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//
// 								THRASHER TUNABLES
//
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// Initial thrasher health, NOT USED IN ZOMBIES


// Total health is based on level.zombie_health multiplied by this multiplier, increases per round



// Initial pustule health, NOT USED IN ZOMBIES


// Total pustule health is based on level.zombie_health multiplied by this multiplier, increases per round


// Initial head health


// Additional health added when enraged


// Amount of rage added when hit in a particular location




// Amount of rage added per second


// Additional rage added on top "THRASHER_RAGE_AUTO" per second multiplied by current level


// Amount of rage added when performing behavior



// Amount of rage before pushing the thrasher into berserk mode


// How often a thrasher can consume a zombie


// How many times a thrasher can consume a zombie


// How often a thrasher can teleport to close the distance in milliseconds


// How close a thrasher can teleport to another thrasher's position


// How far a thrasher will consider a downed player to consume


// How long stuns lasts in milliseconds


// How much normal damage before the thrasher is stunned


// How long the thrasher stays invulnerable after becoming enraged

	
// Distance from enemy before the thrasher will teleport


// How long the thrasher's spore inflate FX will play for.


// How long the spore cloud released from a popped pustule lasts


// How far away from the center of a spore cloud zombies can be affected


// Maximum number of zombies a single spore cloud can convert to thrashers


// Maximum number of zombies that can be converted per round into thrashers


// Chance a single zombie will be converted into a thrasher (0, 1)


// How often all zombies within a spore cloud will be tested to turn into a thrasher


// How long a player must be in laststand before being able to be eatten


// How long of a time must pass before a new thrasher can consume a player that was just freed from a thrasher.


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//
// 								THRASHER DEFINES
//
///////////////////////////////////////////////////////////////////////////////



// Melee





// Consume



// Consume Zombie




// Navmesh





// Spores





































// Thrasher First Person Mouth


// 2 bits per player










// Berserk Mode






// Spikes


// FX




















	


	







// Head Damage



// Teleport


