#using scripts\codescripts\struct; //#using scripts\mp\createart\mp_apartments_art; function main() { precache_fxanim_props(); precache_scripted_fx(); //mp_apartments_art::main(); //Commenting out due to breaking game PTASKER 9/23/11 //wind_initial_setting(); } // Scripted effects function precache_scripted_fx() { } /* Commenting out due to breaking game PTASKER 9/23/11 function wind_initial_setting() { SetDvar( "enable_global_wind", 1); // enable wind for your level SetDvar( "wind_global_vector", "-120 -115 -120" ); // change "0 0 0" to your wind vector SetDvar( "wind_global_low_altitude", -175); // change 0 to your wind's lower bound SetDvar( "wind_global_hi_altitude", 4000); // change 10000 to your wind's upper bound SetDvar( "wind_global_low_strength_percent", .5); // change 0.5 to your desired wind strength percentage } */ // FXanim Props function precache_fxanim_props() { level.scr_anim = []; level.scr_anim[ "fxanim_props" ] = []; }