mirror of
https://github.com/alterware/alterware-launcher.git
synced 2025-12-05 07:47:49 +00:00
offline mode, expanded logging
This commit is contained in:
138
src/main.rs
138
src/main.rs
@@ -337,6 +337,10 @@ async fn update(
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skip_iw4x_sp: Option<bool>,
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ignore_required_files: Option<bool>,
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) {
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info!("Starting update for game engine: {}", game.engine);
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info!("Update path: {}", dir.display());
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debug!("Bonus content: {}, Force update: {}", bonus_content, force);
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let skip_iw4x_sp = skip_iw4x_sp.unwrap_or(false);
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let ignore_required_files = ignore_required_files.unwrap_or(false);
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@@ -344,9 +348,11 @@ async fn update(
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http_async::get_body_string(format!("{}/files.json", MASTER.lock().unwrap()).as_str())
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.await
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.unwrap();
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debug!("Retrieved files.json from server");
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let cdn_info: Vec<CdnFile> = serde_json::from_str(&res).unwrap();
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if !ignore_required_files && !game.required_files_exist(dir) {
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error!("Critical game files missing. Required files check failed.");
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println!(
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"{}\nVerify game file integrity on Steam or reinstall the game.",
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"Critical game files missing.".bright_red()
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@@ -477,10 +483,33 @@ async fn update(
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}
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misc::save_cache(dir, cache);
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// Store game data for offline mode
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let mut stored_data = global::get_stored_data().unwrap_or_default();
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stored_data.game_path = dir.to_string_lossy().into_owned();
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// Store available clients for this engine
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stored_data.clients.insert(
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game.engine.to_string(),
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game.client.iter().map(|s| s.to_string()).collect(),
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);
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if let Err(e) = global::store_game_data(&stored_data) {
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println!(
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"{} Failed to store game data: {}",
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PREFIXES.get("error").unwrap().formatted(),
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e
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);
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}
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}
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#[cfg(windows)]
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fn launch(file_path: &PathBuf, args: &str) {
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info!(
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"Launching game on Windows: {} {}",
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file_path.display(),
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args
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);
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println!("\n\nJoin the AlterWare Discord server:\nhttps://discord.gg/2ETE8engZM\n\n");
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crate::println_info!("Launching {} {args}", file_path.display());
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let exit_status = std::process::Command::new(file_path)
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@@ -491,6 +520,12 @@ fn launch(file_path: &PathBuf, args: &str) {
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.wait()
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.expect("Failed to wait for the game process to finish");
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if exit_status.success() {
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info!("Game exited successfully with status: {}", exit_status);
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} else {
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error!("Game exited with error status: {}", exit_status);
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}
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crate::println_error!("Game exited with {exit_status}");
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if !exit_status.success() {
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misc::stdin();
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@@ -641,6 +676,90 @@ async fn main() {
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return;
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}
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let offline_mode = !global::check_connectivity().await;
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if offline_mode {
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// Check if this is a first-time run (no stored data)
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let stored_data = global::get_stored_data();
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if stored_data.is_none() {
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println!(
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"{} Internet connection is required for first-time installation.",
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PREFIXES.get("error").unwrap().formatted()
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);
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error!("Internet connection required for first-time installation");
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println!("Please connect to the internet and try again.");
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println!("Press enter to exit...");
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misc::stdin();
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std::process::exit(1);
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}
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println!(
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"{} No internet connection or MASTER server is unreachable. Running in offline mode...",
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PREFIXES.get("error").unwrap().formatted()
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);
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warn!("No internet connection or MASTER server is unreachable. Running in offline mode...");
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// Handle path the same way as online mode
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let install_path: PathBuf;
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if let Some(path) = arg_value(&args, "--path") {
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install_path = PathBuf::from(path);
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arg_remove_value(&mut args, "--path");
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} else if let Some(path) = arg_value(&args, "-p") {
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install_path = PathBuf::from(path);
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arg_remove_value(&mut args, "-p");
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} else {
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install_path = env::current_dir().unwrap();
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}
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let cfg = config::load(install_path.join("alterware-launcher.json"));
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// Try to get stored game data
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let stored_data = global::get_stored_data();
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if let Some(ref data) = stored_data {
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info!("Found stored game data for path: {}", data.game_path);
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} else {
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warn!("No stored game data found");
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}
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// Get client from args, config, or prompt user
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let client = if args.len() > 1 {
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args[1].clone()
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} else if let Some(engine) = stored_data
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.as_ref()
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.and_then(|d| d.clients.get(&cfg.engine))
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{
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if engine.len() > 1 {
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println!("Multiple clients available, select one to launch:");
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for (i, c) in engine.iter().enumerate() {
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println!("{i}: {c}");
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}
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info!("Multiple clients available, prompting user for selection");
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engine[misc::stdin().parse::<usize>().unwrap()].clone()
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} else if !engine.is_empty() {
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info!("Using single available client: {}", engine[0]);
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engine[0].clone()
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} else {
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println!(
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"{} No client specified and no stored clients available.",
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PREFIXES.get("error").unwrap().formatted()
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);
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error!("No client specified and no stored clients available");
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std::process::exit(1);
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}
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} else {
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println!(
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"{} No client specified and no stored data available.",
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PREFIXES.get("error").unwrap().formatted()
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);
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error!("No client specified and no stored data available");
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std::process::exit(1);
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};
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info!("Launching game in offline mode with client: {}", client);
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// Launch game without updates
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launch(&install_path.join(format!("{}.exe", client)), &cfg.args);
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return;
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}
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let install_path: PathBuf;
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if let Some(path) = arg_value(&args, "--path") {
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install_path = PathBuf::from(path);
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@@ -812,6 +931,25 @@ async fn main() {
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if !cfg.update_only {
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launch(&install_path.join(format!("{c}.exe")), &cfg.args);
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}
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// Store game data for offline mode
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let mut stored_data = global::get_stored_data().unwrap_or_default();
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stored_data.game_path = install_path.to_string_lossy().into_owned();
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// Store available clients for this engine
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stored_data.clients.insert(
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g.engine.to_string(),
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g.client.iter().map(|s| s.to_string()).collect(),
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);
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if let Err(e) = global::store_game_data(&stored_data) {
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println!(
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"{} Failed to store game data: {}",
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PREFIXES.get("error").unwrap().formatted(),
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e
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);
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}
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return;
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}
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}
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