forked from alterware/iw6-mod
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182
src/client/game/demonware/bit_buffer.cpp
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182
src/client/game/demonware/bit_buffer.cpp
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#include <std_include.hpp>
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#include "bit_buffer.hpp"
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namespace demonware
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{
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bool bit_buffer::read_bytes(const unsigned int bytes, unsigned char* output)
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{
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return this->read(bytes * 8, output);
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}
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bool bit_buffer::read_bool(bool* output)
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{
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if (!this->read_data_type(1))
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{
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return false;
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}
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return this->read(1, output);
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}
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bool bit_buffer::read_uint32(unsigned int* output)
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{
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if (!this->read_data_type(8))
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{
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return false;
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}
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return this->read(32, output);
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}
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bool bit_buffer::read_data_type(const char expected)
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{
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char data_type = 0;
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if (!this->use_data_types_) return true;
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if (this->read(5, &data_type))
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{
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return (data_type == expected);
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}
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return false;
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}
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bool bit_buffer::write_bytes(const size_t bytes, const char* data)
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{
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return this->write_bytes(bytes, reinterpret_cast<const unsigned char*>(data));
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}
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bool bit_buffer::write_bytes(const size_t bytes, const unsigned char* data)
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{
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return this->write(static_cast<unsigned>(bytes) * 8, data);
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}
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bool bit_buffer::write_bool(bool data)
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{
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if (this->write_data_type(1))
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{
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return this->write(1, &data);
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}
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return false;
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}
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bool bit_buffer::write_int32(int data)
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{
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if (this->write_data_type(7))
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{
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return this->write(32, &data);
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}
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return false;
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}
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bool bit_buffer::write_uint32(unsigned int data)
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{
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if (this->write_data_type(8))
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{
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return this->write(32, &data);
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}
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return false;
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}
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bool bit_buffer::write_data_type(char data)
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{
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if (!this->use_data_types_)
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{
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return true;
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}
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return this->write(5, &data);
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}
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bool bit_buffer::read(unsigned int bits, void* output)
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{
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if (bits == 0) return false;
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if ((this->current_bit_ + bits) > (this->buffer_.size() * 8)) return false;
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int cur_byte = this->current_bit_ >> 3;
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auto cur_out = 0;
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const char* bytes = this->buffer_.data();
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const auto output_bytes = reinterpret_cast<unsigned char*>(output);
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while (bits > 0)
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{
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const int min_bit = (bits < 8) ? bits : 8;
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const auto this_byte = bytes[cur_byte++] & 0xFF;
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const int remain = this->current_bit_ & 7;
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if ((min_bit + remain) <= 8)
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{
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output_bytes[cur_out] = BYTE((0xFF >> (8 - min_bit)) & (this_byte >> remain));
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}
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else
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{
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output_bytes[cur_out] = BYTE(
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(0xFF >> (8 - min_bit)) & (bytes[cur_byte] << (8 - remain)) | (this_byte >> remain));
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}
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cur_out++;
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this->current_bit_ += min_bit;
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bits -= min_bit;
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}
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return true;
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}
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bool bit_buffer::write(const unsigned int bits, const void* data)
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{
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if (bits == 0) return false;
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this->buffer_.resize(this->buffer_.size() + (bits >> 3) + 1);
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int bit = bits;
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const auto bytes = const_cast<char*>(this->buffer_.data());
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const auto* input_bytes = reinterpret_cast<const unsigned char*>(data);
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while (bit > 0)
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{
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const int bit_pos = this->current_bit_ & 7;
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auto rem_bit = 8 - bit_pos;
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const auto this_write = (bit < rem_bit) ? bit : rem_bit;
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const BYTE mask = ((0xFF >> rem_bit) | (0xFF << (bit_pos + this_write)));
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const int byte_pos = this->current_bit_ >> 3;
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const BYTE temp_byte = (mask & bytes[byte_pos]);
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const BYTE this_bit = ((bits - bit) & 7);
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const auto this_byte = (bits - bit) >> 3;
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auto this_data = input_bytes[this_byte];
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const auto next_byte = (((bits - 1) >> 3) > this_byte) ? input_bytes[this_byte + 1] : 0;
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this_data = BYTE((next_byte << (8 - this_bit)) | (this_data >> this_bit));
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const BYTE out_byte = (~mask & (this_data << bit_pos) | temp_byte);
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bytes[byte_pos] = out_byte;
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this->current_bit_ += this_write;
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bit -= this_write;
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}
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return true;
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}
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void bit_buffer::set_use_data_types(const bool use_data_types)
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{
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this->use_data_types_ = use_data_types;
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}
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unsigned int bit_buffer::size() const
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{
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return this->current_bit_ / 8 + (this->current_bit_ % 8 ? 1 : 0);
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}
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std::string& bit_buffer::get_buffer()
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{
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this->buffer_.resize(this->size());
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return this->buffer_;
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}
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}
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