
// archetype names here should match the GDT in archetype.gdt and vehicle gdts.
























	
	
	












	

	
// Following is human will consider "human", "human_riotshield", "human_rpg", "civilian"


// same as hkai_navmesh_material.h



	
// ----------------------------------------------
// For facial animations on human type archetypes
// ----------------------------------------------

	
// ----------------------------------------------
// debug helper macro for position query
// ----------------------------------------------







