#include #include "loader/component_loader.hpp" #include "dvars.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include namespace ranked { class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } if (game::environment::is_mp()) { dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED); } if (game::environment::is_dedi() && !utils::flags::has_flag("unranked")) { dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE); // Some dvar used in gsc game::Dvar_RegisterBool("force_ranking", true, game::DVAR_FLAG_WRITE, "Force ranking"); } // Always run bots, even if xblive_privatematch is 0 utils::hook::set(0x14013A0C0, 0xC301B0); // BG_BotSystemEnabled utils::hook::set(0x140139A60, 0xC301B0); // BG_AISystemEnabled utils::hook::set(0x14013A080, 0xC301B0); // BG_BotFastFileEnabled utils::hook::set(0x14013A200, 0xC301B0); // BG_BotsUsingTeamDifficulty } }; } REGISTER_COMPONENT(ranked::component)