fix: bye getserve.rs

This commit is contained in:
2026-01-02 17:06:54 +01:00
parent 3f000b3cf7
commit 808c564d1c
3 changed files with 10 additions and 125 deletions

View File

@@ -5,7 +5,6 @@ import discord
from discord import app_commands from discord import app_commands
from bot.log import logger from bot.log import logger
from bot.utils import compile_stats, fetch_game_stats, perform_search
from database import ( from database import (
get_meme_patterns, get_meme_patterns,
add_aka_response, add_aka_response,
@@ -84,39 +83,6 @@ async def setup(bot):
f"User **{user.name}** has been added to the blacklist.\n**Reason:** `{reason}`" f"User **{user.name}** has been added to the blacklist.\n**Reason:** `{reason}`"
) )
@bot.tree.command(
name="search",
description="Search for servers by hostname or IP.",
guild=discord.Object(id=GUILD_ID),
)
async def slash_search(interaction: discord.Interaction, query: str):
results = await perform_search(query)
await interaction.response.send_message(results)
@app_commands.checks.cooldown(1, 60, key=lambda i: (i.guild_id, i.user.id))
@bot.tree.command(
name="stats",
description="Get stats for a specific game or all games",
guild=discord.Object(id=GUILD_ID),
)
async def stats(
interaction: discord.Interaction, game: Literal["s1", "iw6", "t7", "all"]
):
if game == "all":
stats_message = await compile_stats()
else:
data = await fetch_game_stats(game)
if data:
stats_message = f"**Stats for {game.upper()}:**\n"
count_servers = data.get("countServers", "N/A")
count_players = data.get("countPlayers", "N/A")
stats_message += f"Total Servers: {count_servers}\n"
stats_message += f"Total Players: {count_players}\n"
else:
stats_message = "Failed to fetch game stats. Please try again later."
await interaction.response.send_message(stats_message, ephemeral=True)
@bot.tree.command( @bot.tree.command(
name="aka", name="aka",
description="Check if the input matches any predefined aka patterns.", description="Check if the input matches any predefined aka patterns.",

View File

@@ -128,10 +128,16 @@ async def setup(bot):
@tasks.loop(minutes=10) @tasks.loop(minutes=10)
async def update_status(): async def update_status():
data = fetch_api_data() data = fetch_api_data()
countPlayers = data.get("countPlayers", 0) total_players = 0
countServers = data.get("countServers", 0) total_servers = 0
if data:
for game_key, game_data in data.items():
total_players += game_data.get("players", 0)
total_servers += game_data.get("servers", 0)
activity = discord.Game( activity = discord.Game(
name=f"with {countPlayers} players on {countServers} servers" name=f"with {total_players} players on {total_servers} servers"
) )
await bot.change_presence(activity=activity) await bot.change_presence(activity=activity)

View File

@@ -19,7 +19,7 @@ def fetch_api_data():
Returns: Returns:
dict: API response data or empty dict on failure dict: API response data or empty dict on failure
""" """
url = "https://api.getserve.rs/v1/servers/alterware" url = "https://server.alterware.dev/stats.json"
try: try:
response = requests.get(url, timeout=10) response = requests.get(url, timeout=10)
@@ -54,93 +54,6 @@ def fetch_api_data():
return {} return {}
async def fetch_game_stats(game: str):
"""
Fetch game-specific stats from the getserve.rs API
Args:
game (str): Game identifier
Returns:
dict: Game stats data or None on failure
"""
url = f"https://api.getserve.rs/v1/servers/alterware/{game}"
try:
response = requests.get(url, timeout=10)
response.raise_for_status()
if response.status_code == 200:
return response.json()
else:
logger.warning(
f"API returned non-200 status for game {game}: {response.status_code}"
)
return None
except Timeout:
logger.error(f"Request to {url} timed out after 10 seconds")
return None
except ConnectionError as e:
# This catches DNS resolution errors, connection refused, etc.
logger.error(f"Connection error for {url}: {e}")
return None
except RequestException as e:
logger.error(f"Request failed for {url}: {e}")
return None
except ValueError as e:
logger.error(f"Failed to parse JSON response from {url}: {e}")
return None
except Exception as e:
logger.error(f"Unexpected error while fetching game stats from {url}: {e}")
return None
async def compile_stats():
games = ["s1", "iw6", "t7"]
stats_message = "**Stats for all games:**\n"
for game in games:
data = await fetch_game_stats(game)
if data:
count_servers = data.get("countServers", "N/A")
count_players = data.get("countPlayers", "N/A")
stats_message += f"**{game.upper()}:** Total Servers: {count_servers}, Total Players: {count_players}\n"
else:
stats_message += f"**{game.upper()}:** Failed to fetch stats.\n"
return stats_message
async def perform_search(query: str):
data = fetch_api_data()
servers = data.get("servers", [])
matching_servers = [
server
for server in servers
if query.lower() in server.get("hostnameDisplay", "").lower()
or query.lower() in server.get("ip", "").lower()
]
if not matching_servers:
return "No servers found matching your query."
max_results = 5
message = (
f'Top {min(len(matching_servers), max_results)} servers matching "{query}":\n'
)
for server in matching_servers[:max_results]:
message += (
f"- **{server['hostnameDisplay']}** | {server['gameDisplay']} | "
f"**Gametype**: {server['gametypeDisplay']} | **Map**: {server['mapDisplay']} | "
f"**Players**: {server['realClients']}/{server['maxplayers']}\n"
)
return message
# Timeout a member # Timeout a member
async def timeout_member( async def timeout_member(
member: discord.Member, member: discord.Member,