#using scripts\codescripts\struct; #using scripts\shared\compass; #using scripts\shared\util_shared; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\gametypes\_spawnlogic; #using scripts\shared\callbacks_shared; function main() { precache(); load::main(); // compass::setupMiniMap("compass_map_mp_freerun"); // SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass init(); } function precache() { // DO ALL PRECACHING HERE } function init() { } // OLD STUFF ====================================================================================================== //Used in the map to test the speed of the player function speed_test_init() { trigger1 = GetEnt( "speed_trigger1","targetname" ); trigger2 = GetEnt( "speed_trigger2","targetname" ); trigger3 = GetEnt( "speed_trigger3","targetname" ); trigger4 = GetEnt( "speed_trigger4","targetname" ); trigger5 = GetEnt( "speed_trigger5","targetname" ); trigger6 = GetEnt( "speed_trigger6","targetname" ); trigger1 thread speed_test(); trigger2 thread speed_test(); trigger3 thread speed_test(); trigger4 thread speed_test(); trigger5 thread speed_test(); trigger6 thread speed_test(); } function speed_test() { while( 1 ) { self waittill( "trigger", player ); if( IsPlayer( player ) ) { //Trigger thread runs one function when the player enters a trigger and the other on exit self thread util::trigger_thread( player, &player_on_trigger, &player_off_trigger ); } wait .05; } } //If the player has exited a speed trigger, compare that time to when the player entered a speed trigger function player_on_trigger( player, endon_string ) { player endon ( "death" ); player endon ( "disconnect" ); player endon( endon_string ); if( IsDefined( player._speed_test2 )) { player._speed_test1 = gettime(); total_time = player._speed_test1 - player._speed_test2; IPrintLnBold( "" + ( total_time/1000 ) + "seconds" ); player._speed_test2 = undefined; } } //Grab the time when the player exited a speed trigger function player_off_trigger( player ) { player endon ( "death" ); player endon ( "disconnect" ); player._speed_test2 = gettime(); if( IsDefined( player._speed_test1 )) { player._speed_test1 = undefined; } }