#using scripts\codescripts\struct; #using scripts\shared\util_shared; #using scripts\shared\compass; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\mp_redwood_ice_fx; #using scripts\mp\mp_redwood_ice_sound; #using scripts\mp\gametypes\_ball_utils; #using scripts\shared\_oob; #precache( "model", "p7_antenna_outpost_tower" ); function main() { precache(); level.uav_z_offset = 500; level.uav_rotation_radius = 1000; level.uav_rotation_random_offset = 1000; level.counter_uav_position_z_offset = 0; level.cuav_map_x_percentage = 0.25; level.heli_visual_range_override = 10000; level.raps_hurt_trigger_immune_duration_ms = 10000; level.escort_drop_speed = 7000; level.escort_drop_accel = 5000; level.escort_drop_height = 3000; trigger = spawn( "trigger_radius_out_of_bounds", (-1499 , -293.5 , -139.5), 0, 500, 128 ); trigger thread oob::run_oob_trigger(); trigger = spawn( "trigger_radius_out_of_bounds", (1010.5 , -738 , -276), 0, 600, 300 ); trigger thread oob::run_oob_trigger(); trigger = spawn( "trigger_radius_out_of_bounds", (-1449 , 234 , -302), 0, 256, 300 ); trigger thread oob::run_oob_trigger(); //Bad umbra corner in the overlook bunker pole1 = spawn("script_model",( -850.826 , 725.766 , 60 )); pole1.angles = ( 0, 120, 0); pole1 SetModel("p7_antenna_outpost_tower"); pole2 = spawn("script_model",( -852.076 , 728.516 , 60 )); pole2.angles = ( 0, 120, 0); pole2 SetModel("p7_antenna_outpost_tower"); mp_redwood_ice_fx::main(); mp_redwood_ice_sound::main(); load::main(); compass::setupMiniMap( "compass_map_mp_redwood_ice" ); SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass // Stockpile hub points level.cleanDepositPoints = Array ( ( -448.776 , -210.531 , 50.5891 ), ( 1928.72 , 191.469 , 270.089 ), ( 570.724 , -732.031 , 165.589 ), ( -1356.28 , 58.969 , 63.0891 ), ( -955.276 , -1142.53 , 156.089 ) ); level spawnKillTrigger(); } function precache() { // DO ALL PRECACHING HERE } function spawnKillTrigger() { trigger = spawn( "trigger_radius", ( 2772.36, -2224.02, -77.52 ), 0, 500, 300 ); trigger thread watchKillTrigger(); ball::add_ball_return_trigger( trigger ); trigger = spawn( "trigger_radius", ( -1861.10, 1546.53, -106.53 ), 0, 175, 300 ); trigger thread watchKillTrigger(); ball::add_ball_return_trigger( trigger ); // Killtriggers for bad clip exploit in bridgeside vista Devtrack issues 180107 150102 149574 trigger = spawn( "trigger_radius", ( -1872 , 568 , -440 ), 0, 128, 416 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -2080 , 600 , -440 ), 0, 128, 672 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -2232 , 440 , -440 ), 0, 128, 900 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -2352 , 248 , -440 ), 0, 128, 1120 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -2128 , 200 , -440 ), 0, 128, 800 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -1928 , 200 , -440 ), 0, 128, 540 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -1768 , 312 , -440 ), 0, 128, 192 ); trigger thread watchKillTrigger(); //Missing kill brush outside the gate on the west of the map. trigger = spawn( "trigger_radius", ( -1752, 1914, -168 ), 0, 150, 256 ); trigger thread watchKillTrigger(); ball::add_ball_return_trigger( trigger ); } function watchKillTrigger() { level endon( "game_ended" ); trigger = self; while(1) { trigger waittill( "trigger", player ); player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger, "none", "MOD_SUICIDE", 0 ); } }