#using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\filter_shared; #using scripts\shared\system_shared; #using scripts\shared\util_shared; #using scripts\shared\vehicle_shared; #namespace quadtank; function autoexec __init__sytem__() { system::register("quadtank",&__init__,undefined,undefined); } function __init__() { vehicle::add_vehicletype_callback( "quadtank", &_setup_ ); clientfield::register( "toplayer", "player_shock_fx", 1, 1, "int", &player_shock_fx_handler, !true, !true ); clientfield::register( "vehicle", "quadtank_trophy_state", 1, 1, "int", &update_trophy_system_state, !true, !true ); } function _setup_( localClientNum ) { player = GetLocalPlayer( localClientNum ); if( isdefined( player ) ) { filter::init_filter_ev_interference( player ); } //set code field to get notifies to play impact effects self.notifyOnBulletImpact = true; self thread wait_for_bullet_impact( localClientNum ); //trophy state self.trophy_on = false; self thread player_enter( localClientNum ); self thread player_exit( localClientNum ); } function player_enter( localClientNum ) { self endon( "death" ); self endon( "entityshutdown" ); while( 1 ) { self waittill( "enter_vehicle", player ); if( self IsLocalClientDriver( localClientNum ) ) { self SetHighDetail( true ); } wait .016; } } function player_exit( localClientNum ) { self endon( "death" ); self endon( "entityshutdown" ); while( 1 ) { self waittill( "exit_vehicle", player ); if( isdefined( player ) && player islocalplayer() ) { self SetHighDetail( false ); } wait .016; } } function update_trophy_system_state( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump ) { } function player_shock_fx_handler( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump ) { if ( isdefined( self ) ) { self thread player_shock_fx_fade_off( localClientNum, 1.0, 1.0 ); } } function player_shock_fx_fade_off( localClientNum, amount, fadeoutTime ) { // not ending on death or shutdown, cause we have to clean ourselves up self endon( "disconnect" ); self notify( "player_shock_fx_fade_off_end" ); // kill previous threads self endon( "player_shock_fx_fade_off_end" ); if ( !isAlive( self ) ) { return; } startTime = GetTime(); filter::set_filter_ev_interference_amount( self, 4, amount ); filter::enable_filter_ev_interference( self, 4 ); while ( GetTime() <= startTime + fadeoutTime * 1000 && isAlive( self ) ) { ratio = ( GetTime() - startTime ) / ( fadeoutTime * 1000 ); currentValue = LerpFloat( amount, 0, ratio ); setfilterpassconstant( localClientNum, 4, 0, 0, currentValue ); // use code function instead of script wrapper cause player can be undefined wait .016; } setfilterpassenabled( localClientNum, 4, 0, false ); } function wait_for_bullet_impact( localClientNum ) { self endon( "entityshutdown" ); if( isdefined( self.scriptbundlesettings ) ) { settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings ); } else { return; } while( 1 ) { self waittill( "damage", attacker, impactPos, effectDir, partname ); if( partName == "tag_target_lower" || partName == "tag_target_upper" || partName == "tag_defense_active" || partName == "tag_body_animate" ) { if( self.trophy_on ) { if( IsDefined( attacker ) && attacker IsPlayer() && attacker.team != self.team ) { PlayFx( localClientNum, settings.weakspotfx, impactPos, effectDir ); self playsound( 0, "veh_quadtank_panel_hit" ); } } } } }