#using scripts\codescripts\struct; #using scripts\mp\teams\_teamset; #using scripts\mp\teams\_teamset_axis; #using scripts\mp\teams\_teamset_allies; #precache( "material", "faction_allies" ); #precache( "material", "faction_axis" ); #precache( "string", "MP_SEALS_WIN_MATCH" ); #precache( "string", "MP_SEALS_WIN_ROUND" ); #precache( "string", "MP_SEALS_MISSION_ACCOMPLISHED" ); #precache( "string", "MP_SEALS_ELIMINATED" ); #precache( "string", "MP_SEALS_FORFEITED" ); #precache( "string", "MP_SEALS_NAME" ); #precache( "string", "MP_PMC_WIN_MATCH" ); #precache( "string", "MP_PMC_WIN_ROUND" ); #precache( "string", "MP_PMC_MISSION_ACCOMPLISHED" ); #precache( "string", "MP_PMC_ELIMINATED" ); #precache( "string", "MP_PMC_FORFEITED" ); #precache( "string", "MP_PMC_NAME" ); function main() { _teamset::init(); toggle = 0; foreach ( team in level.teams ) { if ( toggle % 2 ) { init_axis( team ); } else { init_allies( team ); } toggle++; } precache(); } function precache() { _teamset_allies::precache(); _teamset_axis::precache(); } // MTEAM: TODO: instead of duplicating all of this data here, get it out of a table function init_allies( team ) { game[team] = "allies"; game["attackers"] = team; // head icons game["entity_headicon_" + team] = "faction_allies"; game["headicon_" + team] = "faction_allies"; // battle chatter level.teamPrefix[team] = "vox_st"; level.teamPostfix[team] = "st6"; // scoreboard SetDvar("g_TeamName_" + team, &"MPUI_ALLIES_SHORT"); SetDvar("g_TeamColor_" + team, "0.6 0.64 0.69"); SetDvar("g_ScoresColor_" + team, "0.6 0.64 0.69"); SetDvar("g_FactionName_" + team, game[team] ); game["strings"][team + "_win"] = &"MP_SEALS_WIN_MATCH"; game["strings"][team + "_win_round"] = &"MP_SEALS_WIN_ROUND"; game["strings"][team + "_mission_accomplished"] = &"MP_SEALS_MISSION_ACCOMPLISHED"; game["strings"][team + "_eliminated"] = &"MP_SEALS_ELIMINATED"; game["strings"][team + "_forfeited"] = &"MP_SEALS_FORFEITED"; game["strings"][team + "_name"] = &"MP_SEALS_NAME"; //Music game["music"]["spawn_" + team] = "SPAWN_ST6"; game["music"]["spawn_short" + team] = "SPAWN_SHORT_ST6"; game["music"]["victory_" + team] = "VICTORY_ST6"; game["icons"][team] = "faction_allies"; game["voice"][team] = "vox_st6_"; SetDvar( "scr_" + team, "marines" ); level.heli_vo[team]["hit"] = "vox_ops_2_kls_attackheli_hit"; // flag assets game["flagmodels"][team] = "mp_flag_allies_1"; game["carry_flagmodels"][team] = "mp_flag_allies_1_carry"; } function init_axis( team ) { game[team] = "axis"; game["defenders"] = team; // head icons game["entity_headicon_" + team] = "faction_axis"; game["headicon_" + team] = "faction_axis"; // battle chatter level.teamPrefix[team] = "vox_pm"; level.teamPostfix[team] = "init_axis"; // scoreboard SetDvar("g_TeamName_" + team, &"MPUI_AXIS_SHORT"); SetDvar("g_TeamColor_" + team, "0.65 0.57 0.41"); SetDvar("g_ScoresColor_" + team, "0.65 0.57 0.41"); SetDvar("g_FactionName_" + team, game[team] ); game["strings"][team + "_win"] = &"MP_PMC_WIN_MATCH"; game["strings"][team + "_win_round"] = &"MP_PMC_WIN_ROUND"; game["strings"][team + "_mission_accomplished"] = &"MP_PMC_MISSION_ACCOMPLISHED"; game["strings"][team + "_eliminated"] = &"MP_PMC_ELIMINATED"; game["strings"][team + "_forfeited"] = &"MP_PMC_FORFEITED"; game["strings"][team + "_name"] = &"MP_PMC_NAME"; // music game["music"]["spawn_" + team] = "SPAWN_PMC"; game["music"]["spawn_short" + team] = "SPAWN_SHORT_PMC"; game["music"]["victory_" + team] = "VICTORY_PMC"; game["icons"][team] = "faction_axis"; game["voice"][team] = "vox_pmc_"; SetDvar( "scr_" + team, "ussr" ); level.heli_vo[team]["hit"] = "vox_rus_0_kls_attackheli_hit"; // flag assets game["flagmodels"][team] = "mp_flag_axis_1"; game["carry_flagmodels"][team] = "mp_flag_axis_1_carry"; }