#using scripts\codescripts\struct; // // file: mp_apartments_amb.gsc // description: level ambience script for mp_apartments // scripter: // function main() { //declare an ambientpackage, and populate it with elements //mandatory parameters are , , , //followed by optional parameters , , , // _ambientpackage::declareAmbientPackage( "outdoors_pkg" ); // _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog1", 3, 6, 1800, 2000, 270, 450 ); // _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog2", 5, 10 ); // _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog3", 10, 20 ); // _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_donkey1", 25, 35 ); // _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_horse1", 10, 25 ); // _ambientpackage::declareAmbientPackage( "west_pkg" ); // _ambientpackage::addAmbientElement( "west_pkg", "elm_insect_fly", 2, 8, 0, 150, 345, 375 ); // _ambientpackage::addAmbientElement( "west_pkg", "elm_owl", 3, 10, 400, 500, 269, 270 ); // _ambientpackage::addAmbientElement( "west_pkg", "elm_wolf", 10, 15, 100, 500, 90, 270 ); // _ambientpackage::addAmbientElement( "west_pkg", "animal_chicken_idle", 3, 12 ); // _ambientpackage::addAmbientElement( "west_pkg", "animal_chicken_disturbed", 10, 30 ); // _ambientpackage::declareAmbientPackage( "northwest_pkg" ); // _ambientpackage::addAmbientElement( "northwest_pkg", "elm_wind_buffet", 3, 6 ); // _ambientpackage::addAmbientElement( "northwest_pkg", "elm_rubble", 5, 10 ); // _ambientpackage::addAmbientElement( "northwest_pkg", "elm_industry", 10, 20 ); // _ambientpackage::addAmbientElement( "northwest_pkg", "elm_stress", 5, 20, 200, 2000 ); //explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers //the other trigger based packages will be activated automatically when the player is touching them // _ambientpackage::activateAmbientPackage( "outdoors_pkg", 0 ); //the same pattern is followed for setting up ambientRooms // _ambientpackage::declareAmbientRoom( "outdoors_room" ); // _ambientpackage::setAmbientRoomTone( "outdoors_room", "amb_shanty_ext_temp" ); // _ambientpackage::declareAmbientRoom( "west_room" ); // _ambientpackage::setAmbientRoomTone( "west_room", "bomb_tick" ); // _ambientpackage::declareAmbientRoom( "northwest_room" ); // _ambientpackage::setAmbientRoomTone( "northwest_room", "weap_sniper_heartbeat" ); // _ambientpackage::activateAmbientRoom( "outdoors_room", 0 ); }