6arelyFuture Future
  • New York
  • https://alterware.dev
  • 🤿 Computer Scientist 🤿 SSI Technical XR Scuba Diver Founder and lead developer of AlterWare

    she/her/hers

  • Joined on 2023-12-08
Future pushed to master at alterware/iw6-mod 2025-01-27 21:18:50 +00:00
66496d83ac feat(mods): add LUI menu
Future pushed to master at alterware/iw6-mod 2025-01-27 21:11:45 +00:00
8356653c45 feat(mods): add LUI menu
Future deleted tag v0.0.1 from alterware/iw6-mod 2025-01-27 21:11:02 +00:00
Future synced commits to main at Future/Plutonium-IW5-Scripts from mirror 2025-01-26 14:59:02 +00:00
082c3b53fa Update README.md
Future commented on pull request alterware/iw6-mod#19 2025-01-24 18:32:39 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

BTW I left this part out completely because this is subject to further investigation.

Future synced commits to master at Future/iw5_bot_warfare from mirror 2025-01-24 13:49:01 +00:00
1ca1cab3de fix this logic error
Future synced commits to master at Future/iw4_bot_warfare from mirror 2025-01-24 13:39:02 +00:00
31415e49e5 fix this logic error
Future commented on pull request alterware/iw6-mod#19 2025-01-24 13:06:25 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

Hello, I will close this as this was completed via 3d77a21f3d (Co-Authored by you)

Final thoughts: The IW5…

Future closed pull request alterware/iw6-mod#19 2025-01-24 13:06:25 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.
Future pushed tag v0.0.1 to alterware/iw6-mod 2025-01-24 13:00:18 +00:00
Future pushed to master at alterware/iw6-mod 2025-01-24 13:00:10 +00:00
3d77a21f3d assets(weapons): cache weapons from code (Code quaK/H1-Mod probably took from Pluto xD)
Future deleted tag v0.0.1 from alterware/iw6-mod 2025-01-24 12:56:25 +00:00
Future pushed tag v0.0.1 to alterware/iw6-mod 2025-01-24 12:54:56 +00:00
Future pushed to master at alterware/iw6-mod 2025-01-24 12:54:49 +00:00
580ccbd800 assets(weapons): cache weapons from code
Future deleted tag v0.0.1 from alterware/iw6-mod 2025-01-24 12:54:38 +00:00
Future commented on pull request alterware/iw6-mod#19 2025-01-24 12:22:12 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

Btw also do we know why precacheitem does not work on custom weapons? I knew it did on iw5 but maybe not! It's disabled on piw5 because weapons are cached like this from code but I have done 0…

Future commented on pull request alterware/iw6-mod#19 2025-01-24 12:12:36 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

Looking at IW5 where I can make sense of the assembly better it seems the internal name is actually used rather than the public name. I'll await on your response to confirm. It's not safe to take…

Future commented on pull request alterware/iw6-mod#19 2025-01-24 12:09:54 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

I'm perplexed about sorting the weapons array using weapDef->szOverlayName vs the internal name

internal name would be first in your union vs name which is the second. Do you know which one…

Future commented on pull request alterware/iw6-mod#19 2025-01-24 12:05:54 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

I take this code is from h1-mod (Ofc h1-mod did not author this code and I am aware of another client where this was from)

However, you made a correction I think.

![image.png](/attachments/49…

Future commented on pull request alterware/iw6-mod#19 2025-01-24 10:34:26 +00:00
Adds precaching of weapons in loaded zones because normal precache doesn't work for custom weapons. Reload mod after level is loaded.

(on discord, the email i have attached to this account is not monitored often)