


//=============================================================================
// _zm_power power sources


















//***** BEGIN MATCH RECORD EVENT DEFINES ****///



	
//Optional Param 1 - Gumball the player was holding
//Optional Param 2 - Gumball the player took	


//Optional Param 1 -- Gumball index consumed
//Optional Param 2 -- Player Health --Not sure what else to track here.	


//Optional Param 1 -- Door Cost


//Optional Param 1 -- Gun Index
//Optional Param 2 -- Gun Cost


//Optional Param 1 -- Gun Index
//Optional Param 2 -- Gun Cost




	
//Optional Param 1 -- Gun Index	









//Optional Param 1 -- Switch Entity Number	


	
//Optional Param 1 -- Gun Index
//Optional Param 2 -- Cost	


//Optional Param 1 -- Gun Index


//Optional Param 1 -- Ritual Hash



//Optional Param 1 -- Powerup Hash


//NOTE -- The event position in this case is the world position of the POD, not the player.
//Optional Param 1 -- Pod Level


//Optional Param 1 - Weapon Index
//Optional Param 2 - Current AAT Hash


//Optional Param 1 - Weapon Index
//Optional Param 2 - Offered AAT Hash

	
//Optional Param 1 - Weapon Index
//Optional Param 2 - AAT Hash


//Optional Param 1 - Weapon Index
//Optional Param 2 - AAT Hash


//NOTE -- The event position in this case is the world position of the PERK MACHINE, not the player. This can be used to identify which perk machine is being accessed.
//Optional Param 1 - Hash Index

	
//***** END MATCH RECORD EVENT DEFINES ****///
