#using scripts\codescripts\struct; // // file: mp_apartments_amb.csc // description: clientside ambient script for mp_apartments: setup ambient sounds, etc. // scripter: (initial clientside work - laufer) // function main() { //************************************************************************************************ // Ambient Packages //************************************************************************************************ //declare an ambientpackage, and populate it with elements //mandatory parameters are , , , //followed by optional parameters , , , //************************************************************************************************ // ROOMS //************************************************************************************************ //explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers //the other trigger based packages will be activated automatically when the player is touching them //the same pattern is followed for setting up ambientRooms //************************************************************************************************ // ACTIVATE DEFAULT AMBIENT SETTINGS //************************************************************************************************ }