forked from mjkzy/s1-mod
init
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103
src/client/game/demonware/servers/udp_server.cpp
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103
src/client/game/demonware/servers/udp_server.cpp
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#include <std_include.hpp>
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#include "udp_server.hpp"
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namespace demonware
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{
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void udp_server::handle_input(const char* buf, size_t size, endpoint_data endpoint)
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{
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in_queue_.access([&](in_queue& queue)
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{
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in_packet p;
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p.data = std::string{buf, size};
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p.endpoint = std::move(endpoint);
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queue.emplace(std::move(p));
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});
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}
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size_t udp_server::handle_output(SOCKET socket, char* buf, size_t size, sockaddr* address, int* addrlen)
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{
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return out_queue_.access<size_t>([&](socket_queue_map& map) -> size_t
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{
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const auto entry = map.find(socket);
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if (entry == map.end())
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{
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return 0;
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}
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auto& queue = entry->second;
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if (queue.empty())
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{
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return 0;
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}
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auto data = std::move(queue.front());
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queue.pop();
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const auto copy_size = std::min(size, data.data.size());
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std::memcpy(buf, data.data.data(), copy_size);
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std::memcpy(address, &data.address, sizeof(data.address));
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*addrlen = sizeof(data.address);
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return copy_size;
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});
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}
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bool udp_server::pending_data(SOCKET socket)
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{
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return this->out_queue_.access<bool>([&](const socket_queue_map& map)
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{
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const auto entry = map.find(socket);
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if (entry == map.end())
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{
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return false;
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}
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return !entry->second.empty();
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});
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}
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void udp_server::send(const endpoint_data& endpoint, std::string data)
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{
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out_queue_.access([&](socket_queue_map& map)
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{
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out_packet p;
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p.data = std::move(data);
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p.address = endpoint.address;
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map[endpoint.socket].emplace(std::move(p));
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});
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}
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void udp_server::frame()
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{
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if (this->in_queue_.get_raw().empty())
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{
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return;
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}
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while (true)
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{
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in_packet packet{};
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const auto result = this->in_queue_.access<bool>([&](in_queue& queue)
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{
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if (queue.empty())
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{
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return false;
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}
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packet = std::move(queue.front());
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queue.pop();
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return true;
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});
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if (!result)
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{
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break;
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}
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this->handle(packet.endpoint, std::move(packet.data));
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}
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}
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}
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