diff --git a/src/client/component/gameplay.cpp b/src/client/component/gameplay.cpp index 20307f7..3c4b3a2 100644 --- a/src/client/component/gameplay.cpp +++ b/src/client/component/gameplay.cpp @@ -185,11 +185,11 @@ namespace gameplay utils::hook::inject(0x1403CF5B0 + 4, ×cale->current.value); // Com_GetTimeScale utils::hook::inject(0x1403D0BDD + 6, ×cale->current.value); // Com_Restart utils::hook::inject(0x1403D19C5 + 4, ×cale->current.value); // Com_SetSlowMotion - utils::hook::inject(0x1403D1A25 + 4, ×cale->current.value); // Com_SetSlowMotion - utils::hook::inject(0x1403D1A6B + 4, ×cale->current.value);// Com_SetSlowMotion + utils::hook::inject(0x1403D1A25 + 4, ×cale->current.value); // ^ + utils::hook::inject(0x1403D1A6B + 4, ×cale->current.value); // ^ utils::hook::inject(0x1403D1E2C + 4, ×cale->current.value); // Com_TimeScaleMsec utils::hook::inject(0x1403D219E + 4, ×cale->current.value); // Com_UpdateSlowMotion - utils::hook::inject(0x1403D21C8 + 4, ×cale->current.value); //Com_UpdateSlowMotion + utils::hook::inject(0x1403D21C8 + 4, ×cale->current.value); // ^ dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.0f, 0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player's jump");