#using scripts\codescripts\struct; #using scripts\shared\system_shared; #precache( "fx", "weapon/fx_equip_light_os" ); #namespace sticky_grenade; function autoexec __init__sytem__() { system::register("sticky_grenade",&__init__,undefined,undefined); } function __init__() { } function watch_bolt_detonation( owner ) // self == explosive_bolt entity { //self SetTeam( owner.team ); }