update iw4x first

so we don't have to pass the progressbar to iw4x just to not have it break by a little println
This commit is contained in:
2023-11-02 11:44:08 +01:00
parent 9a6b7b531a
commit 17454d4dc8
2 changed files with 12 additions and 4 deletions

View File

@@ -294,13 +294,13 @@ async fn update(game: &Game<'_>, dir: &Path, bonus_content: bool, force: bool) {
}
}
let pb = ProgressBar::new(0);
update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
if game.engine == "iw4" {
iw4x::update(dir);
}
let pb = ProgressBar::new(0);
update_dir(&cdn_info, game.engine, dir, &mut hashes, &pb).await;
if bonus_content && !game.bonus.is_empty() {
for bonus in game.bonus.iter() {
update_dir(&cdn_info, bonus, dir, &mut hashes, &pb).await;