2);
}
itemDef
{
rect 162 124 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "blue_tiger"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 124 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "blue_tiger")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_red_tiger"
group "mw2_popup_button"
rect 0 144 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "red_tiger"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref red_tiger;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "red_tiger";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , red_tiger , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , red_tiger , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , red_tiger );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "red_tiger", 2);
}
itemDef
{
rect 162 144 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "red_tiger"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 144 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "red_tiger")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
name "cac_camo_orange_fall"
group "mw2_popup_button"
rect 0 164 336 20 1 1
style 1
type 1
visible 1
disabled when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "orange_fall"));
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton 1;
setLocalVarString ui_selected_ref orange_fall;
setLocalVarString ui_weapon_ref getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString ui_unlock_ref (localvarstring("ui_weapon_ref") + " ") + "orange_fall";
setLocalVarString ui_challenge_ref tablelookup("mp/unlockTable.csv", 0, localvarstring("ui_unlock_ref"), 3);
setLocalVarInt ui_challenge_state 1;
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_2"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 2;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_3"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 3;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_4"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 4;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_5"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 5;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_6"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 6;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_7"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 7;
}
if (localvarstring("ui_challenge_ref") == (("ch_expert_" + localvarstring("ui_weapon_ref")) + "_8"))
{
setLocalVarString ui_challenge_ref "ch_expert_" + localvarstring("ui_weapon_ref");
setLocalVarInt ui_challenge_state 8;
}
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton 0;
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , orange_fall , false );
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
setLocalVarString tempName getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setPlayerData ( camoNew , localVarString ( tempName ) , orange_fall , false );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , orange_fall );
if (((!((tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "") || (tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != ""))) && (((getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl") || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip")) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun"))) || (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat"))
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon");
setLocalVarString loadoutPrimaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0);
setLocalVarString loadoutPrimaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1);
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 none;
}
setLocalVarString loadoutPrimaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo");
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutSecondary getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon");
setLocalVarString loadoutSecondaryAttachment getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0);
setLocalVarString loadoutSecondaryAttachment2 getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1);
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 none;
}
setLocalVarString loadoutSecondaryCamo getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo");
setLocalVarString loadoutEquipment getplayerdata("customClasses", localvarint("classIndex"), "perks", 0);
setLocalVarString loadoutPerk1 getplayerdata("customClasses", localvarint("classIndex"), "perks", 1);
setLocalVarString loadoutPerk2 getplayerdata("customClasses", localvarint("classIndex"), "perks", 2);
setLocalVarString loadoutPerk3 getplayerdata("customClasses", localvarint("classIndex"), "perks", 3);
setLocalVarString loadoutStreak1 getplayerdata("killstreaks", 0);
setLocalVarString loadoutStreak2 getplayerdata("killstreaks", 1);
setLocalVarString loadoutStreak3 getplayerdata("killstreaks", 2);
setLocalVarString loadoutDeathStreak getplayerdata("customClasses", localvarint("classIndex"), "perks", 4);
setLocalVarString loadoutOffhandSecondary getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade");
setLocalVarString loadoutClassName getplayerdata("customClasses", localvarint("classIndex"), "name");
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
exp text "@" + tablelookup("mp/camoTable.csv", 1, "orange_fall", 2);
}
itemDef
{
rect 162 164 40 20 1 1
style 3
decoration
visible when(1 && getplayerdata("camoNew", getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), "orange_fall"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect 162 164 40 20 1 1
style 3
decoration
visible when(1 && (!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + "orange_fall")));
textscale 0.55
background "specialty_locked"
}
itemDef
{
rect 0 0 200 184 2 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.5
background "small_box_lightfx"
}
itemDef
{
rect 16 0 200 184 2 1
decoration
visible 1
textalign 4
textalignx 4
textscale 0.375
textfont 9
exp text "@" + tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 2);
}
itemDef
{
rect 16 24 -300 100 2 1
style 3
decoration
visible 1
textscale 0.55
exp material tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 4);
}
itemDef
{
rect 16 24 -300 100 2 1
style 3
decoration
visible when(localvarstring("ui_selected_ref") == "none");
textscale 0.55
forecolor 0 0 0 0.5
exp material "ui_camoskin_woodland";
}
itemDef
{
rect 16 124 400 20 2 1
decoration
autowrapped
visible when(isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + localvarstring("ui_selected_ref")));
textalign 4
textalignx 4
textscale 0.375
textfont 3
backcolor 0 0 0 0.35
forecolor 1 1 1 0.65
background "black"
exp text "@" + tablelookup("mp/camoTable.csv", 1, localvarstring("ui_selected_ref"), 3);
}
itemDef
{
text "@MPUI_UNLOCKED_BY_CHALLENGE_PRE"
rect 16 124 400 20 2 1
decoration
autowrapped
visible when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + localvarstring("ui_selected_ref")));
textalign 4
textalignx 4
textscale 0.375
textfont 3
forecolor 1 1 1 0.65
}
itemDef
{
rect 16 124 400 20 2 1
decoration
autowrapped
visible when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + localvarstring("ui_selected_ref")));
textalign 4
textalignx 4
textaligny 20
textscale 0.375
textfont 3
forecolor 1 1 1 0.65
exp text locstring("@" + tablelookup("mp/allChallengesTable.csv", 0, localvarstring("ui_challenge_ref"), 1)) + locstring((("@" + tablelookup("mp/allChallengesTable.csv", 0, localvarstring("ui_challenge_ref"), 3)) + "_") + localvarint("ui_challenge_state"));
}
itemDef
{
text "@PLATFORM_VIEW_CHALLENGE_DETAILS"
rect 16 124 400 20 2 1
decoration
autowrapped
visible when(!isitemunlocked((getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") + " ") + localvarstring("ui_selected_ref")));
textalign 4
textalignx 4
textaligny 40
textscale 0.375
textfont 3
forecolor 1 1 1 0.65
}
}
}