#using scripts\codescripts\struct; #using scripts\shared\util_shared; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\mp_freerun_04_fx; #using scripts\mp\mp_freerun_04_sound; function main() { precache(); mp_freerun_04_fx::main(); mp_freerun_04_sound::main(); load::main(); //set the minimum velocity required for the player to break glass (tuned for the glass wall-run) SetDvar("glassMinVelocityToBreakFromJump", "380"); SetDvar("glassMinVelocityToBreakFromWallRun", "180"); SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass } function precache() { // DO ALL PRECACHING HERE }