

	// unique unsigned int - general numbering of all items
	// string - item group name, "primary" "secondary" "inventory" "specialty" "grenades" "special grenades" "stow back" "stow side" "attachment"
	// string - name of the item, "Extreme Conditioning"
	// string - reference string of the item, "m203" "svt40" "bulletdamage" "c4"
	// signed int - item count, if exists, -1 = has no count
	// string - item's image file name
	// long string - item's description
	// long string - item's other string data, reserved
	// signed int - item's other number data, used for attachment number representations
	// unsigned int - represents if item is unlocked by default
	// signed int - item's other number data, used for primary weapon camo skin number representations
	// signed int - allocation cost of the item
	// string - slot for the given item
	// string - dlc required
	// signed int - momentum cost

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