#using scripts\codescripts\struct; #using scripts\shared\compass; #using scripts\mp\gametypes\_spawning; #using scripts\mp\_load; #using scripts\mp\mp_rise_amb; #using scripts\mp\mp_rise_fx; #precache( "model", "collision_clip_wall_128x128x10" ); #precache( "string", "MPUI_CALLSIGN_MAPNAME_A" ); #precache( "string", "MPUI_CALLSIGN_MAPNAME_B" ); #precache( "string", "MPUI_CALLSIGN_MAPNAME_C" ); #precache( "string", "MPUI_CALLSIGN_MAPNAME_D" ); #precache( "string", "MPUI_CALLSIGN_MAPNAME_E" ); function main() { //needs to be first for create fx mp_rise_fx::main(); load::main(); compass::setupMiniMap("compass_map_mp_rise"); mp_rise_amb::main(); // Set up the default range of the compass SetDvar("compassmaxrange","2100"); //Spawning clip above door to overwatch on A DOM side to prevent standing on top of door frame spawncollision("collision_clip_wall_128x128x10","collider",( -626 , -1033 , 421.5 ), ( 0 , 270 , 0 )); spawncollision("collision_clip_wall_128x128x10","collider",( -692.5 , -1033 , 421.5 ), ( 0 , 270 , 0 )); // Set up some generic War Flag Names. // Example from COD5: CALLSIGN_SEELOW_A is the name of the 1st flag in Selow whose string is "Cottage" // The string must have MPUI_CALLSIGN_ and _A. Replace Mapname with the name of your map/bsp and in the // actual string enter a keyword that names the location (Roundhouse, Missle Silo, Launchpad, Guard Tower, etc) game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A"; game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B"; game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C"; game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D"; game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E"; game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A"; game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B"; game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C"; game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D"; game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E"; // Stockpile hub points level.cleanDepositPoints = Array ( ( 1474.24 , -192.491 , 223.118 ), ( -1052.99 , 198.376 , 221.118 ), ( 433.258 , -203.319 , 255.118 ), ( 789.562 , 1376.41 , 247.118 ) ); }