#using scripts\codescripts\struct; #using scripts\shared\clientfield_shared; #using scripts\shared\system_shared; #using scripts\shared\util_shared; #namespace counteruav; function autoexec __init__sytem__() { system::register("counteruav",&__init__,undefined,undefined); } function __init__() { clientfield::register( "toplayer", "counteruav", 1, 1, "int", &CounterUAVChanged, !true, true ); } function CounterUAVChanged( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump ) { player = GetLocalPlayer( localClientNum ); assert( isdefined( player ) ); player SetEnemyGlobalScrambler( newVal ); }