#using scripts\codescripts\struct; #using scripts\shared\util_shared; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\mp_aerospace_fx; #using scripts\mp\mp_aerospace_sound; function main() { mp_aerospace_fx::main(); mp_aerospace_sound::main(); load::main(); util::waitforclient( 0 ); // This needs to be called after all systems have been registered. level.endGameXCamName = "ui_cam_endgame_mp_aerospace"; }