#pragma once #include "game/game.hpp" namespace fastfiles { std::string get_current_fastfile(); bool exists(const std::string& zone); void enum_assets(game::XAssetType type, const std::function& callback, bool include_override); const char* get_zone_name(const unsigned int index); void enum_asset_entries(const game::XAssetType type, const std::function& callback, bool include_override); }