#using scripts\shared\array_shared; #using scripts\shared\callbacks_shared; #using scripts\shared\math_shared; #using scripts\shared\system_shared; #using scripts\shared\util_shared; #using scripts\mp\bots\_bot; #using scripts\shared\bots\_bot; #using scripts\shared\bots\_bot_combat; #using scripts\shared\bots\bot_traversals; #using scripts\shared\bots\bot_buttons; #using scripts\mp\teams\_teams; #using scripts\mp\_util; #namespace bot_escort; function init() { level.botIdle = &bot_idle; } function bot_idle() { if ( self.team == game["attackers"] ) { self attackers_idle(); } else { self defenders_idle(); } } function attackers_idle() { if ( isdefined( level.moveObject ) && ( level.robot.active || level.rebootPlayers > 0 ) ) { if ( !level.robot.moving || math::cointoss() ) { self bot::path_to_point_in_trigger( level.moveObject.trigger ); } else { self bot::approach_point( level.moveObject.trigger.origin, 160, 400 ); } self bot::sprint_to_goal(); return; } self bot::bot_idle(); } function defenders_idle() { if ( isdefined( level.moveObject ) && level.robot.active ) { self bot::approach_point( level.moveObject.trigger.origin, 160, 400 ); self bot::sprint_to_goal(); return; } self bot::bot_idle(); }